thunderbolta wrote:
You can place a player on the bounty list for a sum of money. These players would then be warned via the usual pop-up that they had been placed on the bounty list.
While on the bounty list your ship can be taken further than disabling. Players attacking you via bounty list can "blow up" your ship (global module damage, heavy credit loss).
Placing a player on the bounty list costs large amounts of money and 200 energy. The player who lands the final blow gets the credits payed by the person who placed the bounty.
For the first 15mins, only people who would get a badge off of you would get a chance to fight, after this it becomes a free for all.
Managing not to die while on the bounty list (measured in battles - not time) would have exp rewards.
Thoughts apreciated.
If you played the game Vampire Wars it is very similar to the ideas as posted. basically how it will work if implemented in GL:
You put a bounty on a ship for a min fee(KU/CTP/EM) the higher the rank of the ship the bounty is put on higher the cost of the bounty.
a Bounty can only be put on someone if he was raided,disabled,hacked or planet stolen from the grieved player.There can be a huge
amount put on a ship but there must be a minimum .
When this ship is disabled and raided or hacked the bounty automatically disappears and the person who did the disable and raid or hack collects
automatically the bounty.The bounty if not collected disappears automatically after 12 hours. Only one person can lock at a time when a
bounty appears and if unsuccessful then this bounty will reappear if in the allocated 12 hour window.
There will be a separate tab for this Bounty Hunting.