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 New race profession... 
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Joined: Sat Oct 29, 2011 12:39 pm
Posts: 1430
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How about a new race profession called "Trap Detector"(or somthing like that),and it's abilty gives 50% chance to avoid traps,when PVP'ing,and a daily ability that allows u to destroy a random trap on an enemy ship,uses 50 energy and has a 24hr cooldown(obiously as stated above),now to tell if an enemy has a trap on or not,a # of red dots will appear next to the ship name in the battle tab and the red dots are trap/s, so a ship with no red dot has no traps. Remember this can help save your nulls.

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Thu Nov 17, 2011 11:38 am
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Joined: Thu Jul 14, 2011 6:41 pm
Posts: 768
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We have Null Fuses, so there goes that ability. We have Trap Probes, so there goes that ability. We don't always hit the traps (especially if the person has low hull), so that's only semi-useable ability.

What were you wanting to add again?

-1

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Thu Nov 17, 2011 11:46 am
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Joined: Sat Oct 29, 2011 12:39 pm
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Vette wrote:
We have Null Fuses, so there goes that ability. We have Trap Probes, so there goes that ability. We don't always hit the traps (especially if the person has low hull), so that's only semi-useable ability.

What were you wanting to add again?

-1


Ok my bad,it's not a good idea.

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Thu Nov 17, 2011 11:52 am
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Joined: Fri Sep 17, 2010 7:02 am
Posts: 598
Location: Mars
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well there are players that have kinda low AP and dont get many Null Fuses, or dont find the stryll NPCs to get probes.
so if you are a player that just cant get your AP up well enough, or are just playing it that way to get your RP/tech up and your MP to compensate for the higher tech - then this isnt all that bad of an idea.

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Thu Nov 17, 2011 12:05 pm
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