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 Fugitive Escapee? 
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Joined: Thu May 05, 2011 11:07 pm
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The Mission "Fugitive Escapee" says that the escaped fugitive "must have had assistance." After going to all of the trouble of finding him and bringing him back alive the mission ends. What about his assistants? Does someone not have to find them and, perhaps, pay them back for what they have done? In essence this mission needs some kind of follow-up. I am thinking something with a new rare enemy to battle.


Sat Nov 19, 2011 9:26 pm
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Malachilupus wrote:
The Mission "Fugitive Escapee" says that the escaped fugitive "must have had assistance." After going to all of the trouble of finding him and bringing him back alive the mission ends. What about his assistants? Does someone not have to find them and, perhaps, pay them back for what they have done? In essence this mission needs some kind of follow-up. I am thinking something with a new rare enemy to battle.


+1

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Sat Nov 19, 2011 10:31 pm
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+1, for yet again it is realistic and after they hit my ship i wanna take them down!

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Sun Nov 20, 2011 7:19 pm
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There still is no addition to this mission and I still think that there should be.


Sat Jan 21, 2012 4:50 am
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Joined: Sat Oct 29, 2011 12:39 pm
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+1

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Sat Jan 21, 2012 4:59 am
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+1


Tue Jan 24, 2012 10:23 am
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+1


Tue Jan 24, 2012 9:26 pm
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Security Breach:
Well done. The prisoner is back in our custody. For now. He must have had help from someone on the inside. We have intercepted several transmissions from an undisclosed source. It's up to you to disclose it... And destroy it.

10 completions
On completion: Battle with Syndicate broadcast station - drops: Multiwave transmitter (planet structure). Size 1, Artifact 3, cloak -20%.

"Tightening" security:
With the data we intercepted, and the security feeds we have reviewed, we know that the man on the inside will enter the control room to open the cell. Perhaps you could assist us in preparing a "surprise" for him?
2 completions (lots of energy though)
On completion: Force Containment Field (ship module). Size 20, Choice on installation:
1) Provides 10 shield for every defence/shield module you have installed.
2) Provides 10 scan for every device you have installed.

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Tue Jan 24, 2012 9:43 pm
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Oh... I like that.


Thu Jan 26, 2012 1:50 am
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spyder wrote:
Security Breach:
Well done. The prisoner is back in our custody. For now. He must have had help from someone on the inside. We have intercepted several transmissions from an undisclosed source. It's up to you to disclose it... And destroy it.
nice!
spyder wrote:
10 completions
On completion: Battle with Syndicate broadcast station - drops: Multiwave transmitter (planet structure). Size 1, Artifact 3, cloak -20%.
that's 3 arti points i could do without... heck... i might scrap it for the ctp
spyder wrote:
"Tightening" security:
With the data we intercepted, and the security feeds we have reviewed, we know that the man on the inside will enter the control room to open the cell. Perhaps you could assist us in preparing a "surprise" for him?
2 completions (lots of energy though)
On completion: Force Containment Field (ship module). Size 20, Choice on installation:
1) Provides 10 shield for every defence/shield module you have installed.
2) Provides 10 scan for every device you have installed.
hmm.. i'd have to go option 2 for both completions... shield is unlimited availability... there's only so much scan out there... and once someone realizes that they'll wanna contact Dan and tell him they wanna change it from shield to scan

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Thu Jan 26, 2012 6:29 am
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The rewards were "placeholder" things.
Perhaps the 1st drop could be: "multiwave data chip" - +3-5 scan for every scan module you have installed (permanent) - scan modules are ANY module which gives a bonus to scan. But perhaps have fewer completions (like 4 or something).

And the second one - I'm thinking for the first option, instead of +10 shield/device, how about Shields can "reflect" 5% damage (so if you're hit for 1000 damage, your attacker takes an extra 50 damage). I think the game needs more choices in it.

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Sat Jan 28, 2012 3:09 am
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Lone.Lycan wrote:
spyder wrote:
10 completions
On completion: Battle with Syndicate broadcast station - drops: Multiwave transmitter (planet structure). Size 1, Artifact 3, cloak -20%.
that's 3 arti points i could do without... heck... i might scrap it for the ctp


You could just put them on "meh" planets, the ones that are too small for you to really care about keeping, but good enough that going full production on them brings you to par or greater with your good planets. It would be a good added production, while being something you wouldn't care about losing.

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Sat Jan 28, 2012 3:19 am
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Or they could be put on Invincible planets.


Sun Apr 22, 2012 3:37 am
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Malachilupus wrote:
Or they could be put on Invincible planets.


I would say necro thread...but this violates the "which contributes nothing/little to the original topic" part. This is actually a valid contribution.

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Sun Apr 22, 2012 4:22 am
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Other than being a necro, this game needs more missions so a +1 from me.


Sun Apr 22, 2012 9:14 am
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