Dismas wrote:
Something definitely needs to be done to make the Halcyon Trap relevant in a some way.Even the 2 hours of protection when someone sets off the trap is pretty useless....
Not if you set a calming amp before hand.

That said, it would be nice if there were some sort of CT-Lab artifact that made use of traps. Perhaps;
150 Halcyon Traps
100 Omicron Traps
150 Calming Amps
50 Planetary Vortex Deflectors
*I figured i'd use some of the more useless artifacts*
Planetary Trap - 1 Month - When the planet(on which this artifact is placed) is attacked, said planet releases a calming aura preventing any further attacks for 12 Hours(Planet also becomes immune to artifacts for 12 hours). It also inflicts 10K damage on the person that triggered the trap.