Just asking... Why not make a MEGA BOSS?????
20-50 drop spots, with scaled rewards (similar to bases). VERY nice rewards too.
Old thread of mine:
viewtopic.php?f=6&t=11581&hilit=high+rank+contentKey points on that:
1)
RSL Moon StationFaction: Rogue Science League
Description: This is one of the RSL's few experimental facilities. Nearly all research conducted in this moon which has been converted into a giant lab is highly illegal, and must be shut down at once.
Sharable Ranks/Pacts: Ranks 300+, Maximum of 2 pacts can be called in.
Drop Slots: Top 60 damagers
Prominent Stats: Attack and Shields
Abilities: Laser blast (double damage), Dampener lock (halves defence from dampeners), Hypersonic wave (halves helmsmen and tactical officer effectiveness), Pacifying blast (pacifies you for 15 minutes, unremovable)
Also, evry hour, it regenerates 5% of it's shields.
Time: 3 days
Rewards: Planetary Production RandomiserTakes all the production points of a chosen planet, and randomly re-allocates them into 2 chosen productions.
eg, a desert with Very rich artifact (9 pts), rich research(8 pts) and abundant mining (5 pts) would have 22 production points randomly reallocated into 2 chosen stats (could be 21 into one, 1 into another, or 11 into both)
Salvaged LaserWeapon which can be restored by using X crimson obelisks and ancient crystal foci.
Upon restoration, you receive a RSL amplified laser, which gives 200 attack for 20 space (limit 2).
Observational DatabaseConstructs a RSL database on your ship, reducing your scanned planet total by 5% for purposes of scanning, limit of 2/ship.
Research NotesUpon use, fills you RP total up to capacity.
Experiment Co-ordinatesReveals the location of a Cyber planet, which has a passive 1000 attack, size very large, and it's only production is 5x mega research. Also, any planet data optimisers used on it have twice the effect.
Anomaly GeneratorGenerates a small, unstable anomaly, which draws in RSL ships to observe.
For the next 2 hours, you will ONLY have some new RSL spawns. They will drop RP, be easy to kill, and have a good exp:energy ratio.
2)Flamehawks will be made to have a 1-5% chance of dropping a "Flamehawk Base Transponder"
The "Flamehawk Base Transponder can be reprogrammed with X RP to make a "Flamehawk Base Tracker", a single use artifact which reveals the location of:
Flamehawk HangerFaction: Crimson Blades
Description: The main focal point where Flamehawks are sent out on missions, the loss of this base would greatly reduce the threat from the Crimson Blades
Sharable Ranks/Pacts: Ranks 350+, Maximum of 3 pacts can be called in.
Drop Slots: Top 100 damagers
Prominent Stats: Attack and Hull
Abilities: Scramble happens every 24 hours, every player must help to destroy a Flamehawk to be able to hit the base again. Lockdown - Base takes NO damage for the next 3 attacks. Crimson Overload - disables your crimson modules for 1 hour. Backup - happens when the Hanger drops below 10% health. Attack and defence increase by 50%
Time: 1 week
Rewards: EVERY CONTRIBUTOR: Crimson Disarray (effect, cannot be removed) for the next 48 hours, you will not see ANY Flamehawks on your BT
Top 100:
Flamehawk SchematicsAfter investing X RP into these, you receive a Flamehawk Sabotage Drone Factory (FSDS), ship module, size 20. Every 8 hours, you can use the "launch Drone" ability to reduce a flamehawk's defences by 20% for 4 hours, and take away 20% of it's hull.
Weapons CacheCan be distributed to your crew, increasing their raid capabilities by 50% for a week. Also, Tactical officers have their effects doubled for the week.
Half-Constructed HangerAfter building with X Aidonium, you can place a Crimson Hanger on one of your planets.
This grants 500 attack and 250 defence for 1 space, limit 2/planet.
Crimson Co-ordinatesReveals the location of a "crimson" planet. This has a passive 1500 attack, size large, artifacts and minerals 2x Mega rich.
Flamehawk PlatingShip module, size 20, adds 1000 hull to your ship, and gives +10% defence when fighting crimson NPCs. Limit 2/ship.