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 New Traps! 
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Joined: Sat Nov 12, 2011 12:08 am
Posts: 375
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I think the game should expand on its variety of traps. My Initial thought is on hacks and raids. There is only one trap that you can equip on your ship which simply lowers the cloak for set amount of time. What about a newer and more elaborate trap. Say maybe a pacifist trap, or -attack -defense trap. Simply one trap for this isn't enough. Null fuse problem solved. Thoughts/suggestions please.

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Thu Dec 01, 2011 2:02 am
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Joined: Thu Jul 28, 2011 2:56 pm
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The Halcyon trap is the pacifist trap. People hated it and now it only affects the person who set the trap.
The Krionus trap is the -attack trap.

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Thu Dec 01, 2011 2:17 am
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Joined: Thu Nov 25, 2010 6:49 pm
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What's the null fuse problem? Unless you mean they don't come anywhere near as often as the traps that already exist.... Adding more traps would only make that worse. As it stands now, it normally takes 2 and sometimes 3 null fuses to get 1 disable and 1 hack for badges.

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Thu Dec 01, 2011 6:00 am
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Well I myself have been hacked/Raided 3 times in less then an hour by players that are 100+ my level. So it would make it more of a detour ante if there was a second trap that affected the possibility of so many hacks and raids. Which is uncalled for in the first place but what can you do.

I do understand the pacifist trap, but the way it stands now it is unusable unless you never attack, invade, raid, or hack. So only a select few can ever use them. I do not believe it should pacify the attacker it became quit frustrating. maybe lower the timer to 12 hours. would be a simpler answer.

I don't have any issues with the null fuses. mis-communication. I was simply speaking on how easy the raid/hack trap is to get rid of. sorry for the confusion.

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Thu Dec 01, 2011 4:12 pm
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