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 Krionus Trap 
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Joined: Tue Mar 15, 2011 8:00 pm
Posts: 2419
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The Krionus trap you only affect attack against other players so even if you end up setting one off you still have full power fighting against npc's :D

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Thu Dec 01, 2011 12:49 am
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Joined: Sat Nov 12, 2011 12:08 am
Posts: 375
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I disagree, I think that it would defeat the purpose of what the krionus virus trap is supposed to do. Which is detour people from attacking you.

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Thu Dec 01, 2011 1:59 am
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Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
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patron, what part of NPC did you not understand??? I agree with the OP, hitting other players is the ONLY thing a KV should affect. that way you can still do NPC runs after hitting one.

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Thu Dec 01, 2011 2:40 pm
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Joined: Tue Feb 22, 2011 12:44 pm
Posts: 1582
Location: Western Australia, Australia
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-1, The KV is a nuisance, Let it be like that, it is perfectly balanced..
NPC BEFORE PVP.

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Thu Dec 01, 2011 3:14 pm
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Joined: Sat Nov 12, 2011 12:08 am
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First off you don't have to be like that, don't post something that you do not want discussed that is the point of putting them on the forum, yes Icarium81?

secondly, I do understand what he was talking about. He would like added benefit for attacking a PVP player and not have to null fuse the trap so he can attack PVE till it wares back off. So he can attack PVP again. without having any issues or having to null fuse it.

and so simply I disagree again! either null fuse it or attack NPC's I don't think added benefit for attacking a player is needed. So yes i disagree. open for discussion!

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Thu Dec 01, 2011 4:26 pm
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