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 cloak vs defense vs attack on planet 
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Joined: Fri Sep 16, 2011 12:04 am
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because ur statement was too "general" and "overeaching"

If you ever preped for those annoying standard test, part of the "guide to do well on multiple choices" is that statement that says "all, every, never" etc are likely false~

Well.. ur statement, while not explicitly containing the words, kinda means that...

If you said "cloak is a waste of space if something, or if something else etc etc"
Then I won't argue with you, at least not on the cloaking case.

Try to cover all basis when you say something, i've learned that from moderating forums and stuff... it only create chaos when things are unclear(sometimes massive chaos)

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Sun Dec 04, 2011 4:01 am
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Ok, that makes sense.
But now that we have that cleared up, I understand what you meant now. But I hope you understand what I was trying to say.

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Sun Dec 04, 2011 4:05 am
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I do, I'm still using the defence route myself because I can't build up enough cloak to make it worthwhile w/o wasting space.

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Sun Dec 04, 2011 4:08 am
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A planets defence will always be the most important thing, becase it will soak up the players attack.
as for attack , all it will do is have a player repair his ship a few times making him use a bit of credits to take the planet.
And cloak is useless regardless how hi you have it set at

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Thu Dec 08, 2011 3:36 pm
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Basestar wrote:
A planets defence will always be the most important thing, becase it will soak up the players attack.
as for attack , all it will do is have a player repair his ship a few times making him use a bit of credits to take the planet.
And cloak is useless regardless how hi you have it set at


Did you even read the first page. Whilst on any planet below Massive cloak could be a waste, if you see my post showing how you can get 16K cloak making your planet unscannable, and still maintain 14K attack/defense, whilst still getting 500+ production from a Colossal Gaia, or a Colossal Oceanic, you would soon see that cloak is far from useless.


Thu Dec 08, 2011 4:58 pm
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Let me just say... You can put as much cloak/attack/defense as you want. A guy with 100 attack has a chance to take as much as the person with 40k attack. The guy with the 40k attack has a chance to get it in less attempts.


Thu Dec 08, 2011 7:15 pm
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Chakotay wrote:
Let me just say... You can put as much cloak/attack/defense as you want. A guy with 100 attack has a chance to take as much as the person with 40k attack. The guy with the 40k attack has a chance to get it in less attempts.


They just need to find it first. But then you already know that eh Chakotay? ;)

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Thu Dec 08, 2011 7:19 pm
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Darth Flagitious wrote:
Chakotay wrote:
Let me just say... You can put as much cloak/attack/defense as you want. A guy with 100 attack has a chance to take as much as the person with 40k attack. The guy with the 40k attack has a chance to get it in less attempts.


They just need to find it first. But then you already know that eh Chakotay? ;)


I guess I can't protest that I'm expert on this cloak/defense/attack issue at hand. If you don't want to lose it.. don't colonize it. take crappy therefore you won't lose it :p Or just rift it..


Thu Dec 08, 2011 7:21 pm
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On the basis of effectiveness, I would say att+def+pop is roughly equal to cloak in terms of who can take the planet (ie, top legions vs. top tech). If you have a warp inhibitor where pop cannot be bombed then pop+def seems to be optimal for not allowing the invade to occur via pop, this is better if you have the def +% structures, and/or pop +% structure.

I run 2 max cloaks on good planets, ~3500 effective, then I upgrade passive cloak to 3k, the dark badge item can top up around 3500 passive, so 7k+, you are talking about ~10-11k , then add some fairly common buildings with cloak, and perhaps an ergosphere, you can reach 12-14k cloak which will 90%+ block the max scan in the game (which most ppl don't run anyway as it requires a race change and a limited use item to reach max, more realistic is 10-11k scan even for the higher ranks).

It is just personal preference that I cloak stuff. 14 spaces that I use, if used for att/def/pop , would probably also be 90% effective with all the new +% stuff, then one can top off with the conductive pillar too. I prefer though to never have them see the planet in the first place as it saves on flux orbs.

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Thu Dec 08, 2011 8:59 pm
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BinaryMan wrote:
On the basis of effectiveness, I would say att+def+pop is roughly equal to cloak in terms of who can take the planet (ie, top legions vs. top tech).


cloaked planets can't be sold to the top legions, that's one of the biggest difference

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Thu Dec 08, 2011 11:49 pm
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Uy23e wrote:
BinaryMan wrote:
On the basis of effectiveness, I would say att+def+pop is roughly equal to cloak in terms of who can take the planet (ie, top legions vs. top tech).


cloaked planets can't be sold to the top legions, that's one of the biggest difference



Why not? hu just remove the cloak right? or are you taking about passive cloak? :|

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Fri Dec 09, 2011 12:07 am
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They can't be sold if they can't be found, but if they are found, what's stopping someone from selling it if they have it cloaked?

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Fri Dec 09, 2011 12:09 am
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Xzien wrote:
They can't be sold if they can't be found, but if they are found, what's stopping someone from selling it if they have it cloaked?


OOOOoooo i get your drift know lol ok nevermind 8-)
*facepalm*

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Fri Dec 09, 2011 12:19 am
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I'm hoping someone can answer a question here - I've seen it written that attack can provide a defense. Is it equal to the same level of defense (without debuffing figured in)? Just invasion defense?

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Mon Dec 12, 2011 8:46 pm
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Qualon wrote:
I'm hoping someone can answer a question here - I've seen it written that attack can provide a defense. Is it equal to the same level of defense (without debuffing figured in)? Just invasion defense?

While Planet attack only causes damage to the attacking ships during the depopulation phase, when it comes to the actual Invasion, it is weighted the same as defense and invasion defense. Total Invasion Defense is equal to Attack + Defense + Invasion-Only defense (ie soldier outposts, lazuli pylons and such).

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
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Mon Dec 12, 2011 11:54 pm
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Thank you!

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Tue Dec 13, 2011 12:20 am
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