Darth Flagitious wrote:
Population has 2 effects...
(1) It delays any attacking player from reaching the invasion point. Can't invade till the population is 10 or less, so more people means it takes longer to get there.
(2) Standard researched population structures are susceptible to Zolazin Saboteurs and Crimson Cluster Missiles. If a population building is destroyed instead of a defense or attack structure, the total invasion defense doesn't change. This basically wastes that missile or ability.
aye, so 1-space habitation modules (almost no pop) are a great anti-sab method, since it's the most space efficient method at lowering chance of something more useful being destroyed (and that's about it's only good use there, since again it gives almost no pop)