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 Stackable Shares 
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A lot of people don't find the "stack artifacts" button useful due to the problem of shares. When you stack your artifacts, instead of being 3 shares left for 3 artifacts, there's only 1. This is a flaw that's seriously hampering some player's artifacts boxes, mine included. I might recommend a system like this:

**[WORDS] indicates a button

[Stack All Artifacts]
Time Manipulator [SCRAP] [SEND] [SHARE] [USE]
Time Manipulator [SCRAP] [SEND] [SHARE] [USE]

Becomes

Time Manipulator (Uses Left: 2) [SCRAP] [SEND] [SHARE (2)] [USE]

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Thu Dec 15, 2011 9:18 pm
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What exactly if you then share 1 TM so share become share(1)
and then use 1 TM?

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Thu Dec 15, 2011 9:41 pm
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Uy23e wrote:
What exactly if you then share 1 TM so share become share(1)
and then use 1 TM?


Time Manipulator (Uses Left: 2) [SCRAP] [SEND] [SHARE (2)] [USE]

--> 1 Share used

Time Manipulator (Uses Left: 2) [SCRAP] [SEND] [SHARE (1)] [USE]

--> 1 TM used

Time Manipulator [SCRAP] [SEND] [SHARE] [USE]

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Thu Dec 15, 2011 11:10 pm
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+1

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Thu Dec 15, 2011 11:22 pm
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mealyunleashed wrote:
+1

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Thu Dec 15, 2011 11:25 pm
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I like this idea too +1

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Thu Dec 15, 2011 11:27 pm
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Definately! +1

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Fri Dec 16, 2011 1:50 am
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+1000000000000000000000
lost 2-3 RSL shares because of stacking.

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Fri Dec 16, 2011 2:49 am
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If you npc a lot you have to stack to avoid going crazy, but I've mentioned it before, stacking a sharable should result in a sharable stack. I consider this to be a bug.

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Fri Dec 16, 2011 8:03 am
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i have always wondered about this.... can you share an artifact and change the view setting to allow nobody to see it, then build up tones and tones of shares and change the view settings to allow them to be claimed as they are needed? kinda like a second storage.

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Fri Dec 16, 2011 8:37 am
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Pertominus wrote:
i have always wondered about this.... can you share an artifact and change the view setting to allow nobody to see it, then build up tones and tones of shares and change the view settings to allow them to be claimed as they are needed? kinda like a second storage.


I may be wrong on this since I've only ever shared a couple RSLs and those were planned for specific people, but I believe the share only lasts for 24 hours (the time before you can share another artifact). If it's unclaimed in that period it probably becomes non-share-able and you've wasted a share. Can anyone confirm that or act as a guinea pig?

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Fri Dec 16, 2011 12:44 pm
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im gonna test it.... ill let it cook for 24 hours then share another arti and see if it is still claimable

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Fri Dec 16, 2011 1:33 pm
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Great +1 I have been needing this for a while now, as it is hard to defend against pvp attacks and reset traps if you have to scroll through 100's of unstacked obelisks to get to your KVT supply.

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Fri Dec 16, 2011 6:34 pm
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Pertominus wrote:
im gonna test it.... ill let it cook for 24 hours then share another arti and see if it is still claimable



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Fri Dec 16, 2011 7:09 pm
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Darth Flagitious wrote:
Pertominus wrote:
im gonna test it.... ill let it cook for 24 hours then share another arti and see if it is still claimable



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all he really has to do is record the URL into Notepad, and share it later

the biggest problem i see with shares though is that you can only share 1 per day, but can end up with many many many new sharable shares each day.... so you'll never be able to share everything....

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Fri Dec 16, 2011 7:18 pm
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+1


Fri Dec 16, 2011 7:40 pm
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No the real issue is I have an RSL dropped, which is sharable, and if I want to wait for my timer I have to have HUNDREDS OF ITEMS unstacked to preserve its sharable state. Utter bull. It is perfectly logical that if you stack two things, and at least one is sharable, you've got to be able to share one from the resulting stack. It is very easy to do this in the code that stacks things together but instead right now it takes the sharable state from the unsharable stack that it gets put into.

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Sun Dec 18, 2011 4:22 am
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+1

Simple solution:

Have the game treat sharables and unsharables as 2 separate artifacts. What I'd see, for example would be this:

Time Manipulator (Uses Left: 2) [SCRAP] [SEND] [SHARE] [USE]
Time Manipulator (Uses Left: 5) [SCRAP] [SEND] [USE]

Once shared, it becomes the unsharable type, and is then stacked with the unsharable set.

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Sun Dec 18, 2011 8:35 pm
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spyder wrote:
+1

Simple solution:

Have the game treat sharables and unsharables as 2 separate artifacts. What I'd see, for example would be this:

Time Manipulator (Uses Left: 2) [SCRAP] [SEND] [SHARE] [USE]
Time Manipulator (Uses Left: 5) [SCRAP] [SEND] [USE]

Once shared, it becomes the unsharable type, and is then stacked with the unsharable set.

This marginally improves the space issue. I still say the original:

Rarek wrote:
--> 1 Share used

Time Manipulator (Uses Left: 2) [SCRAP] [SEND] [SHARE (1) ] [USE]


This shows the number of remaining shares quite clearly in only one line, and really isn't hard for even new players to understand.

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Sun Dec 18, 2011 9:11 pm
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Yeah I would prefer that, my solution is just to give one per stack, but if that was the case we would get full shares out of each stack. Just add the number data for sharable count, then combine it when combining stack item count.

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Mon Dec 19, 2011 8:49 am
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