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 Change Halcs and Calming amps 
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Joined: Thu Aug 04, 2011 1:56 pm
Posts: 1403
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Currently, you can hide behind a Halc or calming amp for half of the time you can be hit for stealing a planet. I think that this needs to be changed. When it comes to stealing a planet, Calming amps and Halc should need to have a 48 hour cool down, that way the player is vulnerable for the whole time, and not just half of it

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Mon Dec 26, 2011 6:57 am
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Joined: Thu Nov 25, 2010 6:49 pm
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You said what you wanted changed, but not why...

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Mon Dec 26, 2011 12:49 pm
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Joined: Tue Aug 10, 2010 8:40 pm
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He's mad because someone stole a planet, got beat up for 24 hrs then halc'd up for the rest of the alert.

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Tue Dec 27, 2011 12:39 am
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Joined: Thu Aug 04, 2011 1:56 pm
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No. This hasn't happened yet. I didn't realize that I needed a back story to have to suggest something. I was just browsing through my cargo reading the description of artifacts and realized that when you steal a planet you have to take the heat for 24 hours.

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Wed Dec 28, 2011 5:55 am
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Part of the game Silver. Only Dan'll change it and he's already changed it due to complaints about it.

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Wed Dec 28, 2011 6:02 am
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Joined: Mon Apr 18, 2011 9:37 am
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When I get alerted for planet theft, most of the hits on me are done in the first 12 hours. Usually, I get hit very little or not at all after 24 hours. So for me, halcyons and calming amps are practically useless when I'm alerted for stealing a planet.


Wed Dec 28, 2011 7:39 am
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