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{modules} New modules for Bases, Planets and Ships
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GhettoGeddon
Joined: Thu Oct 13, 2011 6:17 pm Posts: 468 Location: Australia
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Now as everyone knows bases, ships and planets need some bigger and better modules to keep up with the growing Galaxy Legion community so I have put together some ideas for modules as of now
Attack Mod(s) Malkuth Cannon(s) Research Tree 2,000,000 x 3 Research
Base Malkuth Siege Turret (limit 12) +7,500 Attack Build Cost: 50B CR Upkeep: 2.5B CR
Planetary Module Malkuth MineField +1750 Attack 500,000,000 CR, 15 Aidonium
Ship Modules (Limit 8 per ship) Light Malkuth Cannon, Size: 57, +464 attack, 8.140 ATK/Deck Malkuth Cannon, Size: 58, +485 attack, 8.362 ATK/Deck
Heavy Malkuth Cannon, Size: 59, +506 attack, 8.576 ATK/Deck ***I haven't worked out a build and upkeep cost to these yet***
Defence Modules Magnetic Scattering Deflection 2,000,000 x 3 Research
Base Magnetic Scattering Array +7,500 Defence Build Cost: 50B CR Upkeep: 2.5B CR
Ship Module Magnetic Scattering Deflector Size: 106, +895 Defence, 8.443 DEF/Deck
Magnetic Scattering Deflector Mark II Size: 108, +970 Defence, 8.981 DEF/Deck
Magnetic Scattering Deflector Mark III Size: 110, +1045 Defence, 9.500 DEF/Deck ***I haven't worked out a build and upkeep cost to these yet***
Shields Viscoelastic Fields 585,000 x 3 Research
Base Module Viscoelastic Grid +40,000 Base shields Build Cost: 50B CR Upkeep: 2.5B CR
Planetary Module Viscoelastic Scattering Field +1750Defence 500,000,000 CR, 15 Aidonium
Ship Modules Light Viscoelastic Shield Size: 54, +630 shields, 11.250 Shield/Deck
Viscoelastic Shield Size: 55, + 710 Shields, 12.909 Shield/Deck
Heavy Viscoelastic Shield Size: 56, +800 Shields, 14.285 Shield/Deck ***I haven't worked out a build and upkeep cost to these yet***
Hull Platings Voltaic Nanites 1,800,000 x 3 Research
Base Voltaic Nanite Plate +60,000 hull Build Cost: 50B CR Upkeep: 2.5B CR
Ship Modules Voltaic Nanite Plating Size: 45, +1255 Hull, 27.888 Hull/Deck
Reinforced Voltaic Nanite Plating Size: 46, +1325 Hull. 28.804 Hull/Deck
Polarized Voltaic Nanite Plating Size: 47, +1395 Hull, 29.680 Hull/Deck ***I haven't worked out a build and upkeep cost to these yet***
Okay I have finished off most of the modules that I believed that need upgrading and would like to hear your thoughts, opinions and your ideas?
Last edited by GhettoGeddon on Fri Dec 30, 2011 7:49 pm, edited 7 times in total.
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Fri Dec 30, 2011 6:56 am |
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Silver_Stiched_Crow
Joined: Thu Aug 04, 2011 1:56 pm Posts: 1403
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Just to let you know, you planetary defense from researching shields.
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Fri Dec 30, 2011 6:57 am |
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GhettoGeddon
Joined: Thu Oct 13, 2011 6:17 pm Posts: 468 Location: Australia
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Okay Ive applied and updated everything
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Fri Dec 30, 2011 8:29 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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I think the planet structures need more attack and defense to be consistent with the pattern.
shields 25, 50, 100, 200, 450, 750, 1200 so maybe 1750
Otherwise ya +1
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Fri Dec 30, 2011 8:41 am |
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Riptuer
Joined: Sat Dec 10, 2011 8:38 am Posts: 16
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Will be a while before I ever get researched that far out on the tech tree, but sounds cool.
Only thing missing from those rounds of tech is the planetary structure that increases population.
+1
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Fri Dec 30, 2011 10:10 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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GhettoGeddon wrote: Planetary Module Ion MineField +1600 Attack 500,000,000 CR, 15 Aidonium We already have an Ion Minefield,think of a different name for that whole set,so instead of Ion ****** it could be.....IDK can't think of anything atm but they need a different name. And +1 i like the ideas.
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Fri Dec 30, 2011 11:51 am |
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GhettoGeddon
Joined: Thu Oct 13, 2011 6:17 pm Posts: 468 Location: Australia
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Yeah you was right, i have been trying to figure out a different name for the set for hours and that is what i came up with. Thanks for you comment btw
*Littlefluffy, I have raised the Planet attack module to +1750*
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Fri Dec 30, 2011 6:07 pm |
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GhettoGeddon
Joined: Thu Oct 13, 2011 6:17 pm Posts: 468 Location: Australia
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I am totally surprised that after everyone complaining about their level 7 bases being disabled haven't bother to support a new idea for base modules that would help with defending their base.
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Sun Jan 01, 2012 12:40 am |
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Riptuer
Joined: Sat Dec 10, 2011 8:38 am Posts: 16
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GhettoGeddon wrote: I am totally surprised that after everyone complaining about their level 7 bases being disabled haven't bother to support a new idea for base modules that would help with defending their base. Agreed. Better base modules would help prevent future disables.
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Sun Jan 01, 2012 3:01 am |
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SentientReaper
Joined: Fri Dec 02, 2011 6:39 pm Posts: 30
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+1 Definitely need some more researchable modules!
_________________Rank 268 Vygoid Builder of The Technomages
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Sun Jan 01, 2012 5:04 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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considering there is a noticable pattern for most researchable stuff(in term of stats etc), other than naming them... i don't see why researchables don't go on indefintely on all "trees" granted, some of the stuff(namely relay) might need a cap(and perhaps replaced with other stuff like capacitor, which was an semi-old idea of an item that cancels out -energy effect of relay/energy weapon that works ONLY on refills via art, gp or rank up) and other stuff(such as scan and producton structure) can have a bigger requirement of rp growth from tier to tier(so while possible, they can be harder to get than other stuff)
but in any case, there is no reason why weapon, def, shield and hull don't go on indefinitely so~
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sun Jan 01, 2012 5:27 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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technology name technology description and images
that's the basic reason it doesn't go on indefinitely... look at how advanced the current top-level tiers are... now try to come up with a technology that's more advanced... it's one thing to sit there and suggest that more tiers need to be added to the trees....
but who has to sit down and think what would be the next technological advancement, and what it's going to look like? how about doing that part for Dan so he won't have to?
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Mon Jan 02, 2012 1:02 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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As wanted..... In no particular order(that is, which one is stronger is up for debate)
Dark Void Shield: The black hole is the ultimate defence, it can absorb anything! We are not quite there, but this imition is close enough. Transport barrier: An attack that doesn't hit your ship will not hurt you. So let's just teleport some giant piece of rock between you and the attack every time you see an attack coming. A shield that randomly spat out matter is just the thing we need. Catalyst Field: If you cannot stop an attack by blocking it, just make it go boom before it hits you! This shield emits a wide radius of catalyst energy that will cause just about any kind of beam, ray or whatever to detonate prematurely, effectively eliminating any chance of the attack coming in contact with your ship
Synchro Detonation: The best way to defeat an enemy is not to use your own force to destroy it, but let it destroy itself. So comes the study of a partical that causes anything it touches into raw energy and explode--using the enemies own hull and shield as your weapon. Teleportation Drive: Projectile weapons are a thing of the past, because they cannot measure up against the powerful energy weapons. But that's only because the projectile are too small. But what if every thing you shoot can instantiously become the size of a moon, a planet or even a star by teleporting matter from all over the space toward it? now crushing the enemy beneath a giant rock just have a special ring to it, no? Echo Ray: Even if it might not be the most powerful weapon, it's certainly one to be hated the most. The particals from this weapon will continously bounce back from wherever the shield or hull deflect it off to, effectively multiplying its own power. Even thou it's no more powerful than an ion beam, millions of repetition can make it stronger than those fancy beams that tears apart dimensions!
Abosolute Armor: An armor made of materials under abosulute zero temperature and kept that way. When it's hit, two things happen: one, part of the armor expands to easily billions if not more of its orginal size and easily absorbing the full blunt of the attack with its giant size. two, some of the incoming weaponry becomes completely useless as it's chilled below its actiation conditions. Dillation Armor: super hard, super dence armors are the way to go? no no no, that es all wrong! The purposes of armor is to stop and neutralize attacks me friend. This here armor expand the space it takes up and slows down dah things that comes into it. In effect, it would not block any income attacks, but cause them to travel at extremely reduced speed through itself, until the point when the attacks waste themselves away to nuthing. (please make this german or russian sounding... just cause....) Electron Armor: It just can't get any weirder.... A plating made entirely of electrons! But as long as it's effective, no complaints. It not only repels most parts of any attack easily due to its strong electro polarity, it is also have the highest possible density to block whatever does get through! If only it doesn't have the tendency to shatter all by itself after being disturbed, it would have been impossible to destroy, literally impossible.
Dampner: Spactial Distoration: Simple idea: if our ship was smaller, more attacks would miss us, and we would be safe. So let's simply shrink the space that our ship occupies. Clear? get on it! Thruster(?): DMRP: When an attack is about to hit, use the following procedure to perserve the ship. Scan and digitalize the complete make up of the ship Project this information onto any piece of matter of more mass than the ship using this device Volla, that piece of matter(or part of it) will be reformatted into an exact duplicate of your ship! hence even thou the orginal is gonna be blown up, for all intend and purposes, the "you" in the duplicated copy won't feel a thing! and for all "you" know, you were always fine and never hit! We are not responsible if your new ship is stuck in the middle of planets, stars or any other stellar body. We are also not responsible if this causes the existence of multiple freakish clones, please use with care. In the case where your ship is completely annilated and no copy perserved due to the failure of this instrument, please contact us at WU&#-JKD3-DMRP for a refund. Duplicative Material Reform Projection. Inc Dampner: Reflective Gating: by creating a tiny tempoary dimension, let it absorb an attack, turn it around and pop it, you can effectively turn any attack around 180 degrees! now the enemy attacks will simply collide with each other instead of hammering your ship. Cheers!
Crysalline Capacitor: The scientist are stuck on the development of better relays, so they decided to slack off and make this piece of *beep* instead. This simply allows the storage of additional energy when there is a sudden influx of energy from any source in a crystal, as long as it doesn't overload the generators themselves. A heck lot of good this could do, pfff Ion Capacitor: Storing energy into an ion energy form so it don't waste much space.... not a bad idea, but they really should get back to relays Bio Capacitor: another day of slacking off, now they are putting energy into living cells. I wonder if they are just cheesing me so they won't get fired Dimensional Capacitor: Oh sure, now they are storing energy in another dimension. seriously, won't it be better if they just used that energy that's holding the dimension in place? Temporal Capacitor: How the heck does that even work? storing energy in another time.... what kind of concept is that? Nebula Capacitor: f***, now they are just showing off, creating a mini nebula in another dimesion just as a freaking capacitor? really? Maybe i really outa eat these guys instead, might be a good chow Carbonfiber Capactior: really? after making a nebula capacitor we are back to this? how in the name of... is this doing better? I guess I can never understand science
Absolute absorbant Reactor: simply absorb all energy from everything around itself. Causing the area around the ship to chill to absolute zero, might even cause time and space collapse. Let's hope it don't blow up Mega Hamster drive: through genetic engineering and some other weird modifcations, they have created super hamsters, the fact that those hamsters can generate more energy than our best reactors is just.... I think they are chewing on pieces of universe somewhere for food with their dimensional warping teeth, but that's none of my concern. Full Reactive Reactors: the day of e=mc^2 is gone. Now we can harnass so much more from it by using not only the matter itself but the dimension and temporal form it takes up as energy. now, it's more like e=mc^100! I wonder why the warrenty on this thing is only 1 week thou....
Capacitor: limit 2 Effect, when energy is refilled to max via GP, artifact or rank up, this can store an extra amount of energy up to the limit of the capacitor OR the total -energy from relays or energy weapons, whichever is lower. Size 5 Capacity 10,20,30, 51,62,73, 96,108,120, 145,158,161, 188,202,216, 245,260,275, 306,322,338 (in tiers of 3) after the proxy-u, it's C-C-R-C-C-R-C-C-R-C
too lazy to do scan and cloak right now... and that can be complicated in a whole other way population strucutre... we can live in another dimension, or time, or in the center of planets etc... production structure might also be hot water so not even thinking about that atm...
feeling so lazy meh~~~
I'm sorry my english is horrible... but I think you can understand the concept of each so.... whoever can describe the idea better. And i'm not artist so....I only read all of the researchable modules of relevant types. hopefully none of the "lore" clashes with existing special modules and/or other research trees.
3 tiers of each of these should last a while for now... might come up with more later~ this, along with maybe the OP, will eat up 200m RP at least, that outa be quite a few day's work.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Mon Jan 02, 2012 2:46 am |
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Dark10c
Joined: Tue Jan 03, 2012 10:10 pm Posts: 81
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Ship Modules (Limit 8 per ship) Light Malkuth Cannon, Size: 57, +464 attack, 8.140 ATK/Deck
Malkuth Cannon, Size: 58, +485 attack, 8.362 ATK/Deck
Heavy Malkuth Cannon, Size: 59, +506 attack, 8.576 ATK/Deck
The scale by 21 attack/deck
If they do scale by 21 attack/deck, and the Quasi scale by 18 attack/deck, then wouldn't the Light Malkuth Cannon has an increase of 39 (21+18) attack from a Quasi Heavy? (427 attack)
Your Light Malkuth Cannon would be an increase of 37 attack, making all of your modules weaker by 2 attack each. It should be: Ship Modules (Limit 8 per ship) Light Malkuth Cannon, Size: 57, +466 attack,
Malkuth Cannon, Size: 58, +487 attack,
Heavy Malkuth Cannon, Size: 59, +508 attack,
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Wed Jan 04, 2012 10:12 pm |
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Dark10c
Joined: Tue Jan 03, 2012 10:10 pm Posts: 81
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Uy23e, sorry, but i could BARELY understand it and i formatted it into plain English. This should be a research tree ONLY unlocked after you researched enough to be able to turn points into credits. and these things sound REALLY cool so they might have to have a secondary effect, like 1000 attack+25% chance of additional attack, something like that
// Dark Void Shield: This sucks up matter into a generated black hole (like Singularity Launcher) and spits it out into another dimension. (+defense+damage mitigation?) Transport barrier: An attack that doesn't hit your ship will not hurt you. So let's just teleport some giant piece of rock between you and the attack every time you see an attack coming. A shield that randomly spat out matter is just the thing we need.(Giant pieces of rock don't have anything on Quasis.....I would make description "Twists the fabric of spaces that that the attack implodes upon itself" would mitigate damage, maybe 25%? X defense Y% damage mitigation) Catalyst Field: If you cannot stop an attack by blocking it, just make it go boom before it hits you! This shield emits a wide radius of catalyst energy that will cause just about any kind of beam, ray or whatever to detonate prematurely, effectively eliminating any chance of the attack coming in contact with your ship(A Catalystical field would accelerate energy into unstable states. This shield would emit Catalystical energy at the enemy attack, causing the attack to explode prematurely, limiting the preventing the full power of a direct hit.)
Synchro Detonation: The best way to defeat an enemy is not to use your own force to destroy it, but let it destroy itself. So comes the study of a partical that causes anything it touches into raw energy and explode--using the enemies own hull and shield as your weapon.(like the Catalyst Field, Synchro Detonation energizes your enemy's matter, converting it into mass quanities of pure thermal energy. Thank Albert Einstein for this idea.) Teleportation Drive: Projectile weapons are a thing of the past, because they cannot measure up against the powerful energy weapons. But that's only because the projectile are too small. But what if every thing you shoot can instantiously become the size of a moon, a planet or even a star by teleporting matter from all over the space toward it? now crushing the enemy beneath a giant rock just have a special ring to it, no?(As researched in the Transport barrrier, we can twist space itself so that we can obtain matter from almost anywhere in this dimension given we have the energy to tear space. We can create micro-rifts that gather immense amounts of matter and fire it at the enemy ship. This would be a revolution in kinetic attack. [direct hull damage due to shield penetration due to mass]) Echo Ray: Even if it might not be the most powerful weapon, it's certainly one to be hated the most. The particals from this weapon will continously bounce back from wherever the shield or hull deflect it off to, effectively multiplying its own power. Even thou it's no more powerful than an ion beam, millions of repetition can make it stronger than those fancy beams that tears apart dimensions!(We can create a weapon that can penetrate shields, but it is a low power beam.However, due to the low wavelength, it can bounce off the hull and shield once inside, giving it a [something] that can devastate ships! [effect: 1000 attack + 50% chance of additional attack at half total ship attack, then a 25% chance of another attack at 25% ship total attack, then a 10% chance of anotherattack with 10% ship total attack)
// there are the weapons/defenses
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Wed Jan 04, 2012 10:30 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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Dark10c wrote: Uy23e, sorry, but i could BARELY understand it and i formatted it into plain English. This should be a research tree ONLY unlocked after you researched enough to be able to turn points into credits. and these things sound REALLY cool so they might have to have a secondary effect, like 1000 attack+25% chance of additional attack, something like that
// Dark Void Shield: This sucks up matter into a generated black hole (like Singularity Launcher) and spits it out into another dimension. (+defense+damage mitigation?) Transport barrier: An attack that doesn't hit your ship will not hurt you. So let's just teleport some giant piece of rock between you and the attack every time you see an attack coming. A shield that randomly spat out matter is just the thing we need.(Giant pieces of rock don't have anything on Quasis.....I would make description "Twists the fabric of spaces that that the attack implodes upon itself" would mitigate damage, maybe 25%? X defense Y% damage mitigation) Catalyst Field: If you cannot stop an attack by blocking it, just make it go boom before it hits you! This shield emits a wide radius of catalyst energy that will cause just about any kind of beam, ray or whatever to detonate prematurely, effectively eliminating any chance of the attack coming in contact with your ship(A Catalystical field would accelerate energy into unstable states. This shield would emit Catalystical energy at the enemy attack, causing the attack to explode prematurely, limiting the preventing the full power of a direct hit.)
Synchro Detonation: The best way to defeat an enemy is not to use your own force to destroy it, but let it destroy itself. So comes the study of a partical that causes anything it touches into raw energy and explode--using the enemies own hull and shield as your weapon.(like the Catalyst Field, Synchro Detonation energizes your enemy's matter, converting it into mass quanities of pure thermal energy. Thank Albert Einstein for this idea.) Teleportation Drive: Projectile weapons are a thing of the past, because they cannot measure up against the powerful energy weapons. But that's only because the projectile are too small. But what if every thing you shoot can instantiously become the size of a moon, a planet or even a star by teleporting matter from all over the space toward it? now crushing the enemy beneath a giant rock just have a special ring to it, no?(As researched in the Transport barrrier, we can twist space itself so that we can obtain matter from almost anywhere in this dimension given we have the energy to tear space. We can create micro-rifts that gather immense amounts of matter and fire it at the enemy ship. This would be a revolution in kinetic attack. [direct hull damage due to shield penetration due to mass]) Echo Ray: Even if it might not be the most powerful weapon, it's certainly one to be hated the most. The particals from this weapon will continously bounce back from wherever the shield or hull deflect it off to, effectively multiplying its own power. Even thou it's no more powerful than an ion beam, millions of repetition can make it stronger than those fancy beams that tears apart dimensions!(We can create a weapon that can penetrate shields, but it is a low power beam.However, due to the low wavelength, it can bounce off the hull and shield once inside, giving it a [something] that can devastate ships! [effect: 1000 attack + 50% chance of additional attack at half total ship attack, then a 25% chance of another attack at 25% ship total attack, then a 10% chance of anotherattack with 10% ship total attack)
// there are the weapons/defenses Sorry, I had to change it, I couldn't see it
_________________ Inventor of Invisible SandTM
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Wed Jan 04, 2012 11:04 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Dark10c wrote: Uy23e, sorry, but i could BARELY understand it and i formatted it into plain English. This should be a research tree ONLY unlocked after you researched enough to be able to turn points into credits. and these things sound REALLY cool so they might have to have a secondary effect, like 1000 attack+25% chance of additional attack, something like that
// Dark Void Shield: This sucks up matter into a generated black hole (like Singularity Launcher) and spits it out into another dimension. (+defense+damage mitigation?) Transport barrier: An attack that doesn't hit your ship will not hurt you. So let's just teleport some giant piece of rock between you and the attack every time you see an attack coming. A shield that randomly spat out matter is just the thing we need.(Giant pieces of rock don't have anything on Quasis.....I would make description "Twists the fabric of spaces that that the attack implodes upon itself" would mitigate damage, maybe 25%? X defense Y% damage mitigation) Catalyst Field: If you cannot stop an attack by blocking it, just make it go boom before it hits you! This shield emits a wide radius of catalyst energy that will cause just about any kind of beam, ray or whatever to detonate prematurely, effectively eliminating any chance of the attack coming in contact with your ship(A Catalystical field would accelerate energy into unstable states. This shield would emit Catalystical energy at the enemy attack, causing the attack to explode prematurely, limiting the preventing the full power of a direct hit.)
Synchro Detonation: The best way to defeat an enemy is not to use your own force to destroy it, but let it destroy itself. So comes the study of a partical that causes anything it touches into raw energy and explode--using the enemies own hull and shield as your weapon.(like the Catalyst Field, Synchro Detonation energizes your enemy's matter, converting it into mass quanities of pure thermal energy. Thank Albert Einstein for this idea.) Teleportation Drive: Projectile weapons are a thing of the past, because they cannot measure up against the powerful energy weapons. But that's only because the projectile are too small. But what if every thing you shoot can instantiously become the size of a moon, a planet or even a star by teleporting matter from all over the space toward it? now crushing the enemy beneath a giant rock just have a special ring to it, no?(As researched in the Transport barrrier, we can twist space itself so that we can obtain matter from almost anywhere in this dimension given we have the energy to tear space. We can create micro-rifts that gather immense amounts of matter and fire it at the enemy ship. This would be a revolution in kinetic attack. [direct hull damage due to shield penetration due to mass]) Echo Ray: Even if it might not be the most powerful weapon, it's certainly one to be hated the most. The particals from this weapon will continously bounce back from wherever the shield or hull deflect it off to, effectively multiplying its own power. Even thou it's no more powerful than an ion beam, millions of repetition can make it stronger than those fancy beams that tears apart dimensions!(We can create a weapon that can penetrate shields, but it is a low power beam.However, due to the low wavelength, it can bounce off the hull and shield once inside, giving it a [something] that can devastate ships! [effect: 1000 attack + 50% chance of additional attack at half total ship attack, then a 25% chance of another attack at 25% ship total attack, then a 10% chance of anotherattack with 10% ship total attack)
// there are the weapons/defenses it was intended to be the Lone.Lycan wrote: technology name technology description so it's not meant to make connection with the effect of the modules, just simply the "next tier". And therefore the description is just a description~ Those are not new research trees.. just more tiers after quasi and stuff And actully.. tossing a giant piece of rock the size of the sun between you and an incoming attack would be rather effective. The game still does not provide means to destroy planets, so I'm assuming that the weaponries we have aren't strong enough for that yet, let along a star. the term "giant rock" is meant to be ironical understatement or something to that effect As for echo wave, it's not boucning between anything it's just bouncing off the shield each time it hits, and then returns to hit again(and thus bounce off again). It's like a bouncing ball, nothing is on the top for it to bounce against, but it is attracted downward by gravity(in our case, attracted toward the target for whatever random reason we can come up with) Again, it's just an imaginary weaponry tech description that is meant to fulfuill the "technology name, technology description" required for more tiers of techs. So I did not intend it to have any special bonus, just another tier of tech that's more powerful than quasi.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Thu Jan 05, 2012 1:46 am |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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How about this: De-atomization Cannon Enters the sub-atomic structure of the atom and literally tears it apart. Anything this projectile touches instantly turns into sub-atomic dust. his effect is retroactive for anything the effected atom is close to. Defenses are useless against it because it has an AI for each cannon that predicts and compensates for defenses so that the projectile will always reach its target with enough stopping power to massive damage.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Thu Jan 05, 2012 2:15 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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The Light Mulkath Cannon should be size 59. All weps are 1 size apart then 4 sizes difference to the next tier up.
The Magnetic Scattering Deflector should be size 110. All def are 4 sizes apart and 8 sizes difference to the next tier up.
The Light Viscoelastic Shield is the right size.
The Voltaic Nanite Plating is the right size also.
_________________
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Sun Jan 08, 2012 12:38 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Also, cr cost and upkeep is roughly 4x the same tier of the previous tier (if that makes sense...)
So a Heavy Singularity Launcher is roughly 4x the credit cost of a Heavy Quantum Devastator.
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Sun Jan 08, 2012 1:38 pm |
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