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wolfprince01
Joined: Sun Sep 19, 2010 6:52 am Posts: 448
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Have a NPC vender that sells the research points that we sell using research contract , it would make more sense.
Every time someone uses research contracts they still get the same amount right way , but the NPC vender adds the points to it's warehouse and they can be bought for 2-4 times what the contract give(I think it's 25K a point).
The use of research contracts and the higher cost should limit any multi abuse , and the cost will keep it from being to over used by low rank to make them overpowered.
Or just have a NPC vender that sells research at 2-4 times what the contract gives.
I wont lie , I got the idea from reading another bad idea.
_________________ Take the Magic: The Gathering 'What Color Are You?' Quiz.Never argue with an idiot - they'll bring you down to their level then beat you with experience.
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Sun Jan 01, 2012 7:36 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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+1
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Sun Jan 01, 2012 7:38 am |
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Dr Bill
Joined: Thu Sep 15, 2011 2:31 am Posts: 500 Location: In the lab, ELoEHQ
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+1
_________________ And by the way it's not about making money, it's about taking money. Destroying the status quo because the status is not quo. The world is a mess and I just need to... RULE it.
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Sun Jan 01, 2012 8:24 am |
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sgtlynch
Joined: Fri Nov 26, 2010 10:38 pm Posts: 1300 Location: BattleStar Dysonia
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+1 it'd be cool to see how much is sold 
_________________ "Seriously.... What's with all these halcyon traps...."
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Wed Jan 04, 2012 4:21 am |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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+1
I suggested something similar a little while back the cost i suggested to be like minerals tho you pay 20% tax when you bought the research so each point would sell for 25k and be bought for 32.5k
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Wed Jan 04, 2012 4:33 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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-1
From a players perspective it sounds like a great idea, Thinking from a programmers perspective it sounds like a pain.
currently the game is set up to read a string value of input ( your research ) multiply that value by 25k and output your credit value. Your asking Dan to create a record of all research converted in the game from every player and create a save state for it, so that other people can buy it back.
Personally I dont think that the "time to create ~ player use" ratio is worth it, sorry.
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Fri Jan 06, 2012 2:53 pm |
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wolfprince01
Joined: Sun Sep 19, 2010 6:52 am Posts: 448
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elerian wrote: -1
From a players perspective it sounds like a great idea, Thinking from a programmers perspective it sounds like a pain.
currently the game is set up to read a string value of input ( your research ) multiply that value by 25k and output your credit value. Your asking Dan to create a record of all research converted in the game from every player and create a save state for it, so that other people can buy it back.
Personally I dont think that the "time to create ~ player use" ratio is worth it, sorry. You didn't read all of it did you? There is the part about just having a NPC vender that sells research without the using the research contracts.
_________________ Take the Magic: The Gathering 'What Color Are You?' Quiz.Never argue with an idiot - they'll bring you down to their level then beat you with experience.
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Fri Jan 06, 2012 7:53 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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read it as one thought, yea the vender that just sells research might not be to bad, anyone of low level wont be able to take advantage of it, and even if they did at standard exchange rate of 25k per 1 point low levels wouldnt be able to do much with it anyway so im not sure what making it 2-4 times the standard rate would do.
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Fri Jan 06, 2012 11:06 pm |
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Dr Bill
Joined: Thu Sep 15, 2011 2:31 am Posts: 500 Location: In the lab, ELoEHQ
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If the lowbie in question has a very high-level friend, said friend could fund the research easily. Just pointing out that there is a potential for multi-abuse in this idea.
_________________ And by the way it's not about making money, it's about taking money. Destroying the status quo because the status is not quo. The world is a mess and I just need to... RULE it.
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Sat Jan 07, 2012 8:05 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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first... let's just see what exactly Dan had in mind for the trade market before we start giving him minor features... some of the features might not even fit into his vision of it....
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Sat Jan 07, 2012 10:37 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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a limit of 50% of current used research could be put on this so that while funded one can grow twice as fast but not indefinitely instantly.
note that currently used research will also include the research purchsed this way, so for example if you had 1000 regular research, this is what happens: used 1000, buy 500 used 1500, buy 250(to total 750) used 1750, buy 125 used 1875, buy 62 used 1937, buy 31 etc etc, it should eventually end at used 1999
so it does effectively double the amount of research one can obtain at max (66% triples, 75% is 5x, 80% is 5x, pick ur poison)
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sat Jan 07, 2012 10:47 pm |
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Dr Bill
Joined: Thu Sep 15, 2011 2:31 am Posts: 500 Location: In the lab, ELoEHQ
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Uy23e wrote: a limit of 50% of current used research could be put on this so that while funded one can grow twice as fast but not indefinitely instantly.
note that currently used research will also include the research purchsed this way, so for example if you had 1000 regular research, this is what happens: used 1000, buy 500 used 1500, buy 250(to total 750) used 1750, buy 125 used 1875, buy 62 used 1937, buy 31 etc etc, it should eventually end at used 1999
so it does effectively double the amount of research one can obtain at max (66% triples, 75% is 5x, 80% is 5x, pick ur poison) Doesn't matter what kind of limit you put on it, if you make rp purchaseable with a tradeable resource, ie cred, then it opens up the potential for multi abuse.
_________________ And by the way it's not about making money, it's about taking money. Destroying the status quo because the status is not quo. The world is a mess and I just need to... RULE it.
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Tue Jan 10, 2012 8:14 pm |
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