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 null fuse message 
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Joined: Tue Mar 15, 2011 8:00 pm
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When using a null fuse could it please display what trap was removed from your ship

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Sat Jan 14, 2012 10:47 pm
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Joined: Mon Nov 29, 2010 9:48 am
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yes please! :P i havent really pvped since the switch with halcs, but i would absolutely hate it when i would trip a quantum firewall and a kv, and then go to attack only to see the qft was removed. this would be a nice tweak to the display...

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Sat Jan 14, 2012 10:56 pm
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Kinda ruins the suspense...

Just don't try for disables when you have a firewall effect, or hack while you have a Krio/Bane effect. If you do end up with a krio and firewall at the same time, either fuse both or wait out the krio. Really, if you have both and you use one fuse it either clears the one you want or it says "screw you use another". Either way, its no different than it is now.

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Sat Jan 14, 2012 10:58 pm
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Joined: Sat Oct 29, 2011 12:39 pm
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Darth Flagitious wrote:
Kinda ruins the suspense...

Just don't try for disables when you have a firewall effect, or hack while you have a Krio/Bane effect. If you do end up with a krio and firewall at the same time, either fuse both or wait out the krio. Really, if you have both and you use one fuse it either clears the one you want or it says "screw you use another". Either way, its no different than it is now.


I agree and plus i always check which effect the null rid before attacking anyway. But this idea would be quicker than checking coz u would know straight away so +1 to the idea.

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Sun Jan 15, 2012 9:00 am
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Joined: Sat May 14, 2011 7:07 am
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Sparky wrote:
When using a null fuse could it please display what trap was removed from your ship




Agreed

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Sun Jan 15, 2012 11:22 am
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