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 {artifact} Artifact Deflector 
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Joined: Tue Jun 08, 2010 6:52 am
Posts: 1742
Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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Ship Module
Size: (I'd let dan Decide)
Classification: Defensive
Defense = (i'd let dan decide too)
Limit: 3 per ship
Special: Triggered effect: When Artifacts are used on your ship there is a 2% chance that Artifact will be deflected back. Becoming a trap effect.


Okey, I know there would be a lot of people who will be discussing this suggestion. Since it is a very sensitive topic, basically if your off line and someone wants to disable you you really dont have any chance of preventing someone from disabling you. Your ship is a sitting duck. No matter if you are the strongest ship in the whole Galaxy.

The way this artifact works is very simple. It works like the gemini canons that Dan implemented a while back. but instead of damage this module will return 2 - 6% of the artifacts that a player uses on your ship. Thats not that much but this will deter attacking players from over spamming your ship with debuffs jst t make short work of your ship.

Disarming bomb reflected = Deflected disarming bomb trap effect (which can only be removed by using a null fuse)
Krionite torpedo = Deflected Krionite torpedo trap effect
EMP sphere...

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Tue Jan 17, 2012 12:13 am
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