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 Expired NPC's.... 
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Joined: Sat Oct 29, 2011 12:39 pm
Posts: 1430
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When all NPC's expire (u always have 1 in the BT) u have to click the BT for each new npc to come up,and i have 4 slots and im sure it would be worse for people with the max slots. So my suggestion was to make all new npc's come at the same time so like an auto refresh. Im not talking about the Tactical Algorithm. This will not be an arti,just replace the code that gives u 1 at a time with an auto refresh.

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Tue Jan 17, 2012 7:46 am
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Joined: Thu Nov 25, 2010 6:49 pm
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Yep that's an arduous task making those extra 3-7 clicks even though you don't have to move your mouse at all... Should we kill them for you as well? :roll:

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Tue Jan 17, 2012 7:49 am
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Joined: Sat Oct 29, 2011 12:39 pm
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Darth Flagitious wrote:
Yep that's an arduous task making those extra 3-7 clicks even though you don't have to move your mouse at all... Should we kill them for you as well? :roll:


Geez u have to critisize everytime someone comes up with an idea to make things a little easier,plus it would save on code,if not be bout the same amount but be easier by getting all at once.

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Tue Jan 17, 2012 7:54 am
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Joined: Mon Sep 05, 2011 9:16 am
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Zargor wrote:
When all NPC's expire (u always have 1 in the BT) u have to click the BT for each new npc to come up,and i have 4 slots and im sure it would be worse for people with the max slots. So my suggestion was to make all new npc's come at the same time so like an auto refresh. Im not talking about the Tactical Algorithm. This will not be an arti,just replace the code that gives u 1 at a time with an auto refresh.



Going to say -1 to this. Not based on logic or anything, it is just I have a personal ongoing war with NPCs, and everytime I get them down to 1, I feel like I am winning. :mrgreen:

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Tue Jan 17, 2012 10:21 am
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