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 Sell Melters for 75 GP 
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BinaryMan wrote:
There is no point in worrying about it at this point. Several people are beyond the threshold where it matters, ridiculous ships or double ridiculous ships, what does it matter anyway unless you pvp ? Just avoid them. Let them fund the game.

I PVP, thus it matters to me.

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Thu Dec 29, 2011 8:30 am
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Cothordin wrote:
BinaryMan wrote:
There is no point in worrying about it at this point. Several people are beyond the threshold where it matters, ridiculous ships or double ridiculous ships, what does it matter anyway unless you pvp ? Just avoid them. Let them fund the game.

I PVP, thus it matters to me.

Everytime I have hit you, You have never retaliated..

That being said, +1 to the idea!!

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Thu Dec 29, 2011 8:32 am
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MitchellN wrote:
Cothordin wrote:
BinaryMan wrote:
There is no point in worrying about it at this point. Several people are beyond the threshold where it matters, ridiculous ships or double ridiculous ships, what does it matter anyway unless you pvp ? Just avoid them. Let them fund the game.

I PVP, thus it matters to me.

Everytime I have hit you, You have never retaliated..

That being said, +1 to the idea!!

Iv had better targets

Now can anyone counter my argument about it ruining game balance? Or we just gonna hear alot of CCers say they like this without any backing to their opinion.

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Thu Dec 29, 2011 9:04 am
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I'll try, Coth. After a certain rank it's close to impossible to get more planets (due to invasion costs) so you're stuck with improving your existing ones. Obviously using urbanize on a bigger planet would yield better results and the melter is basically the best tool you can use in game to get the biggest possible planet. Talking (more) from a high rank perspective than a CCer perspective, although I am not ashamed to say that I did and will buy GP.

There are plenty of things a CCer can and have got already in game. I don't think this one would break the game (even) more.

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Thu Dec 29, 2011 9:16 am
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Cothordin wrote:
MitchellN wrote:
Cothordin wrote:
I PVP, thus it matters to me.

Everytime I have hit you, You have never retaliated..

That being said, +1 to the idea!!

Iv had better targets

Now can anyone counter my argument about it ruining game balance? Or we just gonna hear alot of CCers say they like this without any backing to their opinion.

I'm barely a CCer. I buy occasionally.

Ps. You should be honored that I was on your news feed :P Jk Jk

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Thu Dec 29, 2011 9:19 am
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DMDMDM wrote:
I'll try, Coth. After a certain rank it's close to impossible to get more planets (due to invasion costs) so you're stuck with improving your existing ones. Obviously using urbanize on a bigger planet would yield better results and the melter is basically the best tool you can use in game to get the biggest possible planet. Talking (more) from a high rank perspective than a CCer perspective, although I am not ashamed to say that I did and will buy GP.

There are plenty of things a CCer can and have got already in game. I don't think this one would break the game (even) more.

Ok so the problem here then is that the colonization costs surpasses income after a certain point, so rather then adding this which would create a larger gap, why dont we annoy dan into reworking the colonization equation so that the rate it increases by realistically matches the rate "par" rate of income/rank.

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Thu Dec 29, 2011 10:11 am
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Cothordin wrote:
Ok so the problem here then is that the colonization costs surpasses income after a certain point, so rather then adding this which would create a larger gap, why dont we annoy dan into reworking the colonization equation so that the rate it increases by realistically matches the rate "par" rate of income/rank.

On top of the costs there's also the issue of availability. Plenty of icy planets and not so many decent very massive's to get, outside the gas ones. Still a problem.

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Thu Dec 29, 2011 10:14 am
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DMDMDM wrote:
Cothordin wrote:
Ok so the problem here then is that the colonization costs surpasses income after a certain point, so rather then adding this which would create a larger gap, why dont we annoy dan into reworking the colonization equation so that the rate it increases by realistically matches the rate "par" rate of income/rank.

On top of the costs there's also the issue of availability. Plenty of icy planets and not so many decent very massive's to get, outside the gas ones. Still a problem.

Ya thats another problem iv noticed, but I think were just going to have to deal with that one. Traditionally arts and mining were much harder to get and I think once you loose all the rescource buffers you get while ranking up you have to go back to that.

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Thu Dec 29, 2011 10:21 am
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BenderRodriguez wrote:
Not just melters, but add the other planet modifiers into the arty store as well for around the same price. Obviously, hydroshifters should be less expensive than melters because they give less of a bonus to the target planet, but I would love to see them available for sale.


+1

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Sat Dec 31, 2011 1:43 am
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limited but not uber artifacts, imo, should be abled to be purchased at increasing price
melter, for example, can cost 75 GP on the first one, but 100 on the 2nd, 133 on the 3rd and so on, no hard limit required
dyson and rift are too powerful, imo, to be ever aviliable for sale.
but as 15x mega isn't that hard to get for some, i won't be really against the sale of hyper terras.
the quantom hydros, zolain analysiers etc can also be considered for sale in this fashion.

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Sun Jan 01, 2012 12:56 am
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Bumping so it can be tagged and added to database

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Thu Jan 19, 2012 6:03 pm
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Remric wrote:
Bumping so it can be tagged and added to database

+1

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Thu Jan 19, 2012 6:13 pm
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