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 {pvp} Stacking Debuffs 
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bendover wrote:
mojo311 wrote:
wolfprince01 wrote:
You may be able to use as many as you want but they become a waste of energy after a point , if you look at the 2 example ships from the last time I did the math on this(The link in my first post on this post).
The most they would need for a nerf is to have there energy cost doubled , so they become an energy waste sooner.



See you may think this but even with 2 debuffs on me it will still take them a lot more energy to take me down then if they used 3 or 4 more. With high ranks it takes more it just does. And having 70K unbuffed hull on some of us doesn't help either.


You are still whining about this mojo?

Seriously?

I know this seriously bothers you, but come on. You got me back for disabling you by using 10 of these on you. 65 raids. I think you showed how much you hate this. Did you see me whining about time manipulaters and raiding someone 65 times? No, its a part of the game and I don't whine and complain about how unfair the game is whenever someone does something that upsets me.

But go ahead and complain all you want. I will just laugh at you whenever you whine on these forums. I have plenty of popcorn and I enjoy it when someone tells the world what bothers them. So what else irks you in this game? I would really like to know so I know what to do to you next. Its fun to watch people get so excited over a game and wet themselves.

Anyone else have popcorn available? I am starting to run low and the drama and excitement makes this game a great outlet for fun.


I don't know where you guys are getting that I'm Whining. I'm really not trying to. I'm just saying that it should be fixed because I know that others do it too. The big thing for me though is how they can do it but you can't do anything back. I'm sure you can agree with that. If that is the only thing fixed that is good for me.

Also I don't care as much as you guys seem to think I do. It is a game I play for fun. And you guys calling me out on little things like this is childish. And I only raided you about 45 times and its not because of this its because lots of others in my legion said you hit them too and you had over 95 actions in each spot and you where just full of resources for us. So yes I used all the TM's I could to raid you just like I used to do all the time anyways. This is a war I get that and if you guys want to use debuffs on us by all means feel free I don't care. Its war and I do expect it. In fact I think its fun to count how many everyone uses on me. I just, as I said before, don't like it when they do this and hid behind a 0 disable counter.

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Thu Jan 19, 2012 8:06 pm
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+1 , make max limit to 2 or 3. that's too enough.

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Fri Jan 20, 2012 4:00 am
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TBH, I don't think there need be a limit...

I feel kind fine the way it is now, they are wasting arti and energy to spam debuff, let them.

And if you are TM raided blind.... well..... why is ur action limit so high? sure, high lvl is pretty much PvP land, but I believe in accepting the consequences of your own actions.

And even if something is to be done to them, I don't believe in hard limits, because... well... they are common, right? wtf are ppl gonna do with them now?
Here is a better alternative:
For each debuff of the type currently active on target ship, the # of the artifact used per err... use is increased
So 1 disarm is used for putting up the 1st debuff
but 2(or 4) will be used if you wanna put up 2nd one
and 3(or 9) will be used if you wanna put on 3rd etc
so for 3 debuff, it will take either 6 or 14 disarm bombs.
This will also make the arti less common via much faster consumption.
I perfer the 1,2,3 linear one, but if you guys hate stacking enough, u can ask the 1,4,9,16.... squared one~

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Fri Jan 20, 2012 7:24 am
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Uy23e wrote:
TBH, I don't think there need be a limit...

I feel kind fine the way it is now, they are wasting arti and energy to spam debuff, let them.

And if you are TM raided blind.... well..... why is ur action limit so high? sure, high lvl is pretty much PvP land, but I believe in accepting the consequences of your own actions.

And even if something is to be done to them, I don't believe in hard limits, because... well... they are common, right? wtf are ppl gonna do with them now?
Here is a better alternative:
For each debuff of the type currently active on target ship, the # of the artifact used per err... use is increased
So 1 disarm is used for putting up the 1st debuff
but 2(or 4) will be used if you wanna put up 2nd one
and 3(or 9) will be used if you wanna put on 3rd etc
so for 3 debuff, it will take either 6 or 14 disarm bombs.
This will also make the arti less common via much faster consumption.
I perfer the 1,2,3 linear one, but if you guys hate stacking enough, u can ask the 1,4,9,16.... squared one~


Not a bad idea at all. Or maybe increase the energy usage? I think its fine the way it is, but people like to whine and complain because the game is so unfair to them and the fact that people can actually disable their ship while they go offline! And instead of trying to figure out workable solutions, they go off on a tantrum and think of unworkable solutions that would unbalance the game completely for lower levels while they sit and ponder staring at the game like it is real life not thinking that there are other people out there playing this game at say rank 100! Here you go and find a workable solution with just a little bit of thought, I like it. Something like this could work....

As far as offensive actions go, perhaps firing a debuff at someone would increase your actions by one as well? So that you could not simply hide behind zero actions left and blindly fire debuffs either? Such as firing a CM increases your hacks, raids and disables by one?

I am just throwing ideas out here at this point.


Fri Jan 20, 2012 9:28 am
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bump

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Fri Jan 20, 2012 1:44 pm
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Maude wrote:
bump


Well now, that's encouraging. I guess we know what's being considered :mrgreen:

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Fri Jan 20, 2012 1:47 pm
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I merged two threads that were on the same request. Have to bump to the front page to be able to find them.

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Fri Jan 20, 2012 2:11 pm
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Maude wrote:
bump


Forum Rules wrote:
Please no bumping of topics or spamming. These topics will be locked. "+1" and other non-substantive posts are considered to be bumps and are not allowed.


Way to go Maude... Gonna get a good topic locked... :roll:


Seriously though, that is encouraging news. I have a particular pest who is significantly higher rank than me that just loves to throw EMPs and DBombs at me for some weird reason. Velox envy I suppose..... Hopefully a limit on lobbing down is implemented soon.

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Fri Jan 20, 2012 2:16 pm
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bendover wrote:
Uy23e wrote:
TBH, I don't think there need be a limit...

I feel kind fine the way it is now, they are wasting arti and energy to spam debuff, let them.

And if you are TM raided blind.... well..... why is ur action limit so high? sure, high lvl is pretty much PvP land, but I believe in accepting the consequences of your own actions.

And even if something is to be done to them, I don't believe in hard limits, because... well... they are common, right? wtf are ppl gonna do with them now?
Here is a better alternative:
For each debuff of the type currently active on target ship, the # of the artifact used per err... use is increased
So 1 disarm is used for putting up the 1st debuff
but 2(or 4) will be used if you wanna put up 2nd one
and 3(or 9) will be used if you wanna put on 3rd etc
so for 3 debuff, it will take either 6 or 14 disarm bombs.
This will also make the arti less common via much faster consumption.
I perfer the 1,2,3 linear one, but if you guys hate stacking enough, u can ask the 1,4,9,16.... squared one~


Not a bad idea at all. Or maybe increase the energy usage? I think its fine the way it is, but people like to whine and complain because the game is so unfair to them and the fact that people can actually disable their ship while they go offline! And instead of trying to figure out workable solutions, they go off on a tantrum and think of unworkable solutions that would unbalance the game completely for lower levels while they sit and ponder staring at the game like it is real life not thinking that there are other people out there playing this game at say rank 100! Here you go and find a workable solution with just a little bit of thought, I like it. Something like this could work....

As far as offensive actions go, perhaps firing a debuff at someone would increase your actions by one as well? So that you could not simply hide behind zero actions left and blindly fire debuffs either? Such as firing a CM increases your hacks, raids and disables by one?

I am just throwing ideas out here at this point.



You know you took my idea and added to it right bendover lol just saying since you said that we where thinking of ideas that would break the game. However I like your idea of adding actions to them for each debuff is a better idea then just not letting them hit others with them at all. Thanks for adding to it.

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Fri Jan 20, 2012 2:33 pm
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Even though I am of a low rank (445) I support this, Maybe a limit of 2-3 Debuffs. The things basically make a ship you have worked hard to become good, a piece of crap.

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Fri Jan 20, 2012 3:44 pm
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mojo311 wrote:
bendover wrote:
Uy23e wrote:
TBH, I don't think there need be a limit...

I feel kind fine the way it is now, they are wasting arti and energy to spam debuff, let them.

And if you are TM raided blind.... well..... why is ur action limit so high? sure, high lvl is pretty much PvP land, but I believe in accepting the consequences of your own actions.

And even if something is to be done to them, I don't believe in hard limits, because... well... they are common, right? wtf are ppl gonna do with them now?
Here is a better alternative:
For each debuff of the type currently active on target ship, the # of the artifact used per err... use is increased
So 1 disarm is used for putting up the 1st debuff
but 2(or 4) will be used if you wanna put up 2nd one
and 3(or 9) will be used if you wanna put on 3rd etc
so for 3 debuff, it will take either 6 or 14 disarm bombs.
This will also make the arti less common via much faster consumption.
I perfer the 1,2,3 linear one, but if you guys hate stacking enough, u can ask the 1,4,9,16.... squared one~


Not a bad idea at all. Or maybe increase the energy usage? I think its fine the way it is, but people like to whine and complain because the game is so unfair to them and the fact that people can actually disable their ship while they go offline! And instead of trying to figure out workable solutions, they go off on a tantrum and think of unworkable solutions that would unbalance the game completely for lower levels while they sit and ponder staring at the game like it is real life not thinking that there are other people out there playing this game at say rank 100! Here you go and find a workable solution with just a little bit of thought, I like it. Something like this could work....

As far as offensive actions go, perhaps firing a debuff at someone would increase your actions by one as well? So that you could not simply hide behind zero actions left and blindly fire debuffs either? Such as firing a CM increases your hacks, raids and disables by one?

I am just throwing ideas out here at this point.



You know you took my idea and added to it right bendover lol just saying since you said that we where thinking of ideas that would break the game. However I like your idea of adding actions to them for each debuff is a better idea then just not letting them hit others with them at all. Thanks for adding to it.


Definitely No, to the Ideas revolving around Extra Energy or Extra Artifacts, that will only further Bias the artifacts to being used by HIGHER Ranked players to an extreme.

Using actions would be a way you can limit this with less of a negative affect, assuming that a new action limit is imposed for every player set to say 10. So an enemy can use 10 Debuffs on you by default, but if you used 5 on someone now you can use 15 on them.

Still in the end, this Biases the game towards those members higher in rank, and As I explained in this post previously, the artifact currently is already Biased to be more useful to a larger player than a smaller player (when you look at it from a perspective of resources, and in the end this is a 3R Game), however the 3rd option would not be of as large shield as the first two by a long shot.

-Q

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Sat Jan 21, 2012 4:29 am
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Let me make sure, when you say action, do u mean like how action limits works now? If that is so, then I can get someone to debuff me 10 times in a row and a containment cage later, i am immune to debuff for 24 hours, woohoo?

or is the limit set to "current number of debuffs applied on the ship"?
that is the limit increase for every debuff u use by 1 for 24 hours
the limit does NOT decrease(except by the expiration of the increase period), but the number of debuff on ship is tracked and cannot go over the limit?

The second can be tried, dunno how it would end up. But i'm not sure how it would end up. If it ends up that there are more debuff arts floating around that nobody can use, then I would suggest a reversal or some changes. It's wrong, IMO, to "force" ppl to scrap things.

On a side note, AP pull and energy regen/amount also took effort to build up. Which, by the orginal reasoning of "debuffs is destroying what we spent so much effort to build", won't a hard limit also neutralize some of those efforts?
Sure, you might say that energy and AP power still have other benefits, but... so does building ur ship well. At least with high number of officers ur raid resistence is better. And it will cost the offending party more energy to spam debuffs. And that is why I would be against any form of change that will result in the force scrapping of artifacts.

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Sat Jan 21, 2012 4:50 am
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Well, if a limit on debuffs are made to restrict players from doing massive debuff, then cages should not work on them.

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Tue Jan 24, 2012 2:37 am
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Oakland Blocks wrote:
Well, if a limit on debuffs are made to restrict players from doing massive debuff, then cages should not work on them.




I don't agree with this at all . Maybe it can be changed to using one cage and one de-buff will be removed but completely making them null and void is not the way to go.

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Tue Jan 24, 2012 6:53 pm
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he has a point, right now Debuffs are kind-of a "oh well, so that happened" if you limit them, then they probably shoudl be harder to remove.

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Tue Jan 24, 2012 11:21 pm
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