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 Builder vs. Fixer 
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Joined: Tue Aug 10, 2010 8:40 pm
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If your repair is 200m and you npc a lot and repair a lot, fixer. Else builder. If Konqul tho, get your income in order and get Excavator.

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Fri Jan 13, 2012 1:46 am
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elerian wrote:
Lazuli race gives +50% hull and they are a fixer race so thats another 30% plus Kalvium for 10% = +90% hull

99% of the time, percentage buffs in this game are directly multiplied together giving a cumulative effect... (exception: applying additive temp buffs after a percentage temp buff, which is possible with scan buffs)

Kalvium #1 = +5% = 1.05x multiplier
Kalvium #2 = +5% = 1.05x multiplier
1.05 * 1.05 = 1.1025 = +10¼%... though once you have the kalvium plates installed on your hull you usually forget all about them since you get used to their bonus and never uninstall them... so we can safely forget all about the kalvium

Lazuli = +50% = 1.5x multiplier... with 50% nanite swarm = 1.5 * 1.5 = 2.25 = +125%
Fixer = +30% = 1.3x multiplier... with 50% nanite swarm = 1.3 * 1.5 = 1.95 = +95%
Lazuli Fixer = 1.5 * 1.3 = 1.95 = +95%... with 50% nanite swarm = 1.95 * 1.5 = 2.925 = +192½%

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Fri Jan 13, 2012 2:19 am
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Lone.Lycan wrote:
elerian wrote:
Lazuli race gives +50% hull and they are a fixer race so thats another 30% plus Kalvium for 10% = +90% hull

99% of the time, percentage buffs in this game are directly multiplied together giving a cumulative effect... (exception: applying additive temp buffs after a percentage temp buff, which is possible with scan buffs)

Kalvium #1 = +5% = 1.05x multiplier
Kalvium #2 = +5% = 1.05x multiplier
1.05 * 1.05 = 1.1025 = +10¼%... though once you have the kalvium plates installed on your hull you usually forget all about them since you get used to their bonus and never uninstall them... so we can safely forget all about the kalvium

Lazuli = +50% = 1.5x multiplier... with 50% nanite swarm = 1.5 * 1.5 = 2.25 = +125%
Fixer = +30% = 1.3x multiplier... with 50% nanite swarm = 1.3 * 1.5 = 1.95 = +95%
Lazuli Fixer = 1.5 * 1.3 = 1.95 = +95%... with 50% nanite swarm = 1.95 * 1.5 = 2.925 = +192½%


nice, i thought it was a linear but thats better, now i really cant wait for rank 190

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Fri Jan 13, 2012 3:14 am
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elerian wrote:
Darth Flagitious wrote:
elerian wrote:
no no, im 149 vygoid, thats my plan though at 190 hit the lazuli mission and switch, by that time i should have most of the research in the game polished off, so there wont be much need for the 20% boost anymore, besides thats when the fun NPC's start to come out and play.

thats just me looking ahead



Most of the research done around 190? Sorry, but I find that incredibly difficult to believe... I'm over rank 600 and still have 94M research to do, which translates to roughly 8 months at my current production.


sorry researchable items ( ship mods ) not a grand total of all research, im obviously not going to be doing the legion base research that costs 30+M done at that level, that would be around rank 191 :roll:


Still not gunna happen unless your uber slow ranking...

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Fri Jan 13, 2012 4:00 pm
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ive been slow ranking most of the way thus far, right now im gaining 1 level every other day at best, so yea its probably gonna happen. Most of what i'll have left to research is gonna be all base stuff for level 6+ but since my legion is only at level 4 theres no real hurry on that.

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this was taken a couple of days ago, the research production has gone up since then.

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Fri Jan 13, 2012 6:56 pm
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5k RP at your rank? That's alot, but 1 rank every other day is not slow ranking. Just sayin'

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I have a long way to go...

You really should have some researched hulls online though.

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Fri Jan 13, 2012 7:04 pm
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You know, given how good your hull could be, that's really low, unlike your RP.
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And I rank 1-2 times a week... that is slow ranking.

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Fri Jan 13, 2012 7:13 pm
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i will when i get back into the PVP scene, but right now im farming out missions that i want done. 2 main reasons though as to why I dont have them on.

1. I dont feel like paying the upkeep when i only get attacked around once a week.
2. I'm broke, I just upgraded all my planets from mesh probes to stellar engineering, so couldnt really afford it anyway :)

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Fri Jan 13, 2012 7:15 pm
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And I rank 1-2 times a week... that is slow ranking.


I think I might shoot myself if I went that slowly.

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Fri Jan 13, 2012 7:24 pm
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elerian wrote:
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And I rank 1-2 times a week... that is slow ranking.


I think I might shoot myself if I went that slowly.

+1

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Fri Jan 13, 2012 7:25 pm
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I want more hull, so instead of bumping up a tier, I could switch to Fixer.

BUT, I'm barely floating around 1b credits, which is terrible, so I'd rather go Builder. What should I do!?!

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Fri Jan 13, 2012 10:14 pm
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i would say depends on rank and what you have researched

and if your heavy PVP or just trying to survive.

if you heavy PVP then you want hull theres no way around that, but if your tyring to survive, jump your cloak up on your ship and let your credits build, in the mean time take fixer.

Personally i think builder is rather pointless, but thats me. the reduced upkeep is nice yes, but its more of a crutch than anything.

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Fri Jan 13, 2012 11:01 pm
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Bluecifer wrote:
I want more hull, so instead of bumping up a tier, I could switch to Fixer.

BUT, I'm barely floating around 1b credits, which is terrible, so I'd rather go Builder. What should I do!?!


In his example, Fixer would be the better option cash-wise.
What he missed though, is if your already using Null Rays (or equivalent tech), you'd save more by using builder (I think), although end up with slightly less hull.

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Sat Jan 14, 2012 10:42 am
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thunderbolta wrote:
Bluecifer wrote:
I want more hull, so instead of bumping up a tier, I could switch to Fixer.

BUT, I'm barely floating around 1b credits, which is terrible, so I'd rather go Builder. What should I do!?!


In his example, Fixer would be the better option cash-wise.
What he missed though, is if your already using Null Rays (or equivalent tech), you'd save more by using builder (I think), although end up with slightly less hull.

Nulls=Intra-D's=Fermionics=things on the same level

Screw it, I'm going Builder.

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Sat Jan 14, 2012 11:11 am
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strm avenger wrote:
Dave_smith354 wrote:
Darth Flagitious wrote:
Take a small break from PvP, find yourself a couple nice Very Large Toxics and farm a few Blade Harvesters. Problem solved.


I was going to say something similar, but Darth has put it so succinctly that I have nothing to add. Best advice I've seen in the entire thread, although I suspect StrmAvenger may not have much researched scan. If I'm wrong, it's even better advice.


I have researched up to Tachycon sensors, but I don't have the space for sensors on my ship. A stryll sensor will be enough anyway.


Not quite what I meant - I was talking about the scan you'd need to find the nice VL toxics in the first place. Stryll sensor is sufficient to find the Harvesters, so I suppose we can take it as read that you already have the necessary planets in your scans. Now that I've found out how slow you level, it's obvious you will have done plenty of scanning blitzes so my worries were unfounded.


Wed Jan 18, 2012 4:57 pm
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high scan is only important when looking for enemy occupied planets, or when reducing the overall failure rate of finding any planet occupied or not.... it does not affect the type of planet you find other than the fact that occupied planets with better cloak are usually better planets.... unoccupied planets found could be anything

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Thu Jan 19, 2012 7:49 am
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Lone.Lycan wrote:
high scan is only important when looking for enemy occupied planets, or when reducing the overall failure rate of finding any planet occupied or not.... it does not affect the type of planet you find other than the fact that occupied planets with better cloak are usually better planets.... unoccupied planets found could be anything


Again, not really what I was saying. He would need high scan to find a decent number of planets to have a chance of finding a nice VL toxic among them. They're not all that common in my experience, or maybe I've just been unlucky with scans. But as he's a slow ranker and further up the research tree than I am, it ceases to be an issue.

I will have to start being more careful with my wording as nearly everything I say on here is taken the wrong way by one person or another.


Fri Jan 20, 2012 8:27 pm
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i guess you're just unlucky.. or i've been lucky... unocc VL toxics aren't hard to find for me... though an unocc VL icy... well that's a diff story

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Fri Jan 20, 2012 8:48 pm
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I have 4 VL toxics scanned... 3 are unoccupied. I am also soon to do a scan run.

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Fri Jan 20, 2012 9:02 pm
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