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 Please make Self-disable being counted as death. 
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RigorMortis wrote:
I would agree, any sort of disable regardless of the origin should count towards your Deaths stat.

-1 to that. It's called death by players, not death by bases or death by NPCs or death by missions.

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Sat Jan 21, 2012 10:06 pm
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Agrona wrote:
Sorry for the tangent, but want to clear something up-
Vekno wrote:
i like this idea, and yet i dont like this idea. i get disabled alot by bases, npcs, etc. if all of those deaths counted... then i would definitely not be at insane combat rep. i would probably go far enough to say i would be at laughable, even though i have over 1000 kills. while self disabling can be a problem if youre seeking revenge, but otherwise... i'm not so sure. i would say have there be a second stat called total deaths under player deaths. that way, theres still a distinction between when players killed the guys ship, and when he's died other ways.

Vekno wrote:
honestly, i like the deaths by players stat the way it is... to me, it dosnt matter who disabled you, just that youre disabled. I usually dont look at this stat when i'm attacking, i just look at the action counters. but i look at it when i'm either looking at my ship, or comparing to some higher level legionmates.

the stat dosnt really need changing... unless youve died several hundred times. which, at that point i dont think it really matters. besides, i dont think the game keeps track of WHO killed you, just that you died... so i cant really say i support this idea.

-1


hmm..."you like the deaths by players stat the way it is" yet " i would say have there be a second stat
called total deaths under player deaths"

make up your mind?



deaths by the environment is always going to be much higher than deaths from players. well, for me it is. as i said, the deaths by player stat is unimportant. but, it is what determines combat rep. again, combat rep is unimportant, but my combat rep has sentimental value to me. So, if this was changed, then i would like a secondary stat called 'total deaths' to be seperate from the deaths by player stat. if they were combined, everyone's combat rep would decline very quickly. especially those who fight bases or elites at the top of thier level range. whereas, if these were seperate, noci would get his way, having everything count for a disable, and the combat rep would still be decided solely on pvp.

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Sat Jan 21, 2012 10:12 pm
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Vekno wrote:
Agrona wrote:
Sorry for the tangent, but want to clear something up-
Vekno wrote:
i like this idea, and yet i dont like this idea. i get disabled alot by bases, npcs, etc. if all of those deaths counted... then i would definitely not be at insane combat rep. i would probably go far enough to say i would be at laughable, even though i have over 1000 kills. while self disabling can be a problem if youre seeking revenge, but otherwise... i'm not so sure. i would say have there be a second stat called total deaths under player deaths. that way, theres still a distinction between when players killed the guys ship, and when he's died other ways.

Vekno wrote:
honestly, i like the deaths by players stat the way it is... to me, it dosnt matter who disabled you, just that youre disabled. I usually dont look at this stat when i'm attacking, i just look at the action counters. but i look at it when i'm either looking at my ship, or comparing to some higher level legionmates.

the stat dosnt really need changing... unless youve died several hundred times. which, at that point i dont think it really matters. besides, i dont think the game keeps track of WHO killed you, just that you died... so i cant really say i support this idea.

-1


hmm..."you like the deaths by players stat the way it is" yet " i would say have there be a second stat
called total deaths under player deaths"

make up your mind?



deaths by the environment is always going to be much higher than deaths from players. well, for me it is. as i said, the deaths by player stat is unimportant. but, it is what determines combat rep. again, combat rep is unimportant, but my combat rep has sentimental value to me. So, if this was changed, then i would like a secondary stat called 'total deaths' to be seperate from the deaths by player stat. if they were combined, everyone's combat rep would decline very quickly. especially those who fight bases or elites at the top of thier level range. whereas, if these were seperate, noci would get his way, having everything count for a disable, and the combat rep would still be decided solely on pvp.

+50

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Sat Jan 21, 2012 10:13 pm
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Vekno wrote:
Agrona wrote:
Sorry for the tangent, but want to clear something up-
Vekno wrote:
i like this idea, and yet i dont like this idea. i get disabled alot by bases, npcs, etc. if all of those deaths counted... then i would definitely not be at insane combat rep. i would probably go far enough to say i would be at laughable, even though i have over 1000 kills. while self disabling can be a problem if youre seeking revenge, but otherwise... i'm not so sure. i would say have there be a second stat called total deaths under player deaths. that way, theres still a distinction between when players killed the guys ship, and when he's died other ways.

Vekno wrote:
honestly, i like the deaths by players stat the way it is... to me, it dosnt matter who disabled you, just that youre disabled. I usually dont look at this stat when i'm attacking, i just look at the action counters. but i look at it when i'm either looking at my ship, or comparing to some higher level legionmates.

the stat dosnt really need changing... unless youve died several hundred times. which, at that point i dont think it really matters. besides, i dont think the game keeps track of WHO killed you, just that you died... so i cant really say i support this idea.

-1


hmm..."you like the deaths by players stat the way it is" yet " i would say have there be a second stat
called total deaths under player deaths"

make up your mind?



deaths by the environment is always going to be much higher than deaths from players. well, for me it is. as i said, the deaths by player stat is unimportant. but, it is what determines combat rep. again, combat rep is unimportant, but my combat rep has sentimental value to me. So, if this was changed, then i would like a secondary stat called 'total deaths' to be seperate from the deaths by player stat. if they were combined, everyone's combat rep would decline very quickly. especially those who fight bases or elites at the top of thier level range. whereas, if these were seperate, noci would get his way, having everything count for a disable, and the combat rep would still be decided solely on pvp.

+1

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Sat Jan 21, 2012 10:13 pm
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Again, how often are people fully disabled by anything other than players?


Sat Jan 21, 2012 10:16 pm
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FerrusManus wrote:
Again, how often are people fully disabled by anything other than players?



quite often actually. I have seen it plenty a player goes on a pvp run gets 60 actions and then self disables till they are off everyone's news feed. Now the game has blocks from deaths to npcs and bases so Idk how you manage to die from those as it usually stops u at 10% hp. never gotten low enough HP attacking a planet to know if there is a block there but from the sounds of it there is not so if anything dan should put a 10% or 15% hp limiter like you do for NPC hunting. Since some of the higher players say they get disabled by npcs and bases still, would probably be good to increase the cap to 20% or so that should insure everyone cant self kill.

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Sat Jan 21, 2012 11:07 pm
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Kharr wrote:
FerrusManus wrote:
Again, how often are people fully disabled by anything other than players?



quite often actually. I have seen it plenty a player goes on a pvp run gets 60 actions and then self disables till they are off everyone's news feed. Now the game has blocks from deaths to npcs and bases so Idk how you manage to die from those as it usually stops u at 10% hp. never gotten low enough HP attacking a planet to know if there is a block there but from the sounds of it there is not so if anything dan should put a 10% or 15% hp limiter like you do for NPC hunting. Since some of the higher players say they get disabled by npcs and bases still, would probably be good to increase the cap to 20% or so that should insure everyone cant self kill.


I would suppose that they remove their hull and defense modules to allow the base/NPC to bash more than 10% of their health out in one hit. And, I may have gotten it wrong, but I think Ferrus was asking how often someone fully disables themselves in legitimate gameplay when they aren't trying to self-disable.

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Sat Jan 21, 2012 11:11 pm
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RigorMortis wrote:
Kharr wrote:
FerrusManus wrote:
Again, how often are people fully disabled by anything other than players?



quite often actually. I have seen it plenty a player goes on a pvp run gets 60 actions and then self disables till they are off everyone's news feed. Now the game has blocks from deaths to npcs and bases so Idk how you manage to die from those as it usually stops u at 10% hp. never gotten low enough HP attacking a planet to know if there is a block there but from the sounds of it there is not so if anything dan should put a 10% or 15% hp limiter like you do for NPC hunting. Since some of the higher players say they get disabled by npcs and bases still, would probably be good to increase the cap to 20% or so that should insure everyone cant self kill.


I would suppose that they remove their hull and defense modules to allow the base/NPC to bash more than 10% of their health out in one hit. And, I may have gotten it wrong, but I think Ferrus was asking how often someone fully disables themselves in legitimate gameplay when they aren't trying to self-disable.


Yeah, I meant how often does it happen legitimately that it would ruin somebody's combat rep when they weren't actually trying to disable themselves? I don't think you can attack anything when you're at <10% hull, and you'd need really bad hull for your deck space for that to disable you. The only thing that doesn't involve regular PvP that could get you is the Base mine ability, but I've never even seen that used.


Sat Jan 21, 2012 11:17 pm
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I don't know about this myself, but I can see players who only npc wanting to self disable against those so they don't get a terrible reputation. I see no issue with players who don't pvp self disabling. The real issue(in my opinion) here seems to be the pvpers who self disable after disabling others. I guess there could be a time limit after attacking that the player's own actions cannot reduce hull to under 1%? (the game already prevents the player from taking actions which can damage it once the hull is under a certain number, so the player would have to repair to continue pvp/npcing (since I don't hack, I dont know if it stops those as well, I submit that if this is added, the limit apply to that as well) )

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Sat Jan 21, 2012 11:19 pm
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ah yea good point rigor I actually forgot about that. well there should be some way to inhibit players from attacking NPCS or planets with no defense or hull or dropping below a certain % of defense or hull after lets say level 100 (so that the lower level players can still npc hunt as you are not big enough to really fit much on the ship). I dont know probably a bad idea and will be messy/touchy for people that drop def for scanning for mission npcs or w/e but there should be a way to block people from doing it.

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Sat Jan 21, 2012 11:20 pm
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+1


Sun Jan 22, 2012 1:24 am
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This has been suggested many times. Just never gets put in place. Wish it would, there are offenders in every legion that do this. Only problem right now is being able to definitively prove that they did it instead of being disabled just before you got to them. I say instead of counting it as a player death make a new category of self disable. Kind like that statistic of shame. I would love to see this stat on players.

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Sun Jan 22, 2012 2:27 am
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Jason wrote:
This has been suggested many times. Just never gets put in place. Wish it would, there are offenders in every legion that do this. Only problem right now is being able to definitively prove that they did it instead of being disabled just before you got to them. I say instead of counting it as a player death make a new category of self disable. Kind like that statistic of shame. I would love to see this stat on players.


There is an easy way to note if they did it, if you have them on your log. If you see them repaired, and then disabled again, but their Deaths stat has not increased, they are disabling themselves.

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Sun Jan 22, 2012 2:33 am
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Ya, i know, what i meant to say was proving it to others that that is what happened. No one takes your word for it and a screen shot wont help either.

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Sun Jan 22, 2012 2:42 am
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I don't understand how this can be an issue. If you sit disabled, there are a lot of things in the game that you cannot do. What is the advantage in doing it in the first damn place?


Sun Jan 22, 2012 4:21 am
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The only cases where I was self disabled is when i poked a base that was out of my league curiously...
and when I hit thetracorn mine traps in PvP... 2500 was more than 10% of my hull~

So it really doesn't happen often...
thus I support this idea~

But I would like death by Thetracorn be excluded from this XD. It is rare enough that it hardly matters, but it's also specific enough that the legitness of it as well as difficulty in coding is fairly simple~ But this is a minor issue, don't let this stop the change~

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Sun Jan 22, 2012 4:50 am
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Exquisite wrote:
I don't understand how this can be an issue. If you sit disabled, there are a lot of things in the game that you cannot do. What is the advantage in doing it in the first damn place?



Let me give you an example.

A random asshat disables and do actions against many offline enemies and used up TM 50 times max then disables himself telling them, "HAHA! You cant kill me!" then just collect resources for full day due to busy in RL or something then repeat next day for long time, his total death stays the same for long time no matter if he's heavy in PVP.. Does that sound right? Heck no.. His enemies need satisfaction by killing him back at least.. That is what PVP is supposed to..

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Nocifer Deathblade wrote:
Exquisite wrote:
I don't understand how this can be an issue. If you sit disabled, there are a lot of things in the game that you cannot do. What is the advantage in doing it in the first damn place?



Let me give you an example.

A random asshat disables and do actions against many offline enemies and used up TM 50 times max then disables himself telling them, "HAHA! You cant kill me!" then just collect resources for full day due to busy in RL or something then repeat next day for long time, his total death stays the same for long time no matter if he's heavy in PVP.. Does that sound right? Heck no.. His enemies need satisfaction by killing him back at least.. That is what PVP is supposed to..


I don't understand why some people can't understand this. The only explanation is that they don't pvp much. I see this everyday by the same people and have been for a long time.
They go around saying " look how awesome I am cause nobody can disable me ". " If you don't believe me look at my stats on my ship " or " isn't this hilarious that I'm getting this over on them and they can't do anything about it " when in reality they're cowards and doing nothing but deceiving everyone.

Dan we'd appreciate it if you implemented this idea in the game. It's very frustrating for everyone involved except for the one doing it.

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Sun Jan 22, 2012 9:27 am
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+1

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Sun Jan 22, 2012 12:29 pm
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+ 1

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