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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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Very simply, each of your planets can hold a limited amount of artifacts or minerals, just like your ship. But if the planet is conquered, you gain everything in the storage as well.
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Thu Jan 26, 2012 6:33 pm |
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alisonnpaul
Joined: Tue Sep 27, 2011 8:51 am Posts: 184
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puzzled so if i own a planet able to hold say 2000 cargo space and it is invaded and taken from me, your saying i still keep the 2000 space even though the planet is no longer mine ????? sorry im a little new to the invasion side of things
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Thu Jan 26, 2012 6:52 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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No no, the space belongs to the planet. So anything that is stored within the planet then goes over to the new owner as "spoils of war" upon successful invasion.
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Thu Jan 26, 2012 6:53 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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by the current system... I guess u propose a MP/AP gain on conquer to the amount of orginal_owner_current_MP&AP*(portion_of_MP&AP_cap_contributed_by_conquered_planet)/MP&AP_cap?
So for example, a person who have a 4k AP storage building SOMEWHERE and 50 planets, currently with 20000 AP and 15000 MP u will get, on conquering a planet that is NOT the storage: 20000*1000/54000 AP 15000*500/25000 MP or, if it is the storage planet 20000*5000/54000 AP 15000*500/25000 MP
Something like that?
From a realistic standpoint, this is probably better From a game play standpoint, thou this does give more horror to the already painful experience of losing a planet, considering how little this is in comparison, it's not really too bad.
So... +0.8
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Thu Jan 26, 2012 6:53 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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Uy23e wrote: by the current system... I guess u propose a MP/AP gain on conquer to the amount of orginal_owner_current_MP&AP*(portion_of_MP&AP_cap_contributed_by_conquered_planet)/MP&AP_cap?
So for example, a person who have a 4k AP storage building SOMEWHERE and 50 planets, currently with 20000 AP and 15000 MP u will get, on conquering a planet that is NOT the storage: 20000*1000/54000 AP 15000*500/25000 MP or, if it is the storage planet 20000*5000/54000 AP 15000*500/25000 MP
Something like that?
From a realistic standpoint, this is probably better From a game play standpoint, thou this does give more horror to the already painful experience of losing a planet, considering how little this is in comparison, it's not really too bad.
So... +0.8 What everyone is missing is that the storage IS NOT ADDED TO YOUR SHIP'S STORAGE. This storage is ONLY on the planet, and can be stored on the planet only. The ship's storage does not change.
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Thu Jan 26, 2012 6:54 pm |
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alisonnpaul
Joined: Tue Sep 27, 2011 8:51 am Posts: 184
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now i see thank you so its best to build ship space rather than planet space
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Thu Jan 26, 2012 7:05 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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alisonnpaul wrote: now i see thank you so its best to build ship space rather than planet space I feel so bad for continuing to correct you... The suggestion here is that planets SHOULD have space on them, for overflow on artifacts you can't otherwise hold. This is why it's in the suggestion forums. So here's how it is: CURRENTLY: You have a limited amount of ship cargo you can use, but a lot of people find themselves overflowing with artifacts or minerals they no longer can find space for. IF MY IDEA GETS IMPLEMENTED: You still have your ship space, but you can drop your overflow into a planet's storage (which is currently not in place). If a planet with items stored in it gets invaded and successfully captured, any items in the planet are NOT returned to the player, but instead stay "on the planet". This is like someone leaving storage containers on a planet when they were unexpectedly attacked, and the new owners can now claim them as "spoils of war".
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Thu Jan 26, 2012 7:32 pm |
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Kharr
Joined: Sun Apr 10, 2011 7:06 pm Posts: 150
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not a bad idea, how ever if this was the case, I know at least for me, I would put all the junk or more easily obtained artifacts so the gain to the victor of the capture would be pretty much all junk that he has already 1000s of. What about instead of artifacts that you have an over flow bar by your production bar. and lets say a planet of yours that has the storage is listed as an AP planet. that structure is a lets say 1k storage mod. It would pull 1k of your over flow bar. That way you still have a chance to add to your own ap collection and give it some mroe value (though 1k ap if you were to collect that will not gain anything of value anyways). I dont know how the logistics of this could work, but the idea is nice.
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Thu Jan 26, 2012 7:50 pm |
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gamtester
Joined: Mon Oct 03, 2011 5:16 am Posts: 244
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I love this Idea, being able to store unneeded artis would be a great plus in the game, but there is a major risk of abuse by people putting artis that are not trade-able in and letting their multi take it. To fix that Dan would have to add some rules to what can be put in or maybe what can survive the attack (as in non trade-able artis are destroyed in invasion). I would even be willing to buy a planet ablity or arti for such purpose. A few GP for a planet ablity on my mission planets to hold X amount of artis so I am not carrying them all over known space, I think many of us would like that if it was big enough and priced low enough to be useful.
_________________ Thanks 4 the new pic Noirpa. This is my opinion, like it or not. Chill people, just play and let play. rank 900+ and proud member of The Cygnus Collective, just playing leader.
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Thu Jan 26, 2012 7:57 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Rarek wrote: Uy23e wrote: by the current system... I guess u propose a MP/AP gain on conquer to the amount of orginal_owner_current_MP&AP*(portion_of_MP&AP_cap_contributed_by_conquered_planet)/MP&AP_cap?
So for example, a person who have a 4k AP storage building SOMEWHERE and 50 planets, currently with 20000 AP and 15000 MP u will get, on conquering a planet that is NOT the storage: 20000*1000/54000 AP 15000*500/25000 MP or, if it is the storage planet 20000*5000/54000 AP 15000*500/25000 MP
Something like that?
From a realistic standpoint, this is probably better From a game play standpoint, thou this does give more horror to the already painful experience of losing a planet, considering how little this is in comparison, it's not really too bad.
So... +0.8 What everyone is missing is that the storage IS NOT ADDED TO YOUR SHIP'S STORAGE. This storage is ONLY on the planet, and can be stored on the planet only. The ship's storage does not change. Why do you assume that the AP/MP storage is ON YOUR SHIP when there are evidence to the contrary? ppl can't understand your idea if you base it on unsound assumption. Anyway, now that I know what you are talking about -1 because u will eventually get enough cargo for everything, ppl are already crying about MSP, let's not make it more useless than it is already. And for ppl who have yet to have enough cargo, maybe u should have managed it better? Furthermore... let's not find a way to trade untradable items, k? And if you remove those from storable, I can just dump them on some horrible planets that i might have and the are almost indefintely safe because even hundreds might not worth the 5 GP for abondoning.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Thu Jan 26, 2012 8:11 pm |
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