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 Wearing a Calming amp while attacking a base!! 
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StolenPlanet wrote:
Dan
Dan
Dan

I just wanted to say the name "Dan." I want to use it like we are best friends or bowling buddies. I figured if I say his name enough, he will side with my beliefs and bend the game in my direction. I could use another natural Dyson; preferably a 40 mega artifact. Thanks pal. Next rounds on me!



no offence but anytime I bring something to Dan attention its to better the game...... many times he just ignores me but other times he takes the info into consideration and acts.

There are many issue in the game that are not apparent until it is happing. my legion brings a lot more to his attention because we have been around a lot longer than most and have seen how things were in the past to how they run now.

Not saying were the only long time players, but to say we only want things changed when it affects us is wrong, I can not speak for my legion but know this when I see something wrong I report it.

Ie when a said know someone was making planets with over 300 space on them and i got the planet i reported it. I could have keep my mouth shut and reaped the 6k rp an hr the planet was producing..... but no I enjoyed the game at the time and wanted to see it improved.


The items are fine the way they are I agree and that why i added the post about the hangers, we should be able as on a planet to engage in combat during a base fight the same way we do on a planet.

That being said your right people are going to cheat.... exploit..... its human nature when competition is involved.

But that all being said this topic is going nowhere try to keep it about calming amps and lever the stupidity out.

Should the issue be looked at we all agree yes, and your a fool if you say you do not agree.

But should they be completely changed to not being used no. It should be like a planet fight were the effects stay active so no one can hit u from the BT but in the base area during a lock you should be able to target enemy ships.

And I am pushing for this for myself not for my base... but I need a new challenge.

As it is now we can take out any base and its kind of sad its supposed to be a battle but all it is atm is click and refill no chance for the defending players legion to really defend their base.

One more thing I am not asking for this change to prevent you from using this game flaw, I have said now for 2 day come bring it and use it, yet you have not. I would love to see you all waste your resources trying to take down the base..

I have always welcomed it and think it would be a glorious day that someone finally organized a team strong enough to compete!!!!!!

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Sat Jan 28, 2012 9:34 am
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The current shift in the Galaxy seems to point at adaptation to the game dynamics. Where is your sense of adventure, there has to be a way to counter this?

What next? serum with a grid nexus gives one extra prod? and next and next and next?

I played games where I had to reboot 5 times per play periods. Never wrote the developers about it.
I rebooted and resumed.

Adapt.

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Sat Jan 28, 2012 9:42 am
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Plamok wrote:
The current shift in the Galaxy seems to point at adaptation to the game dynamics. Where is your sense of adventure, there has to be a way to counter this?

What next? serum with a grid nexus gives one extra prod? and next and next and next?

I played games where I had to reboot 5 times per play periods. Never wrote the developers about it.
I rebooted and resumed.

Adapt.




True the way we normally do in games is just adapt but this game is different from the rest the involvement of the developers and the willingness to listen and adapt the game to the players makes it unique.

Look a year ago how far this game has changed and if these changes did not come then I think it would have had a slow death. So I do understand your point and we have to adapt to this current situation. But do not take the right away from players to make suggestions as this is encouraged by Dan.

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Sat Jan 28, 2012 9:48 am
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all I am saying is I think someone should have the option to attack me if I have on an amp during the base fight...... until the other day I never gave it any thought that the amps made you bullet proof during a base fight. ( not saying I did not know how they worked just did not give much thought about it until TU was disabled) So even if you were saying it on here a few weeks ago I did not see it because I do not read the forums completely... hell until 2 days ago I was hardly even on them for the longest time.( to much drama if you ask me)

I was using them for the purpose of not pvping. Will I change using them not at all, the pvp of the game is on and off aging for me so I will use the amps for many days to remove myself from it.

That's is why I think this change should be implemented... so when I am attacking someone base they have the right to defend it.

But once again bring your Armada... Kick your what was it 20% as u claim to the curb they unwanted as many of you have been saying, the rest of the galaxy is nothing to you......... I for one am grateful for the 2 legions TU and GP every time I see them helping on a base fight.... means less resources I have to spend.

So officially because i do not say it enough on our battle coms page..... thank you GD and TU for all the help in the past on them long base battle. I know many are over in 5 min but the other ones I appreciate all the support your two legions offer.

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Sat Jan 28, 2012 10:07 am
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gert wrote:
Plamok wrote:
The current shift in the Galaxy seems to point at adaptation to the game dynamics. Where is your sense of adventure, there has to be a way to counter this?

What next? serum with a grid nexus gives one extra prod? and next and next and next?

I played games where I had to reboot 5 times per play periods. Never wrote the developers about it.
I rebooted and resumed.

Adapt.




True the way we normally do in games is just adapt but this game is different from the rest the involvement of the developers and the willingness to listen and adapt the game to the players makes it unique.

Look a year ago how far this game has changed and if these changes did not come then I think it would have had a slow death. So I do understand your point and we have to adapt to this current situation. But do not take the right away from players to make suggestions as this is encouraged by Dan.


I totally agree. It was mostly developments though. And yes the game evolves which is why we stick to it. My point is that some things cannot easily be changed and ad hoc circumstantial pleas for change cannot be seriously considered in every instance.

TU's base will not be taken down every day or even every week. It took a tremendous amount of effort and resources to achieve the mission. Plus, there wasn't any attempt yet at a strategy to counter the calm use tactic or to think creatively within existing dynamics to defeat what some call a "flaw" because they're unhappy.

There are many ways to get players to move out of a base attack, they're legit. A Calm has it's draw backs ... find them!

Last point, the 24 hr cool down legion wide is very difficult to obtain of many players ... they hate being halced for the most part and they'd rather keep their actions open for PvP or capture planets.

It's not like it was a legion's secret it is known to all so the playing field is level.
Why I say adapt.

Plamok

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Sat Jan 28, 2012 10:16 am
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Plamok wrote:
gert wrote:
Plamok wrote:
The current shift in the Galaxy seems to point at adaptation to the game dynamics. Where is your sense of adventure, there has to be a way to counter this?

What next? serum with a grid nexus gives one extra prod? and next and next and next?

I played games where I had to reboot 5 times per play periods. Never wrote the developers about it.
I rebooted and resumed.

Adapt.






True the way we normally do in games is just adapt but this game is different from the rest the involvement of the developers and the willingness to listen and adapt the game to the players makes it unique.

Look a year ago how far this game has changed and if these changes did not come then I think it would have had a slow death. So I do understand your point and we have to adapt to this current situation. But do not take the right away from players to make suggestions as this is encouraged by Dan.


I totally agree. It was mostly developments though. And yes the game evolves which is why we stick to it. My point is that some things cannot easily be changed and ad hoc circumstantial pleas for change cannot be seriously considered in every instance.

TU's base will not be taken down every day or even every week. It took a tremendous amount of effort and resources to achieve the mission. Plus, there wasn't any attempt yet at a strategy to counter the calm use tactic or to think creatively within existing dynamics to defeat what some call a "flaw" because they're unhappy.

There are many ways to get players to move out of a base attack, they're legit. A Calm has it's draw backs ... find them!

Last point, the 24 hr cool down legion wide is very difficult to obtain of many players ... they hate being halced for the most part and they'd rather keep their actions open for PvP or capture planets.

It's not like it was a legion's secret it is known to all so the playing field is level.
Why I say adapt.

Plamok


lol it is a flaw and dan even said he was looking at it.

However I have been saying go for it try your best use it.....all you seem to want to do is cry on here to the world because you know it the only chance you have at wining.

You know you can not do it any other way, so give it your best shot. Stop crying about people wanting change and bring it..... Best of luck......

now back to my game of hut ball, best of luck.

Funny your all talking about being all-powerful yet want to hide during the battle knowing you would not sand a chance. Not to mention we killed 3 lv 7 bases back to back, and your just trying to by time because you know your hurting from your one victory.


Personally I don't care leave them the way they are, but I would still like to see the base fight with more of a challenge to them.

not more energy to kill them. as it is now there is no real strategy just click click click refill oh click click. now I get it its a face book game but things could be added to make them more interesting.

oh and win or loose I don't care I will still be supporting the change... not saying you can not disable our base just saying it not hard just click and refill.

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Sat Jan 28, 2012 10:39 am
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Plamok wrote:
gert wrote:
Plamok wrote:
The current shift in the Galaxy seems to point at adaptation to the game dynamics. Where is your sense of adventure, there has to be a way to counter this?

What next? serum with a grid nexus gives one extra prod? and next and next and next?

I played games where I had to reboot 5 times per play periods. Never wrote the developers about it.
I rebooted and resumed.

Adapt.




True the way we normally do in games is just adapt but this game is different from the rest the involvement of the developers and the willingness to listen and adapt the game to the players makes it unique.

Look a year ago how far this game has changed and if these changes did not come then I think it would have had a slow death. So I do understand your point and we have to adapt to this current situation. But do not take the right away from players to make suggestions as this is encouraged by Dan.


I totally agree. It was mostly developments though. And yes the game evolves which is why we stick to it. My point is that some things cannot easily be changed and ad hoc circumstantial pleas for change cannot be seriously considered in every instance.

TU's base will not be taken down every day or even every week. It took a tremendous amount of effort and resources to achieve the mission. Plus, there wasn't any attempt yet at a strategy to counter the calm use tactic or to think creatively within existing dynamics to defeat what some call a "flaw" because they're unhappy.

There are many ways to get players to move out of a base attack, they're legit. A Calm has it's draw backs ... find them!

Last point, the 24 hr cool down legion wide is very difficult to obtain of many players ... they hate being halced for the most part and they'd rather keep their actions open for PvP or capture planets.

It's not like it was a legion's secret it is known to all so the playing field is level.
Why I say adapt.

Plamok



Ok i see your point and I think we are on the same page

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Sat Jan 28, 2012 10:53 am
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I see too many confused players claiming that legion base is not a player therefore halcyon, etc should work fine..

Nope.. Definition of NPC is NON-Player-Character means that it's completely controlled by AI without any player's ability to control..

Definition of PC is Player-Character means that it is NOT controlled by AI and is controlled by player(s)

Legion base is NOT controlled by AI in any way. It is controlled by players period.. Therefore it is PC base.. Because it is PC base, NPC based traps, artifacts must not work.

Legion is actually a PC entity and owns a base EXACTLY the same way as a player is PC and owns a ship.. Same analogy. In real life, a corporation is an entity to be treated as an individual just like legion is an entity to be treated as an individual PC.

Get this very clear logic in your thick head. I chuckled when opponents said that legion base is NPC (how can it be NPC if not controlled by AI in any way and completely controlled by players) as poor excuse why pacification works..

Thanks..

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Sat Jan 28, 2012 4:52 pm
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why you are coming up with this only when your base is under threat?

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Sat Jan 28, 2012 5:04 pm
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romanoid wrote:
why you are coming up with this only when your base is under threat?


Huh no. I see too much comments from players lately so far that legion base is NPC so I wanted to clear that confusion up.. I didn't bring this up before because, in the past, I heard comment about legion base = NPC RARELY and I corrected them rarely in their own posts.. But this confusion is getting out of control so I decided to create separate thread to correct that legion base = PC not NPC..

It's like having so many players yelling that car *IS* a truck over and over again in last few days in your face and you decide to tell those players that car *IS* a car NOT a truck for once.. It has nothing to do with the war..

Since you mentioned war, in fact, I *AM* looking forward to have Dominion to attack our base. We cannot wait for it! :) It'll be blast and epic battle ever made in GL history! Either win or lose, it'll be well worth it! Dominion better attack us cuz we are only surviving level 7 base (undefeated) in the galaxy. We are last stand and they just gotta do it cuz it is supposed to.. Why would they get formed up with this specific goal only not to do it?

I merely wanted to correct those players' claim that Legion base is NOT a NPC..

BTW (to mods), Why did this thread, "Legion base is PC not NPC" got moved into this calming thread?? It was supposed to be a separate thread to focus on technicality of NPC and PC term only..

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Last edited by Nocifer Deathblade on Sat Jan 28, 2012 5:21 pm, edited 3 times in total.



Sat Jan 28, 2012 5:14 pm
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romanoid wrote:
why you are coming up with this only when your base is under threat?


Because this is the first time a lot of dysonians have ever been on the defensive side of a base fight. It's not always obvious just how limited the options for defense are until you actually experience it. If you're always on the offensive how would you ever know if something feels broken on the defensive end?


Sat Jan 28, 2012 5:19 pm
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Nocifer Deathblade wrote:
I see too many confused players claiming that legion base is not a player therefore halcyon, etc should work fine..

Nope.. Definition of NPC is NON-Player-Character means that it's completely controlled by AI without any player's ability to control..

Definition of PC is Player-Character means that it is NOT controlled by AI and is controlled by player(s)

Legion base is NOT controlled by AI in any way. It is controlled by players period.. Therefore it is PC base.. Because it is PC base, NPC based traps, artifacts must not work.

Legion is actually a PC entity and owns a base EXACTLY the same way as a player is PC and owns a ship.. Same analogy. In real life, a corporation is an entity to be treated as an individual just like legion is an entity to be treated as an individual PC.

Get this very clear logic in your thick head. I chuckled when opponents said that legion base is NPC (how can it be NPC if not controlled by AI in any way and completely controlled by players) as poor excuse why pacification works..

Thanks..



Lol. As I keep saying you should read the first couple of pages, since I made basically the same point. Guess what, most of the confused players with thick heads who disagreed with this view were people from your legion and your allies. :roll: ( Lol, can't wait to see if they will defend themselves or remain silent and admit that they were confused and thick headed. :mrgreen: )


Sat Jan 28, 2012 7:38 pm
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Nocifer Deathblade wrote:
I see too many confused players claiming that legion base is not a player therefore halcyon, etc should work fine..

Nope.. Definition of NPC is NON-Player-Character means that it's completely controlled by AI without any player's ability to control..

Definition of PC is Player-Character means that it is NOT controlled by AI and is controlled by player(s)

Legion base is NOT controlled by AI in any way. It is controlled by players period.. Therefore it is PC base.. Because it is PC base, NPC based traps, artifacts must not work.

Legion is actually a PC entity and owns a base EXACTLY the same way as a player is PC and owns a ship.. Same analogy. In real life, a corporation is an entity to be treated as an individual just like legion is an entity to be treated as an individual PC.

Get this very clear logic in your thick head. I chuckled when opponents said that legion base is NPC (how can it be NPC if not controlled by AI in any way and completely controlled by players) as poor excuse why pacification works..

Thanks..

You should be careful who your calling thick headed, seeing as your neither wrong nor right. A base isnt a NPC, your right, A base also isnt a PC, so your wrong.

Bases's are DNPC.

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Sun Jan 29, 2012 12:47 am
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Sun Jan 29, 2012 3:33 am
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Why are you guys trying to talk him into changing something you started ?? This thread has gone on too long , just threaten to stop spending Gp as usual and he should fix it for you asap :| Nuff said.


Sun Jan 29, 2012 10:12 am
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romanoid wrote:
why you are coming up with this only when your base is under threat?


tell them to attack then.... they will not because they know they are not ready and will fail. We did not wait when we went after all the top bases... but they do not have the power to do it the way they are trying to let other believe.


Go for it we welcome the chance to see them try, And good luck i give them props for amassing the force they have. Point is They will fail if it took them 4 hr to kill TU they will fail and they know it.

however the legion is overly existed to see someone finally get a pair and man up to the plate for a shot at taking out our base, Sadly all they have been is talk..... I hope this in not true and they are not as scared as they seem.


Shocking a legion wants to use a game flaw when they are bragging that they are so powerful. Yet this is a mechanic that has never been looked at and I have no issue with anyone using it at this time.

The fact of the matter is it need to be looked at and adjusted though.... pvp is still pvp. and a player base is pvp.

PVP is player vr player and were we control the buff to the base it is PVP. limited in the actions a defensive layer can do but in the end it is pvp action.

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Sun Jan 29, 2012 12:56 pm
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romanoid wrote:
why you are coming up with this only when your base is under threat?

I love how everyone thinks we are complaining cause we "fear" they will kill our base. IF they ever decide to, they will see for themselves why we are not worried. We still ask them to bring it though and they do not mostly because they know they do not have the strength to do it but are barking up everyone's tree here on the forums in a massive flame war because that is all they can do. We want them to try and we wish them luck in it.

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Tue Jan 31, 2012 7:03 pm
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webguydan wrote:
Although it has been like this since base combat was introduced, the September changes to the Truce effects probably should have taken this situation into account.


this is still going on in march dan...might be time to do something about it. In my humble opinion its cheating and dishonorable.

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Mon Mar 19, 2012 1:53 pm
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mitzelplix wrote:
webguydan wrote:
Although it has been like this since base combat was introduced, the September changes to the Truce effects probably should have taken this situation into account.


this is still going on in march dan...might be time to do something about it. In my humble opinion its cheating and dishonorable.



Again NI going on about honor in a game....


Mon Mar 19, 2012 6:07 pm
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