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 Remove Passive Players from the BT 
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Joined: Mon Nov 29, 2010 9:48 am
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as the title suggests, i tried to hit my bt a bit, and i had to clear 6 players after i scanned all 9 that we werent nap'd with before i found ONE that didnt have all 4 traps up. thats a bit rediculous... in a war game, you should be able to kill everyone you find. so i suggest, not being able to find passive players.

I propose a new ability for players, perhaps available through a low level mission chain (level 5 or 10)... where after youve performed ZERO offensive actions for 7 days, you can use this ability to not show up on the battle tab until you perform an offensive action. I'm soooo tired of having to trap probe EVERY player and see theyre all halc'd... i mean, it takes the fun out of this game. if they dont want to fight, then thats their business... but they shouldnt rub it in our faces by cluttering our battle tab.

as an afterthought, perhaps when the effect wears off they can be put at the top of the list to be shown on the battle tab to discourage players from trying to use this as a shield when in war time or a legion to legion conflict.

this game is slowly drifting towards spaceville at high ranks... put some fun back in the game by letting us find players willing or available to fight.

and remember, theyre only hidden as long as they NEVER steal a planet, use the saboteur ability, use any offensive artifacts, hack, raid, or disable another player, and potentially participate in a base battle (i dont know if that was added or not... if it wasnt, then disregard it).

and remember, this will be an ability that will be rather difficult to use because for 24 hours, you need to perform zero offensive actions to set a halc. for then 6 more days, they cant do anything aggressive. after that, they can activate the ability, but it will be removed if they make any offensive action. so, unless the player is truly passive, it will be very hard for casual pvpers to exploit this.

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Sun Jan 29, 2012 4:39 am
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+1, you know how annoying it is to have to replace my halycon once or twice a day? all I want to do is is complete my missions and fight NPCs while I slowly get stronger....besides, with something like this maybe when I DO want to fight players I can actually get a couple kills

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Sun Jan 29, 2012 5:12 am
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One word sums this up: NO.

Any ship is able to be killed, it's just a matter of time, credits and energy. I personally don't want ANY filtering going on in my BT, just hit them once and then decide whether you want to get rid of them or not.

-1

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Sun Jan 29, 2012 5:19 am
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perhaps add the ability to filter your bt ? have it show only certain ranks in badge range , or a certain battle rep, or even a certain legion or race ?

all within normal bt parameters

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Sun Jan 29, 2012 5:24 am
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detregets wrote:
perhaps add the ability to filter your bt ? have it show only certain ranks in badge range , or a certain battle rep, or even a certain legion or race ?

all within normal bt parameters


I'm sorry, how much energy would it cost u to NORMALLY make it so only ppl who are 60-70% of ur rank with laughable rep are targetted? (that is to say, u will tap all the other ships once each so that those are the only ones left)

I know I know, combat rep isn't everything. But for a very wide range of ranks, the described targets will be significantly easier to kill than average.

It's not exactly balanced to randomly allow ppl save 50% of the energy they spent per badge.



As for the OP, no. For most ppl in the lower ranks, traps are still limited. I am fairly certain that if the suggested change is implemented all ships on my BT will be at least twice as hard to kill on average, meaning wasting 30-50 energy extra per kill on average at least. Frankly, that's more than what I waste on dispatching halced ones atm, because there is a limited flow of halcs around.
and the other traps really doesn't affect me one bit, i save enough nulls before each pvp run i do and i've got plenty of cr and nanos for repair.

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Sun Jan 29, 2012 5:38 am
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Rarek wrote:
One word sums this up: NO.

Any ship is able to be killed, it's just a matter of time, credits and energy. I personally don't want ANY filtering going on in my BT, just hit them once and then decide whether you want to get rid of them or not.


sadly, you are mistaken. back in the days BEFORE the forced reset of the game every 2 hours, yes. you are right. its just a matter of time, energy, and credits to kill someone off the bt. i even battled one player off the bt for a little under 48 hours trying to get my disable in. now, if you trip a halc, then you cant get the kill. its as simple as that. either change halcs, change the forced reset, or remove these pacifists from the battle tab. thats the only way at 500+ ranks youll be able to pvp efficiently, as in NOT have to clear 15 people from your battle tab in order to get ONE KILL.

Uy23e wrote:
As for the OP, no. For most ppl in the lower ranks, traps are still limited. I am fairly certain that if the suggested change is implemented all ships on my BT will be at least twice as hard to kill on average, meaning wasting 30-50 energy extra per kill on average at least. Frankly, that's more than what I waste on dispatching halced ones atm, because there is a limited flow of halcs around.
and the other traps really doesn't affect me one bit, i save enough nulls before each pvp run i do and i've got plenty of cr and nanos for repair.


ok, i probably should have stated this, but this was for players that have to deal with people with an overabundance of traps. i mean, i have over 500 kvs, 500 halcs, 700 qfs... 300 omicrons cause i scrap most of em... so you can see how this gets to be extremely frustrating when EVERYONE has traps up. now, i'm not complaining about kvs or qfs. theyre fine, and if i trip one, then i'll use a null fuse. but you cant do anything when you hit a halc. its game over, and the player gets off without a scratch. now, you said youre a low enough rank where you can still pvp efficiently, so you dont have to worry about 10/10 people on your bt being halcd. or in this instance, 15/15 people... anyway, i dont see how your battle tab would get harder. passive ships are already halcd up. this would actually make your tab EASIER in the sense that when you attack someone, you know that theyre not a pacifist, and you can indeed actually get the kill.

and if youre worried about 30-50 extra energy to kill someone... well, enjoy it while you can. haha, after you gain a few hundred ranks, its not gonna be such a walk in the park. i remember the days back when i was able to do pvp runs... of 15-20 people on one full bar of hull/shield. now, with the energy cost, and amount of people halcd, i'm lucky to get 2 or 3 before my bar fills up with pacifists. its utterly ridiculous. this is a war game. its about time it feels like one. allow higher ranks to have the same type of fun people at your rank experiance. thats all i'm asking. not for weak players to be made easier targets, not for the 'easier ships' to be taken off the bt by adjusting the minimum rank range, just that players who are ALREADY unable to be killed, be removed from showing up, so we dont have to put up with the bs that goes on when trying to find a player that isnt trapped to the max and is available to kill.

and yes, i realize that if this takes place, then i too will be made a bigger target because the people who can show up pool is reduced, but imo its worth it to be able to kill some people again... right now... well, i'll just say its not even fun, and is more of a headache than an enjoyment.

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Sun Jan 29, 2012 6:12 am
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i agree that a truce effect should prevent the player from showing up... but that's it...
if they have an untripped halc, they should still appear

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Sun Jan 29, 2012 6:30 am
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Vekno wrote:

Uy23e wrote:
As for the OP, no. For most ppl in the lower ranks, traps are still limited. I am fairly certain that if the suggested change is implemented all ships on my BT will be at least twice as hard to kill on average, meaning wasting 30-50 energy extra per kill on average at least. Frankly, that's more than what I waste on dispatching halced ones atm, because there is a limited flow of halcs around.
and the other traps really doesn't affect me one bit, i save enough nulls before each pvp run i do and i've got plenty of cr and nanos for repair.


ok, i probably should have stated this, but this was for players that have to deal with people with an overabundance of traps. i mean, i have over 500 kvs, 500 halcs, 700 qfs... 300 omicrons cause i scrap most of em... so you can see how this gets to be extremely frustrating when EVERYONE has traps up. now, i'm not complaining about kvs or qfs. theyre fine, and if i trip one, then i'll use a null fuse. but you cant do anything when you hit a halc. its game over, and the player gets off without a scratch. now, you said youre a low enough rank where you can still pvp efficiently, so you dont have to worry about 10/10 people on your bt being halcd. or in this instance, 15/15 people... anyway, i dont see how your battle tab would get harder. passive ships are already halcd up. this would actually make your tab EASIER in the sense that when you attack someone, you know that theyre not a pacifist, and you can indeed actually get the kill.

and if youre worried about 30-50 extra energy to kill someone... well, enjoy it while you can. haha, after you gain a few hundred ranks, its not gonna be such a walk in the park. i remember the days back when i was able to do pvp runs... of 15-20 people on one full bar of hull/shield. now, with the energy cost, and amount of people halcd, i'm lucky to get 2 or 3 before my bar fills up with pacifists. its utterly ridiculous. this is a war game. its about time it feels like one. allow higher ranks to have the same type of fun people at your rank experiance. thats all i'm asking. not for weak players to be made easier targets, not for the 'easier ships' to be taken off the bt by adjusting the minimum rank range, just that players who are ALREADY unable to be killed, be removed from showing up, so we dont have to put up with the bs that goes on when trying to find a player that isnt trapped to the max and is available to kill.

and yes, i realize that if this takes place, then i too will be made a bigger target because the people who can show up pool is reduced, but imo its worth it to be able to kill some people again... right now... well, i'll just say its not even fun, and is more of a headache than an enjoyment.


following that logic, the mission chain, if ever made, should be rank 500 instead of 5. that way, it would only apply to ppl with over abundent traps and not randomly punish lower lvl players.

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Sun Jan 29, 2012 10:55 am
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ah, you called me on that... although i intended this fix for high rankers, i feel its a bit unfair to exempt the great majority of players from being able to go invisible and turn this into farmville. but, be it implemented at rank 5 or rank 500, i'd like to see this implemented...

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Sun Jan 29, 2012 11:40 am
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+ 1 only to getting rid of players who you are NAP with off your BT

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Sun Jan 29, 2012 12:18 pm
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I'd say, make the haly trap not a trap - have it visible under effects while it's set, and have it trigger after 2 hits.
That way, they can be bumped from the BT and EVERYONE knows not to waste their energy on the pacifist.

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Sun Jan 29, 2012 1:50 pm
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