|
Page 1 of 1
|
[ 18 posts ] |
|
Author |
Message |
Protec
Joined: Wed Aug 10, 2011 6:08 pm Posts: 37
|
Available at lvl 250
Sacrifice 100 Engineers, 100 Tactical Officers, 100 Helmsmen, and 100 Scientists. You gain Plating of the Damned, size 20 Hull regen 1000 per hour. Mission: sacrifice 1 of each crew, 200 energy. Do 100 times to complete.
Train 100 Engineers, 100 Tactical Officers, 100 Helmsmen, and 100 Scientists. You gain Elite Crew Members, Double the effect of the crew members. Mission: Train 1 of each crew, 200 energy 1000 research. Do 100 times to complete.
_________________
|
Mon Jan 30, 2012 5:44 pm |
|
 |
Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
|
Oh good God that's something better suited for a rank 700+ Not to mention that the rewards are completely overpowered. Sure it may take a while to do but once people start completing it the module and elite crew members will be a royal pain in the butt for everyone. Overpowered rewards with near-impossible requirements. -1
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
|
Mon Jan 30, 2012 5:49 pm |
|
 |
thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
|
Concept +1, details -1. Seriously, your asking use to either sacrifice crew or add it. If all of my crew members were going to get x2 I would reset and go all engineers, rank up to that mission, train all them things and have a stupidly high energy pool, with which I'd then work on my attack and auto rank on NPCs with a SSB.
A better way to implement this, would be two races (Say the Sha'din and Dark Smugglers) go to war, and you have to pick a side.
|
Mon Jan 30, 2012 5:50 pm |
|
 |
Protec
Joined: Wed Aug 10, 2011 6:08 pm Posts: 37
|

Concept +1, details -1. Seriously, your asking use to either sacrifice crew or add it. If all of my crew members were going to get x2 I would reset and go all engineers, rank up to that mission, train all them things and have a stupidly high energy pool, with which I'd then work on my attack and auto rank on NPCs with a SSB.
you'd only get 200 energy extra...
Oh good God that's something better suited for a rank 700+ Not to mention that the rewards are completely overpowered. Sure it may take a while to do but once people start completing it the module and elite crew members will be a royal pain in the butt for everyone. Overpowered rewards with near-impossible requirements. -1
you can only do one and with the hull ud lose alot to gain regen which in itself could be bad if ur offline and someones waiting for it to kill u again. but regen is really power by making it so its harder to kill u and u dont waste as much creds. no down side to the elite crew members... anyway was just a thought.
A better way to implement this, would be two races (Say the Sha'din and Dark Smugglers) go to war, and you have to pick a side.
+1
_________________
|
Mon Jan 30, 2012 5:59 pm |
|
 |
Protec
Joined: Wed Aug 10, 2011 6:08 pm Posts: 37
|
tiny ship builds would become better...... hmmm idea needs work lol
_________________
|
Mon Jan 30, 2012 6:01 pm |
|
 |
strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
|
I like the idea of it, but... eh? Your rewards are badly worded (why not just train 2 crew instead of 1 crew with double stats? Or does the double apply to all crew?)
How about this as an example:
Trials of War Description: Hostilities with enemy forces leave us with a difficult decision to make. We must either train new crew, ships and other tools of war or improve our existing ones. We will leave you in charge of how you wish to improve your combat abilities.
Mission A: 200x25 Energy x1. Reward: Modulated hyper-upgrade (needs better name, LOL). All stats +3%. Mission B: 10x25 Energy x20. Reward: Crew division. +5 to all crews.
Or something like that.
Suggested before, but I cba to find the threads. I know they're there though.
_________________ ...Yawn... sleepy dragon.... Umm... rage!
|
Mon Jan 30, 2012 6:28 pm |
|
 |
Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
|
Protec wrote: Available at lvl 250
Sacrifice 100 Engineers, 100 Tactical Officers, 100 Helmsmen, and 100 Scientists. You gain Plating of the Damned, size 20 Hull regen 1000 per hour. Mission: sacrifice 1 of each crew, 200 energy. Do 100 times to complete.
Train 100 Engineers, 100 Tactical Officers, 100 Helmsmen, and 100 Scientists. You gain Elite Crew Members, Double the effect of the crew members. Mission: Train 1 of each crew, 200 energy 1000 research. Do 100 times to complete. I don't think he meant all crew, just the ones involved in the mission (essentially increases your cre by 100, just without the better raiding ability)
_________________ Inventor of Invisible SandTM
|
Mon Jan 30, 2012 7:23 pm |
|
 |
Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
|
from what i've read, you either sacrifice 100 of each crew, essentially 200 rank points, and get the best hull in the game. or, you level as you normally would, and get double bonuses. i can see where youre steering us with these rewards... seriously, if youre going to have something as overpowered as the hull of the damned, at least give a similarly good reward for people who dont wanna do it. as was previously stated, +1 for bringing up the choose your own path missions again, but big -1 for your details...
_________________ 
|
Mon Jan 30, 2012 7:31 pm |
|
 |
Boligon
Joined: Mon May 03, 2010 6:47 pm Posts: 240
|
I wouldn't even want the hull.
1K regen an hour is not much, especially with repairing. 200 free crew in every area is amazing. Thats 800 crew total from this mission. I felt the mission was unbalanced for the crew, not the hull.
Also, if the hull repairs from disabled, easily get disabled every hour you are offline and it revives you.
_________________
|
Mon Jan 30, 2012 7:41 pm |
|
 |
KxG Ryoko
Joined: Tue Nov 01, 2011 7:31 am Posts: 945 Location: Midchilda Section Six
|
Bluecifer wrote: Protec wrote: Available at lvl 250
Sacrifice 100 Engineers, 100 Tactical Officers, 100 Helmsmen, and 100 Scientists. You gain Plating of the Damned, size 20 Hull regen 1000 per hour. Mission: sacrifice 1 of each crew, 200 energy. Do 100 times to complete.
Train 100 Engineers, 100 Tactical Officers, 100 Helmsmen, and 100 Scientists. You gain Elite Crew Members, Double the effect of the crew members. Mission: Train 1 of each crew, 200 energy 1000 research. Do 100 times to complete. I don't think he meant all crew, just the ones involved in the mission (essentially increases your cre by 100, just without the better raiding ability) From the way it reads to me, he's saying train 100 of each (1 crew from each section per time) and with the sacrifice, you're sacrificing 400 crew in total (1 crew type each, per go) (just the way it looks to me, ignore if wrong~)
_________________ Offical Stuff-Knower of Mist Nebula Corps
|
Mon Jan 30, 2012 7:49 pm |
|
 |
Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
|
Protec wrote: Available at lvl 250
Sacrifice 100 Engineers, 100 Tactical Officers, 100 Helmsmen, and 100 Scientists. You gain Plating of the Damned, size 20 Hull regen 1000 per hour. Mission: sacrifice 1 of each crew, 200 energy. Do 100 times to complete.
Train 100 Engineers, 100 Tactical Officers, 100 Helmsmen, and 100 Scientists. You gain Elite Crew Members, Double the effect of the crew members. Mission: Train 1 of each crew, 200 energy 1000 research. Do 100 times to complete. Do I really need to explain how nonsensical this is?
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
|
Mon Jan 30, 2012 8:00 pm |
|
 |
Protec
Joined: Wed Aug 10, 2011 6:08 pm Posts: 37
|

The Sha'din and Dark Smugglers are at war you need to choose a side
Dark Smuggler path: Per Round Requirements: Sacrifice 1 Engineer, 1 Tactical Officer, 1 Helmsmen, and 1 Scientist; 200 energy; (1-4 durtanium brackets?) Per Round Rewards: 50 XP Per Completion Rewards: none Per Round Risks: crew members retaliate sabotaging your ship. -5% all stats for 24 hours effects stack
Per 1 Round Requirements: Sacrifice 1 Engineer, 1 Tactical Officer, 1 Helmsmen, and 1 Scientist; 200 energy; (1-4 durtanium brackets?) Rewards: 50 XP XP Return Ratio: .25
100 Rounds/Completion Requirements: Sacrifice 100 Engineer, 100 Tactical Officer, 100 Helmsmen, and 100 Scientist; 20,000 energy; (100-400 durtanium brackets?) Rewards: 5000 XP; Plating of the Damned: Size: 30, Hull regen (5-10% max hull per hour, if dead does not resurrect till hull is at max)
Sha'din Path: Per Round Requirements: Train 1 Engineer, 1 Tactical Officer, 1 Helmsmen, and 1 Scientist; 200 energy; (1-4 Neural Interfaces?) Per Round Rewards: 50 XP Per Completion Rewards: 1 Elite Engineer, 1 Elite Tactical Officer, 1 Elite Helmsmen, and 1 Elite Scientist (Double crew members effects except when it comes to raiding they count as one crew member) Per Round Risks: crew members aren't compatible with neural enhancements. Round complete no reward (1-4 random regular crew dies) (so say fail round 1 you move on to round 2, possible elites now equal 396)
Per 1 Round Requirements: Train 1 Engineer, 1 Tactical Officer, 1 Helmsmen, and 1 Scientist; 400 energy; 1000 research (1-4 Neural Interfaces?) Rewards: 0 XP 1 Elite Engineer, 1 Elite Tactical Officer, 1 Elite Helmsmen, and 1 Elite Scientist (Double crew members effects except when it comes to raiding they count as one crew member) XP Return Ratio: .25
100 Rounds/Completion Requirements: Train 100 Engineer, 100 Tactical Officer, 100 Helmsmen, and 100 Scientist; 40000 energy; 100,000 research (100-400 Neural Interfaces?) Rewards: 0 XP; 100 Elite Engineer, 100 Elite Tactical Officer, 100 Elite Helmsmen, and 100 Elite Scientist (Double crew members effects except when it comes to raiding they count as one crew member)
Cons of hull: Sure death of 400 crew, stats and raid go down. Pros: Regen hull, less money for repair. Cons of elites: May get 0-400 elites plus other regular crew may die, No experience. Pros: Gaining more ranks then leveling could give.
Any better? or still overpowered?
_________________
|
Tue Jan 31, 2012 7:00 am |
|
 |
Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
|
Protec wrote: Cons of hull: Sure death of 400 crew, stats and raid go down. Pros: Regen hull, less money for repair. Cons of elites: May get 0-400 elites plus other regular crew may die, No experience. Pros: Gaining more ranks then leveling could give.
please explain how the elites result in the text i've highlighted... cuz i guess i'm just missing that part...
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

|
Tue Jan 31, 2012 7:13 am |
|
 |
Protec
Joined: Wed Aug 10, 2011 6:08 pm Posts: 37
|
rank points; can get up to extra 183 points escentually. 100eng/2=50 100tac/2=50 100helm/2=50 100sci/3= 33. total:183 rank points. 5 rank points per lvl 183/5 equals around 37 ranks u may get
_________________
Last edited by Protec on Tue Jan 31, 2012 7:28 am, edited 1 time in total.
|
Tue Jan 31, 2012 7:20 am |
|
 |
Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
|

my question with the revised mission chain... why make us sacrifice crew? i mean... crew arnt that hard to come by, but they are crew. any loss is a loss. last time we had crew die on us was the prejor missions... but anyway, dark smugglers are more about speed and getting out of tough spots. that makes me think it would be more defense oriented because of thrusters. shadin have always been about cloak and hacking... i'd like to see something more along those lines. cloak oriented i mean. neither factions really are built for war, nor are they really build for combat.
the hull reward for the dark smuggler faction was a good choice. the exact hull 'reward'... not a fan. youre on the right track. sort of. think more of the fan fiction element of it, and make the rewards to go along with the missions accordingly. if crew have to die, make a reason for them to die. dont just arbitrarily kill them off to make a 'cool sounding hull'. read some of the old mission chains that members have written... i think zophah put alot out. or read some of the old mission chain stories... thosell give you some ideas on where to go with this.
_________________ 
|
Tue Jan 31, 2012 7:27 am |
|
 |
Protec
Joined: Wed Aug 10, 2011 6:08 pm Posts: 37
|
i know needs better story.
was really all a thing about having a choice.
i like the idea of making u sacrifice something.
_________________
|
Tue Jan 31, 2012 7:32 am |
|
 |
Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
|
Protec wrote: i like the idea of making u sacrifice something. ok... its 'cool' in theory. but, do you really want to have to give up crew you worked for for a potentially sub par reward? think about how your suggestion will affect you in game. if you wouldnt do this mission yourself, then odds are its not very good. Protec wrote: was really all a thing about having a choice. as i said, there needs to be more missions where you have a choice, and this isnt the first time its been suggested. i'm glad you brought it up again tho.
_________________ 
|
Tue Jan 31, 2012 7:51 am |
|
 |
Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
|
Protec wrote: rank points; can get up to extra 183 points escentually. 100eng/2=50 100tac/2=50 100helm/2=50 100sci/3= 33. total:183 rank points. 5 rank points per lvl 183/5 equals around 37 ranks u may get so having the elite crew can give you an extra 183 rank points per level? or... are you just saying the elite crew are like being given an extra 183 rank points that are already spent for you? cuz in that case, i'd take the module... rescued prisoners aren't that rare that i'd skip on a module... so i don't see where this is any bit equal to the other mission path
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

|
Tue Jan 31, 2012 2:46 pm |
|
 |
|
|
Page 1 of 1
|
[ 18 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 30 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|