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 Graxis, Stryll Prison 
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Joined: Fri May 13, 2011 9:18 am
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Raise the level cap to 2000 please :) Seeing as its the last of its tier/group, we should be able to keep seeing it like Nexus's and Hypergrids :mrgreen:

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Fri Feb 03, 2012 10:10 am
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I'd rather see a higher level replacement. Graxis can be seen at rank 160. Those lower ranks just can't compete vs rank 1000 players for spots on a Graxis. We continually see that situation in our legion with Fab Plants and Queens, where the ones get a vast majority of the drops are the higher ranks who can simply outgun anyone else. I would assume the same thing would happen with an extended Graxis.
+0.5

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Fri Feb 03, 2012 10:19 am
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Terrorize wrote:
Raise the level cap to 2000 please :) Seeing as its the last of its tier/group, we should be able to keep seeing it like Nexus's and Hypergrids :mrgreen:


That would be nice.

Darth Flagitious wrote:
I'd rather see a higher level replacement. Graxis can be seen at rank 160. Those lower ranks just can't compete vs rank 1000 players for spots on a Graxis. We continually see that situation in our legion with Fab Plants and Queens, where the ones get a vast majority of the drops are the higher ranks who can simply outgun anyone else. I would assume the same thing would happen with an extended Graxis.
+0.5


But i agree with Darth. Now how about another Boss station, one that is seen at rank 500 all the way to 2000, and an extra reward would be an upgrade to the stryll pathogen. So it would have the same 2 rewards as the graxis but have a 3rd reward called "Ehanced Stryll Pathogen" and it gives 500 invasion att.

(insert name)
Extremely Rare Boss Fortress
Sharable to legion levels 500 - 2000
Top 15 damagers are rewarded
Rank: 680
Shields: 300,000
Hull: 200,000
Abilities: Stryll Mass Disruption - Will sometimes disrupt systems of attacking ships, lowering defense by 50% temporarily
Attack: 14,000
Defense: 13,500
Lock Level: 33,333 damage caused to guarantee reward
Rewards: Rescued Stryll Prisoners, Stryll Prey Tracker, Enhanced Stryll Pathogen (estimated drops: 25-50%/50-75%/50-75%)
Expires in 2 days
Eperience earned on kill: (insert amount)

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Fri Feb 03, 2012 11:11 am
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how about a penal colony? penal planets show up in all the good scifi shows...

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Fri Feb 03, 2012 11:18 am
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Lone.Lycan wrote:
how about a penal colony? penal planets show up in all the good scifi shows...


I don't watch scifi, so what is a penal planet?

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Fri Feb 03, 2012 11:31 am
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they take all the felons from one world and place them onto a world by themselves...

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Fri Feb 03, 2012 11:54 am
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Ideally I'd prefer a stronger/tougher version instead for higher levels. Main reason I thought to raise the level cap is as a temp idea till Dan could add a stronger version as no doubt he's busy with current features.

Internment Camp 371, Stryll Penal Colony (Get the ref anyone? lol)
Extremely Rare Boss Fortress
Sharable to legion levels 350/400 - 2000
Top 10-15 damagers are rewarded
Rank: 650
Shields: 300,000
Hull: 200,000
Abilities: Stryll Mass Disruption - Will sometimes disrupt systems of attacking ships, lowering defense by 50% temporarily
Attack: 14,000
Defense: 13,500
Lock Level: 33,333 damage caused to guarantee reward
Rewards: Rescued Stryll Prisoners, Enhanced Stryll Prey Tracker, (The First Base Debuff) (estimated drops: 25-50%/50-75%/50-75%)
Expires in 2 days
Eperience earned on kill: (insert amount)

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Fri Feb 03, 2012 12:00 pm
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make it a planet, so the damage cap is 20... that'd really make it tough

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Fri Feb 03, 2012 12:07 pm
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+1

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Fri Feb 03, 2012 12:11 pm
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Lone.Lycan wrote:
make it a planet, so the damage cap is 20... that'd really make it tough

Hmm how about, a Asteriod base, converted prison.

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Fri Feb 03, 2012 12:15 pm
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+1, but wouldn't it be wierd seeing a planet in the NPC slot as an npc, i mean yeah the npc's are the stryll, but it would show a planet/(or asteroid). Not debating over it just saying it would be wierd lol. As it would be a "Penal planet" or "Asteriod converted base". Now to come across this planet/asteroid it would seem obvious that u would come across it via scan, then once u find it, it will goto the npc section, and it won't shove an npc already their out of it's slot, but it will make an extra slot like the broodmine's do when u get them in the npc section.

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Fri Feb 03, 2012 2:28 pm
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Maybe they can drop moons :P


Fri Feb 03, 2012 2:38 pm
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Chakotay wrote:
Maybe they can drop moons :P


lol

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Fri Feb 03, 2012 3:01 pm
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My only prob with this is this. What about those of us who are well past rank 1000? We would of missed out on Many many many of them that we could of seen. Rank 2000 doesn't seem to far away any more. So what we only get the see them for a fraction of the time as everyone else?

I would love to see a new Prison but I would like to see a bunch of new NPC's come out for high ranks the way it is. I don't know what Dan is working on out there but this is highly needed. Him adding them as we get out of are get close to the end of the rank range we can see them is not a good thing. He needs to add really high ranking NPC's even if no one can see them yet just so we can have something to look forward to in NPCing.

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Fri Feb 03, 2012 3:20 pm
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double post sorry.

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Last edited by mojo311 on Fri Feb 03, 2012 3:32 pm, edited 1 time in total.



Fri Feb 03, 2012 3:20 pm
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oh no mojo... double post!!


Fri Feb 03, 2012 3:25 pm
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mojo311 wrote:
My only prob with this is this. What about those of us who are well past rank 1000? We would of missed out on Many many many of them that we could of seen. Rank 2000 doesn't seem to far away any more. So what we only get the see them for a fraction of the time as everyone else?

I would love to see a new Prison but I would like to see a bunch of new NPC's come out for high ranks the way it is. I don't know what Dan is working on out there but this is highly needed. Him adding them as we get out of are get close to the end of the rank range we can see them is not a good thing. He needs to add really high ranking NPC's even if no one can see them yet just so we can have something to look forward to in NPCing.


I still think this idea should be implemented, but you are right, now my solution to that ^^ is, make a bunch of npc's rank range 1000-99,000 (i know it would take years to get their but atleast, all the high ranks can see npc's and not worry about more needed).

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Fri Feb 03, 2012 5:07 pm
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Just give the high-end replacement the 9999 tag until the game catches up a little more. I think PhoenixRev is the only one gonna get that far anytime soon...

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Fri Feb 03, 2012 5:10 pm
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mojo311 wrote:
My only prob with this is this. What about those of us who are well past rank 1000? We would of missed out on Many many many of them that we could of seen. Rank 2000 doesn't seem to far away any more. So what we only get the see them for a fraction of the time as everyone else?

I would love to see a new Prison but I would like to see a bunch of new NPC's come out for high ranks the way it is. I don't know what Dan is working on out there but this is highly needed. Him adding them as we get out of are get close to the end of the rank range we can see them is not a good thing. He needs to add really high ranking NPC's even if no one can see them yet just so we can have something to look forward to in NPCing.

Darth Flagitious wrote:
Just give the high-end replacement the 9999 tag until the game catches up a little more. I think PhoenixRev is the only one gonna get that far anytime soon...

This. I only suggested 2000 as thats the cap for nearly all other boss's currently, besides queens and fab plants. That and the closest person to 2000 is still 250ish ranks of or w/e.

2000 or 9999 will do, aswell as a updated/stronger version at a later date once Dan has the time.

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Fri Feb 03, 2012 5:28 pm
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what dan should do.. is everything that is the highest level npc in a series, should have rank 9999 on it... and when dan adds something to that series of npcs, at that time set a stop level for that one, and only a start level for the new one, and leave the new one stopping at 9999

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Fri Feb 03, 2012 6:13 pm
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