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 Green Badge Mods 
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Joined: Wed Aug 31, 2011 6:22 pm
Posts: 556
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Ok we need some, please give some ideas for them, I will try to come up with a few myself but would like others to make suggestions.

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Annabell wrote:
It was Paul's Pecker...............
Damn it, it was Paul's trader, IGN: Pecker.
Why you guys gotta be so silly?

webguydan wrote:
They already have names. Sehrin, Anubix, etc.


Sun Feb 05, 2012 12:47 am
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Joined: Thu Dec 15, 2011 8:19 pm
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Location: Hovering above Crematoria
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I would alert a planet and then leave the current legion while the person that just took the planet stays. Since that planet will still be on your scanner, you can just keep stealing the same planet again and again. Just taking turns on invasions.

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Sun Feb 05, 2012 1:43 am
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Joined: Fri Jan 06, 2012 3:10 am
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Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
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Fabled Pilot wrote:
I would alert a planet and then leave the current legion while the person that just took the planet stays. Since that planet will still be on your scanner, you can just keep stealing the same planet again and again. Just taking turns on invasions.


Oh! NICE......

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Sun Feb 05, 2012 1:45 am
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Joined: Wed Aug 31, 2011 6:22 pm
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Ok not asking for ways to get more green badges, have plenty of those, I would like suggestions for new green badge mods that I can spend my green badges on.
EDIT for a suggestion. maybe a green badge item similar to a mutagenic cartirdge, costs 7 green badges each? any thoughts.

_________________
Annabell wrote:
It was Paul's Pecker...............
Damn it, it was Paul's trader, IGN: Pecker.
Why you guys gotta be so silly?

webguydan wrote:
They already have names. Sehrin, Anubix, etc.


Last edited by QuaiChangCaine on Sun Feb 05, 2012 1:53 am, edited 1 time in total.



Sun Feb 05, 2012 1:52 am
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Joined: Thu Jul 14, 2011 6:41 pm
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1. You have to wait I believe it's a week to get a green badge from the same planet

2. This is in Suggestions, I think they're asking for ideas for MODULES that cost green badges ... not ways to get green badges

3. I have no idea what would be a nice green badge addition, I don't invade much anymore ... 30bil+? Yea ... they'd have to be some seriously nice badge items

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Sun Feb 05, 2012 1:53 am
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Joined: Mon Sep 05, 2011 9:01 pm
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I like the Mutagenic Cartridges idea. Also how about something like the Assimilation Locus except for artifacts and research as well. Or maybe a planetary defense or attack mod?

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Sun Feb 05, 2012 1:57 am
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Joined: Mon Apr 25, 2011 2:37 am
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10 green badges : invasion support module , attack module , 20 space , adds 100 attack and +1% invasion attack , can have up to 4

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Sun Feb 05, 2012 2:00 am
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Joined: Mon Sep 05, 2011 9:01 pm
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maybe an arti that you can deploy on a planet like a commando unit that increases invasion chance by 5%
after you take the pop down

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Sun Feb 05, 2012 2:02 am
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