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 Ship Bot Exchange/Casino 
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Joined: Mon Nov 29, 2010 9:48 am
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So, as i am slowly nearing the end of available modules to install, i am beginning to see the problem many high rank players are having with the whole extra shipbots thing. What i would like to propose is a simple exchange of shipbots for a qse.

Now, what i would like to propose is a sort of 'chance' system where you gamble with ship bots for a chance to get a qse. 500 would be a 100% chance. 0 would be a 0% chance. the other amounts would correlate inbetween there (so if you gamble with say 250 ship bots you have a 50% chance of it becoming a qse).

This i feel would bring a sort of entertainment aspect with this being similar to a galactic casino. Anyone can use it at any time. Its just the more ship bots you get, the more likely you are to get a qse.

Now, the reason i say gambling for quasi spacial expanders, is for a few reasons.
1) Ship bots make your ship bigger. enough of them you would think could make a planet bigger.
2) Ship bots have limited use... as they run out of uses after all the modules are obtained.
3) It took me 300 ranks to get my exotic. I feel that by the time you have this many ship bots laying around, you should have a dyson. If youve paid for one beforehand, then these qses can be used on other planets.
4) Quasi Spacial Expanders are extremely rare, and not without purpose. However, troop carriers used to be much more common... still rare, but still, more common than they are now. I believe that if this qse gambling system was put into place, then it would account for the diminished amount of troop carriers there are out there.

Now, another reason i feel this would be fun if it were put into a 'galactic casino' is that it would open the door for more games to be implemented... games of chance that is. These games wouldnt require energy, nor would they reward xp. they would simply be a player gambling artifacts for a chance to win a better artifact. Not everyone has to play, but it would be something fun to do at higher levels, especially when you have a surplus of artifacts laying around.

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Last edited by Vekno on Thu Feb 09, 2012 5:22 am, edited 1 time in total.



Thu Feb 09, 2012 5:04 am
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gamble with badges !

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Thu Feb 09, 2012 5:10 am
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detregets wrote:
gamble with badges !


haha, that would be something too! another game for the galactic casino. However, i cant claim to have thought of that one first... :P
viewtopic.php?f=6&t=16311&hilit=badge+wheel
is the original post, but mojo's revisions on page 2 are quite attractive prizes.

incase the link dosnt work... heres what he wrote


mojo311 wrote:
Here are my thoughts on this let me know what you guys think. I am going off a general wheel regardless of rank just so you know.

* You can get more of the % bonus's so two of the attack bonus would just give you 10% bonus but they they would be considered different bonus so they run out at the right time.

** or roll the die. New feature in game for items like these that give hourly production. You can either take what it is offering or you can roll the die which is a normal die with six sides. Each number on it is an hour so you have a chance to roll a one and only getting one our of production all the way up to a six where you get 6 hours of production. Just depends on how much of a risk you want to take.



Red Wheel:
50 red badges to spin

1.) New attack mod for your ship.
2.) 20 nano's
3.) 5 rank points
4.) 5 null Fusses.
5.) New defense mod.
6.) 5 GP's (only five since you are using badges)
7.) 5% bonus to attack (for 2 hours)*
8.) 5% bonus to defense (for 2 hours)*
9.) 5% bonus to hull (for 2 hours)*
10.) 5% bonus to shield (for 2 hours)*



Blue Wheel:
50 Blue badges to spin

1.) New scan mod.
2.) roll die for research production.
3.) 5% bonus to hack (for two hours)*
4.) 15 TM's
5.) 10 Scientists
6.) New research planet building
7.) 5 Gp's
8.) 5% bonus to cloak (for two hours)*
9.) 3 hours of research**
10.) New arti that gives you 20% extra cloak. (for a limited amount of time)


Yellow Wheel:
50 yellow badges to spin

1.) 5 rank points
2.) 10 helms men
3.) 5% bonus to raiding (for two hours)*
4.) 15 TM's
5.) 10 tact officer androids (new arti only available here worth 2 tact officer each just like the helms men)
6.) 5 Gp's
7.) 3 hours to arti production. **
8.) 3 hours to mineral production.**
9.) New arti that lets you lower the enemy chances to block your raid by 5% (lasts for 2 mins after use.)
10.) New planet building. Size 2 minerals: 2 Artie's: 1 Attack: 250 Defense: 250


Green wheel:
5 Green badges

1.) New planet art that lets you but two points of production where ever you want them (can be different for each or the same.)
2.) 5 GP's
3.) 5% extra planet invasion chance. (for 1 hour)*
4.) New attack mod
5.) New planet art that gives you 1000 planet invasion defense.
6.) 3 hours of mineral production**
7.) 3 hours of arti production**
8.) 3 hours of research production**
9.) cuts off 6 hours of planet invasion timer
10.) Free enemy occupied planet added to planet list for 2 days. (planet can be fluxed from other player making you lose the scan)

Silver wheel:
I don't think there should be a silver badge wheel because of what you can get with the silver badges the way it is.

Dark wheel:
50 Dark badges to spin

1.) rare NPC on scans
2.) Extremely rare NPC on scan
3.) 5 rank points
4.) 5 GP's
5.) 10% NPC attack (for two hours)*
6.) Spawns new NPC that gives rare arti' only able to be gotten from here. Enemy type: Matched
7.) 100 extra energy that can only be used on NPC's (new arti)
8.) New arti that lowers the attack and defense of a NPC by 10%
9.) Spawns new boss NPC. Lockable by 15 players. Enemy type: matched. Gives 3 different rewards. 3 days to kill it.
10.) New mod that gives NPC attack.


but i would definitely like to see some sort of casino area where players can gamble. especially since its something to do when you run out of energy... and it would give us a distraction in game while we wait for our energy to charge.

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Thu Feb 09, 2012 5:18 am
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Vekno wrote:
a distraction in game while we wait for our energy to charge.

+1

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Thu Feb 09, 2012 5:26 am
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Joined: Fri Sep 16, 2011 12:04 am
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Personally, being a casion/gamble thing, I feel that 100% chance shouldn't be allowed. With that said, either rename this thingy or should put a cap of 200-400 bots per try.

but we will be needing some kind of outlet for bots so~ +1

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Thu Feb 09, 2012 7:22 am
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Uy23e wrote:
Personally, being a casion/gamble thing, I feel that 100% chance shouldn't be allowed. With that said, either rename this thingy or should put a cap of 200-400 bots per try.

but we will be needing some kind of outlet for bots so~ +1


450 would yield a 90% chance, but i feel that if youre willing to pay that high of a price, you shouldnt be allowed to lose. if you have 5000 ship bots in your cargo, you absolutely deserve 10 qses to make a dyson. if you got gypped... well, i know i myself would be pissed.

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Thu Feb 09, 2012 7:28 am
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