rank rewards... wondering why they arent part of the game
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wolfprince01
Joined: Sun Sep 19, 2010 6:52 am Posts: 448
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You can get to rank 200 in 1 mouth without paying , using cube's or tri's. All you need is a base that gives 20K research a day and some credit's. This was tested after the last time "GP for ranking" was suggested.
The mods would work or any artifacts that can't be traded (like Terraforming Device since that seems to be what you want)
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Fri Feb 10, 2012 11:27 am |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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doesnt necessarily have to be terraformers, planet fluxs are important as well, but yeah, that mission chain is pretty much ONLY for people willing to pay... and by my math, 200$ will complete it.... please tell me that everyone after a year or more of loyal playing, doesnt deserve a little hand out... BUT, yes, modules are the other option... personally id like to see a few GP handed out, just like every other game does... it isn't going to make dan go broke by any means. your not power ranking just for the few gp you'll get.. most people play competitively and dont want to rush to rank up way above what their research will allow them to do.
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Fri Feb 10, 2012 1:36 pm |
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sith squirrel
Joined: Tue Jul 05, 2011 10:36 pm Posts: 729
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1 per level is a bad idea i can autorank to about lvl 20 in under an hour so i could get tons of artifact structures quickly do like the idea of module tho and the mission rewards arent that great exxept for a few of them
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Fri Feb 10, 2012 3:14 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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no matter what.... NO GP NO TRADABLE ARTIfACT
seriously, those of you who are asking for GP for rank reward, try this: sell all the arti u can transfer all funds, ctp, proceeds from the above sale and whatever to KU and give to a friend and tell him to hold for u. reset go inergon explorer join a legion with a good reserach production get the KU(or some of it) back from above said friend, sell it for fund(now u have CR) research ENERGY and SCAN ONLY, with the base, u should have decent amount of research rank via missions carefully, try to waste as little energy as possible, I'm sure u all know how to utilize energy nicely when u rank up, add rank points to deck such that you can afford max number of generators all other rank point to engineer occupy research or artifact planets. Artifact wise aim for prisoner and bots(draw at 4k)
just see how fast you rank up.... at 2 GP per 5 lvl, u only need 30(+10 start) GP or 75 ranks to get a planet flux.... I think that would be under 1 week of work
granted some ppl are already using similiar methods to farm it out from aeon moon.... this will make things worse
Overall, I still doubt any rank reward will ever happen because of the dan-hates-autoranking and this-helps-autoranker-more concepts... Thou I'm not opposed to some type of rank reward personally. But -13857932038528375017375 to GPs and tradable artifacts
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Fri Feb 10, 2012 8:05 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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How about people get 1 GP every 10 ranks. Anyone who ranks up more than 10 times in one week will not receive their GP. Therefore, autoranking wouldn't be a loophole in earning GP quickly. in one year, that would be 52 GP, the equivalent of $6.50 in Facebook Credits.
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Fri Feb 10, 2012 8:18 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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playret0195x wrote: How about people get 1 GP every 10 ranks. Anyone who ranks up more than 10 times in one week will not receive their GP. Therefore, autoranking wouldn't be a loophole in earning GP quickly. in one year, that would be 52 GP, the equivalent of $6.50 in Facebook Credits. No, that's unfair to auto-rankers. How about a 5 GP limit per week
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Fri Feb 10, 2012 8:28 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Bluecifer wrote: playret0195x wrote: How about people get 1 GP every 10 ranks. Anyone who ranks up more than 10 times in one week will not receive their GP. Therefore, autoranking wouldn't be a loophole in earning GP quickly. in one year, that would be 52 GP, the equivalent of $6.50 in Facebook Credits. No, that's unfair to auto-rankers. How about a 5 GP limit per week that's the point. it's to discourage autoranking.
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Fri Feb 10, 2012 8:30 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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playret0195x wrote: Bluecifer wrote: playret0195x wrote: How about people get 1 GP every 10 ranks. Anyone who ranks up more than 10 times in one week will not receive their GP. Therefore, autoranking wouldn't be a loophole in earning GP quickly. in one year, that would be 52 GP, the equivalent of $6.50 in Facebook Credits. No, that's unfair to auto-rankers. How about a 5 GP limit per week that's the point. it's to discourage autoranking. this would work... 8 month to farm out a flux, for example, is slower than multi farming aeon moon. also that long to get tactical base extender thou... i gotta ask.. what other GP artifact that is not AP pullable is tradable? but I would perfer this to be evaluated on a biweekly basis(that is 20 ranks in 2 week) as opposed to each week. I don't auto rank, rather far from it. But I do some times burst rank by going on some kind of sprees backed up by multiple cubes/tri max. might be a bit dangerous for that if it's 10 rank limit in a week. As for auto rankers... thou this is unfair to them and i don't hate them personally in anyway.... I feel Dan will probably go for anything that is "unfair for autorankers" XD
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Fri Feb 10, 2012 8:40 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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and just before anybody goes "well dan will have to give out X GP for every 10 ranks each player has ranked" stop right there. Because I was proposing and idea that players will receive GP, but only 10GP max to be fair, and that's how much a newbie starts out with too, just makes sense.
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Fri Feb 10, 2012 8:59 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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-1 for GP being a rank based reward. +1 for special modules instead. I would say every 100 ranks you get to choose from one of 3 available rewards.
Rank 100 - choose module A, B, or C Rank 200 - choose module D, E, or F and so on...
Multiple module choices would lead to unique ship designs since you could never get them all.
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Sun Feb 12, 2012 11:05 am |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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DarthRavadge wrote: -1 for GP being a rank based reward. +1 for special modules instead. I would say every 100 ranks you get to choose from one of 3 available rewards.
Rank 100 - choose module A, B, or C Rank 200 - choose module D, E, or F and so on...
Multiple module choices would lead to unique ship designs since you could never get them all. +1 to this. Or, if you wanted to go down the GP route, 1 every 5 ranks, and it "remembers" the rank you were at when you reset. you get NOTHING until you reach that rank again. Even our top player, Frail, Would have 419GP out of it. Seems a lot, but then think about the energy refills he probably buys, just like so many others.
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Sun Feb 12, 2012 11:18 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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How about this? You ALREADY get periodic bits of GP. Every time you get an Ecube, that's 10GP. Trimats, 16GP. No, you can't buy "stuff" with it, but why should Dan give away the thing that makes him money so people can buy a Weather Controller? To be like "every other game I've played" ?? Sorry, but to me, that's one of the charms of GL. It's not like all the other games. And I don't want it to be either.
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Sun Feb 12, 2012 11:20 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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DarthRavadge wrote: -1 for GP being a rank based reward. +1 for special modules instead. I would say every 100 ranks you get to choose from one of 3 available rewards.
Rank 100 - choose module A, B, or C Rank 200 - choose module D, E, or F and so on...
Multiple module choices would lead to unique ship designs since you could never get them all. the primary problem i see with the module idea, is that dan would have to actually think ahead of the levelers... especially the autorankers. In other words, he would need to plan out his modules till at least rank 5000 at the rate some people are going, just to make sure he can stay ahead of them for a bit. That means 1500 seperate module options. Or, if he wants to risk it and jump the gun, he can go to rank 3000, but that still means 900 different options for players to choose from... If there is a rank based reward, it needs to be something easy, and something that can be repeated indefinitely. GP is a great idea for a reward. Now, you say, oh. i can buy storage structures. Thats great. You know what i will be using this gp for? gp modules and the terra project mission chain. Going after strictly modules, i project at the 1 gp per 5 levels, i will get what i desire at rank 1400. after that i will be going for the terra project mission chain. to get my dyson alone i need another 2500 levels. so that already puts me up to rank 3900. i mean, you cant honestly say thats an unfair reward... 3900 levels to get the modules, and a dyson? thats (if i keep leveling at the same rate) another 7 years right there. Granted, some players level faster than others, but still... 3900 to get the modules and 1 dyson. i didnt even bother to calculate the rifts. so, while modules may SEEM to be the better choice here, i can guarentee you without a doubt you will run out after a specific point because dan wont update them and youll be stuck. with the gp rewards, which SEEM to be worse, its actually quite fair. Now, while it would be nice to get 1 gp every rank, and i dont think thats necessarily unfair, 1 gp every 5 ranks seems to be much more plausible.
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Sun Feb 12, 2012 11:29 am |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Darth Flagitious wrote: How about this? You ALREADY get periodic bits of GP. Every time you get an Ecube, that's 10GP. Trimats, 16GP. No, you can't buy "stuff" with it, but why should Dan give away the thing that makes him money so people can buy a Weather Controller? To be like "every other game I've played" ?? Sorry, but to me, that's one of the charms of GL. It's not like all the other games. And I don't want it to be either. GL isn't like most other games. The developer actually considers the ideas the community gives him and responds to problems and needs quickly, even if it's just to answer a simple question. Unlike other games where you have to wait about a week to get a reply for a game error saying "Sorry for your inconvience. We will look into this matter right away" and wait four weeks later for nothing to happen.
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Sun Feb 12, 2012 6:29 pm |
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Monk223
Joined: Thu Apr 21, 2011 7:00 pm Posts: 514 Location: On the horizon of a dying star.
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GP or otherwise, how would this work for already playing players, they just get a bunch of modules or GP dropped in their lap? Dan would have to give 10s of thousands of GP to the current players alone, which would be a big dent in the GP market and Dan would see a severe drop in GP buyers for a while due to them having a large amount of GP and already having the GP items they wanted. A rank 1k could afford to lay off the GP for a week or two. Modules wouldn't hurt too much.
That's the way I see it, I'm sure someone's gonna tear apart my argument one way or another.
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Sun Feb 12, 2012 7:12 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Monk223 wrote: GP or otherwise, how would this work for already playing players, they just get a bunch of modules or GP dropped in their lap? Dan would have to give 10s of thousands of GP to the current players alone, which would be a big dent in the GP market and Dan would see a severe drop in GP buyers for a while due to them having a large amount of GP and already having the GP items they wanted. A rank 1k could afford to lay off the GP for a week or two. Modules wouldn't hurt too much.
That's the way I see it, I'm sure someone's gonna tear apart my argument one way or another. playret0195x wrote: and just before anybody goes "well dan will have to give out X GP for every 10 ranks each player has ranked" stop right there. Because I was proposing and idea that players will receive GP, but only 10GP max to be fair, and that's how much a newbie starts out with too, just makes sense. I'm having the feeling people are forgetting this post i made.
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Sun Feb 12, 2012 7:22 pm |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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its a good point, thats why I originally proposed BOTH options/ideas, and was hoping for a bit of expansion, not just criticism.
I would suggest the multiple option module.... not 3 options because it WOULD be a large amount of work, but i'd say give TWO options with vastly different abilities. maybe one module gives you +5% attack, and the other gives you +5% defence, then at rank 200, module A +7% scan, mod B +7% cloak, rank 300 mod A +4% hull mod B +4% shields.
those are just examples, there are more creative people on here then me.
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Sun Feb 12, 2012 7:29 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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I would like rank reward , maybe a rank 10,25,50,100,200,500,800,1000,1250,1500,2000,2250,2500 kinda thing, have it be small things like arts for planet .. Size 1 art2 size i all +1 like a free warp gate. small things. All so size zero shields 10 hull 25 for a low rank reward. Have very smiler rewards the the mission ones dropped and have them get batter as u rank up.
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Sun Feb 12, 2012 7:32 pm |
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Monk223
Joined: Thu Apr 21, 2011 7:00 pm Posts: 514 Location: On the horizon of a dying star.
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playret0195x wrote: Monk223 wrote: GP or otherwise, how would this work for already playing players, they just get a bunch of modules or GP dropped in their lap? Dan would have to give 10s of thousands of GP to the current players alone, which would be a big dent in the GP market and Dan would see a severe drop in GP buyers for a while due to them having a large amount of GP and already having the GP items they wanted. A rank 1k could afford to lay off the GP for a week or two. Modules wouldn't hurt too much.
That's the way I see it, I'm sure someone's gonna tear apart my argument one way or another. playret0195x wrote: and just before anybody goes "well dan will have to give out X GP for every 10 ranks each player has ranked" stop right there. Because I was proposing and idea that players will receive GP, but only 10GP max to be fair, and that's how much a newbie starts out with too, just makes sense. I'm having the feeling people are forgetting this post i made. I'm not sure if I understand your post right but you propose that people will only get 10 gp max for their current endeavors so those who are still a low rank and then start to auto- rank, they get a lot more GP cuz it takes less exp to rank for them than it does for a rank 1k who only gets 10 gp and every 10 ranks get 1 more and at a certain point it would take a serious amount to just go up one rank which in turn gives the lower ranks more leeway with faster free gp income,.
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Sun Feb 12, 2012 7:32 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Monk223 wrote: playret0195x wrote: Monk223 wrote: GP or otherwise, how would this work for already playing players, they just get a bunch of modules or GP dropped in their lap? Dan would have to give 10s of thousands of GP to the current players alone, which would be a big dent in the GP market and Dan would see a severe drop in GP buyers for a while due to them having a large amount of GP and already having the GP items they wanted. A rank 1k could afford to lay off the GP for a week or two. Modules wouldn't hurt too much.
That's the way I see it, I'm sure someone's gonna tear apart my argument one way or another. playret0195x wrote: and just before anybody goes "well dan will have to give out X GP for every 10 ranks each player has ranked" stop right there. Because I was proposing and idea that players will receive GP, but only 10GP max to be fair, and that's how much a newbie starts out with too, just makes sense. I'm having the feeling people are forgetting this post i made. I'm not sure if I understand your post right but you propose that people will only get 10 gp max for their current endeavors so those who are still a low rank and then start to auto- rank, they get a lot more GP cuz it takes less exp to rank for them than it does for a rank 1k who only gets 10 gp and every 10 ranks get 1 more and at a certain point it would take a serious amount to just go up one rank which in turn gives the lower ranks more leeway with faster free gp income,. playret0195x wrote: How about people get 1 GP every 10 ranks. Anyone who ranks up more than 10 times in one week will not receive their GP. Therefore, autoranking wouldn't be a loophole in earning GP quickly. in one year, that would be 52 GP, the equivalent of $6.50 in Facebook Credits. seriously dude, read the entire thread before you post something that's already been said.
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Sun Feb 12, 2012 7:36 pm |
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