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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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silentknight wrote: Yes but w/o the deck space to instal a decent amount of them it may not neccissarily pay off. You might gain a very little in that stat but be paying up to 4 times the upkeep. Oh yeah.  I had fought several players of top 8 research leader list with about 2x more RPs than I did and they were AMAZINGLY easy in PVP for me to take them out simply cuz they couldn't fit all high-sized modules in their ship while I am able to fit every modules I could have my hands on into my ship. It's sick really. They can't even take me down when I was sleeping so they gave up and call for peace.. 2x RP more than I have is nothing as long as their decksize is smaller than mine.. If they ever have enough decksize to support all, they still couldn't take me down simply cuz of MASSIVE crewmen I accumulated from high AP.. I already have almost 1,800 tactical officers, 800 helmsmen, 1,100 scientists, and 350 engineers vs their tiny crew size if they had low AP production for long time.. Everytime I raided them using lot of time manipulators. They couldn't even resist my raids and I cut thru their crewmen like butter, literally that makes me to feel pity slightly.. I am konqul and I don't know pity but that encounter made me felt one very briefly. That must be serious..  I had been boosting more RP production however simply cuz my decksize growth is outpacing the need of modules lately that gives me 50 decksize surplus already thanks to all shipbots/vaults that I accumulated free from AP/NPC and I have plenty of money now thanks to extremely low upkeep (I am not builder) and I had been focusing on boosting mining to 4k/hr now so time to boost up RP to re-balance everything..
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Mon Nov 01, 2010 2:06 pm |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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I've gotten 18 rank points so far out of 81 draws on about 150k AP, less than a week (and I'm also RP heavy still). When you roll a perma boost artifact it's a great feeling, your ship will become better forever and you don't have to install anything lol. The tactic is fairly simple in a sense tho: if you can't fit all your tech, get more AP to help boost up the ship size, if you are fitting all of it, put a bit more into research to help fill your decks. There are also hull and shield boosts which are nice but small, when repair costs get too high, you start to shield tank/shield amp with high tech shields, and shield restore. I think for me the game has become a lot more fun once I started getting a lot of artifacts, there's a lot they can be used for.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Tue Nov 02, 2010 4:17 am |
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integrityseeks
Joined: Tue Jun 08, 2010 10:51 am Posts: 139
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Nocifer Deathblade wrote: Yeah, NPC farming+high AP is a great combo as a best way to boost your ship's power without increasing your upkeep too much that means you won't have to rely on increasing mining too much early on if you go on high RP route that would force you to switch to builder class. I still am enjoying high AP and my ship constantly is getting bigger especially in crew size cuz I get free ship-bot, vaults and rescued prisoners a lot from AP and NPC huntings that actually makes my deck size to grow bigger than I really need but nice as cushion available size ready to take in any new NPC modules that Dan kept throwing in, lol. I'm approaching 1,600 tactical officers now cuz I used 5 RPs per rank up plus some rescued prisoners into officers rather than deck size. It gets easier as my AP goes up. I am finding myself little more focused on mining however because I'm now in high tech realm that really is starting to eat up lot of money. I still am enjoying just 1.3B per day upkeep even with extremely high attack power of 6,242 UNBUFFED and I had seen some players with lower attack power (much lower) but upkeep is well over 5B a day.. That is sick, lol. I really am not in any hurry to do research cuz AP will supply me what I need for my ship for free and won't require any mining upgrades to support.. NPC modules are awesome too, they are really cheap with upkeep when added to the ship.. Yes it is an impressive combo, but only if you have the DYSONIAN FAVOR of the DEV GODS. I have seen the 4 NPC slots of RAREs in your Legion thread. I am lucky if I see 2 RARE NPCs a week. I would assume DYSONIANS recieve similar FAVOR while Recieving Artifact Shipments. Given those circumstances, it doesn't matter much what logical course a Dysonian chooses!
Please have a Blessed day. 
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Tue Nov 02, 2010 4:58 am |
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neobloodsin
Joined: Mon Sep 27, 2010 5:39 am Posts: 82
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integrityseeks wrote: Nocifer Deathblade wrote: Yeah, NPC farming+high AP is a great combo as a best way to boost your ship's power without increasing your upkeep too much that means you won't have to rely on increasing mining too much early on if you go on high RP route that would force you to switch to builder class. I still am enjoying high AP and my ship constantly is getting bigger especially in crew size cuz I get free ship-bot, vaults and rescued prisoners a lot from AP and NPC huntings that actually makes my deck size to grow bigger than I really need but nice as cushion available size ready to take in any new NPC modules that Dan kept throwing in, lol. I'm approaching 1,600 tactical officers now cuz I used 5 RPs per rank up plus some rescued prisoners into officers rather than deck size. It gets easier as my AP goes up. I am finding myself little more focused on mining however because I'm now in high tech realm that really is starting to eat up lot of money. I still am enjoying just 1.3B per day upkeep even with extremely high attack power of 6,242 UNBUFFED and I had seen some players with lower attack power (much lower) but upkeep is well over 5B a day.. That is sick, lol. I really am not in any hurry to do research cuz AP will supply me what I need for my ship for free and won't require any mining upgrades to support.. NPC modules are awesome too, they are really cheap with upkeep when added to the ship.. Yes it is an impressive combo, but only if you have the DYSONIAN FAVOR of the DEV GODS. I have seen the 4 NPC slots of RAREs in your Legion thread. I am lucky if I see 2 RARE NPCs a week. I would assume DYSONIANS recieve similar FAVOR while Recieving Artifact Shipments. Given those circumstances, it doesn't matter much what logical course a Dysonian chooses!
Please have a Blessed day.  hm...being a dysonian with constantly crappy artifact picks, i'd have to say your assumption is wrong and about as packed full of crap as you after a visit to the local prison shower. can a mod just delete or mute this guy already? he posts nothing but his hate of the game on any thread he chooses to pollute. or if not mute, is there any way to blacklist him so i don't come across his incessant hatemongering?
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Tue Nov 02, 2010 5:12 am |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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neobloodsin wrote: integrityseeks wrote: Nocifer Deathblade wrote: Yeah, NPC farming+high AP is a great combo as a best way to boost your ship's power without increasing your upkeep too much that means you won't have to rely on increasing mining too much early on if you go on high RP route that would force you to switch to builder class. I still am enjoying high AP and my ship constantly is getting bigger especially in crew size cuz I get free ship-bot, vaults and rescued prisoners a lot from AP and NPC huntings that actually makes my deck size to grow bigger than I really need but nice as cushion available size ready to take in any new NPC modules that Dan kept throwing in, lol. I'm approaching 1,600 tactical officers now cuz I used 5 RPs per rank up plus some rescued prisoners into officers rather than deck size. It gets easier as my AP goes up. I am finding myself little more focused on mining however because I'm now in high tech realm that really is starting to eat up lot of money. I still am enjoying just 1.3B per day upkeep even with extremely high attack power of 6,242 UNBUFFED and I had seen some players with lower attack power (much lower) but upkeep is well over 5B a day.. That is sick, lol. I really am not in any hurry to do research cuz AP will supply me what I need for my ship for free and won't require any mining upgrades to support.. NPC modules are awesome too, they are really cheap with upkeep when added to the ship.. Yes it is an impressive combo, but only if you have the DYSONIAN FAVOR of the DEV GODS. I have seen the 4 NPC slots of RAREs in your Legion thread. I am lucky if I see 2 RARE NPCs a week. I would assume DYSONIANS recieve similar FAVOR while Recieving Artifact Shipments. Given those circumstances, it doesn't matter much what logical course a Dysonian chooses!
Please have a Blessed day.  hm...being a dysonian with constantly crappy artifact picks, i'd have to say your assumption is wrong and about as packed full of crap as you after a visit to the local prison shower. can a mod just delete or mute this guy already? he posts nothing but his hate of the game on any thread he chooses to pollute. or if not mute, is there any way to blacklist him so i don't come across his incessant hatemongering? I don't know. It's pretty funny to see someone flounder about like that hemorrhaging nonsense and supplying no evidence to support any claim they've ever made. Posting how much he hates the game and the developer in some hope that said changes might actually be considered. Then he just keeps playing. I think it's called a tantrum when you are so angry you don't even know what you want, but they normally don't go on for weeks like this. obvious troll is obvious.
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Tue Nov 02, 2010 5:22 am |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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It's also conveniently highlighted in green so I can ignore it lol.
btw, if you blow up enough non-rare NPCs and leave the rares, you will eventually find you have 4 rares left. I also tend to think they are more common at really high ranks anyway (not much else presents a challenge than stuff requiring 3-10 people). If you save up a few cubes I'm pretty sure it can be done easily for the purpose of taking a screenshot, even if not 50 people in a legion someone's going to randomly get a few rares within a short time at some point. You could also get mission rares or god forbid use the Contact Coordinates to spawn a rare (or 5 if you have them all).
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Tue Nov 02, 2010 6:27 am |
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Frail
Joined: Sun Oct 24, 2010 1:09 am Posts: 413
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integrityseeks wrote: Nocifer Deathblade wrote: Yeah, NPC farming+high AP is a great combo as a best way to boost your ship's power without increasing your upkeep too much that means you won't have to rely on increasing mining too much early on if you go on high RP route that would force you to switch to builder class. I still am enjoying high AP and my ship constantly is getting bigger especially in crew size cuz I get free ship-bot, vaults and rescued prisoners a lot from AP and NPC huntings that actually makes my deck size to grow bigger than I really need but nice as cushion available size ready to take in any new NPC modules that Dan kept throwing in, lol. I'm approaching 1,600 tactical officers now cuz I used 5 RPs per rank up plus some rescued prisoners into officers rather than deck size. It gets easier as my AP goes up. I am finding myself little more focused on mining however because I'm now in high tech realm that really is starting to eat up lot of money. I still am enjoying just 1.3B per day upkeep even with extremely high attack power of 6,242 UNBUFFED and I had seen some players with lower attack power (much lower) but upkeep is well over 5B a day.. That is sick, lol. I really am not in any hurry to do research cuz AP will supply me what I need for my ship for free and won't require any mining upgrades to support.. NPC modules are awesome too, they are really cheap with upkeep when added to the ship.. Yes it is an impressive combo, but only if you have the DYSONIAN FAVOR of the DEV GODS. I have seen the 4 NPC slots of RAREs in your Legion thread. I am lucky if I see 2 RARE NPCs a week. I would assume DYSONIANS recieve similar FAVOR while Recieving Artifact Shipments. Given those circumstances, it doesn't matter much what logical course a Dysonian chooses!
Please have a Blessed day.  Hey now, Dysonian's arent the only ones who have had all 4 slots filled with rares. I know that me and Rilan have had that situation occur to us, and were in Galaxy Desperados. 
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Tue Nov 02, 2010 7:41 am |
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Igonb
Joined: Tue Jun 01, 2010 11:14 pm Posts: 124
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I had three rare npc ships when I went through 100 npcs looking for the bane ships. If you look at the stats of Nocifer he has 5000+ npc kills. Nocifer also benefited from high before the really good artifacts were removed from drops. It would be hard for anyone starting out to follow the same path that Nocifer did and end up in the same place. I am not complaining just stating that the game is different now.
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Wed Nov 03, 2010 2:07 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Igonb wrote: I had three rare npc ships when I went through 100 npcs looking for the bane ships. If you look at the stats of Nocifer he has 5000+ npc kills. Nocifer also benefited from high before the really good artifacts were removed from drops. It would be hard for anyone starting out to follow the same path that Nocifer did and end up in the same place. I am not complaining just stating that the game is different now. Yeah, ice melters were dropping like water that I got so many so I have about 40 oceanic planets that produce awesome artifacts. Yes, you are right. It can be difficult for new players to go thru what I went thru before. I was fortunate to go thru easy artifact drops period. However, for PVP. I actually went thru much harder than current players face where traps lasted much longer that gave me long time to build up the kill.. When I "retire" from PVP, traps became so easy and now lot of players are able to surpass me in PVP related stats (I don't care about them anymore). Raids were much harder back then and now it's so easy to climb up in raids.. Hacks were much harder cuz of firewalls lasted 8 hours instead of easy 2 hours. Halycon lasted 4 hours before but now just 1 hour.. It does add up.. So it's just trade-offs.. Easy "rare" artifacts" but harder PVP during old days.. Mojo is actually the best NPC killer with most deadly NPC-slaying ship in the galaxy and I'm glad to have him in our legion. 
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Wed Nov 03, 2010 3:31 pm |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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Yeah... I have noticed that several artifacts that were talked about as drops are almost non-existent now. I think anything permanently increasing the planet, probably for balance reasons (as you could just keep increasing your output). The melters from the mission are probably all you can get now. I guess there's got to be some stuff you have to buy with GP on the top end of artifacts list.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Wed Nov 03, 2010 4:50 pm |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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Have rescued prisoners been nerfed? I usually get ~2 a day from AP but I haven't gotten one in almost a week. 4 ambushers in a row failed to drop them as well.
Every artifact nerf only seems to help the higher levels of the game, myself included to some degree. It just makes catching up flat out impossible for lower levels. If an exploit has already been exploited and it isn't really an exploit, then I don't see why it would be eliminated. At this rate, artifact production will eventually be worthless. android crew provide as much rank point equivalents, so maybe that is the next to go.
Or maybe I've just had a run of bad luck.
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Wed Nov 03, 2010 5:06 pm |
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DMDMDM
Joined: Wed Sep 22, 2010 10:35 am Posts: 906
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SpoonyJank wrote: Every artifact nerf only seems to help the higher levels of the game, myself included to some degree. It just makes catching up flat out impossible for lower levels. If an exploit has already been exploited and it isn't really an exploit, then I don't see why it would be eliminated. That hit the nail. Honestly, I don't see myself paying for the 8 terraformers I got left in that quest or, God forbid, the 10 quasi-expanders afterwards. So probably, if I get one or two more scan rushes like the last one, that is utter useless planets from 99% down to 21% or so, seeing as I can't really improve my "empire" I'll probably call it quits in my 150+ levels. I am buying 200+ GP every month (more because I understand the costs of the game) but I'm not willing to pay for what other people got for way less. Especially when the people in question can basically take the things I payed for with money using their "free" acquired goodies. Kind of an upsetting thought. It's not a rant or a whine. It's just how I see things.
_________________"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?" 
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Wed Nov 03, 2010 5:18 pm |
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integrityseeks
Joined: Tue Jun 08, 2010 10:51 am Posts: 139
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DMDMDM wrote: SpoonyJank wrote: Every artifact nerf only seems to help the higher levels of the game, myself included to some degree. It just makes catching up flat out impossible for lower levels. If an exploit has already been exploited and it isn't really an exploit, then I don't see why it would be eliminated. That hit the nail. Honestly, I don't see myself paying for the 8 terraformers I got left in that quest or, God forbid, the 10 quasi-expanders afterwards. So probably, if I get one or two more scan rushes like the last one, that is utter useless planets from 99% down to 21% or so, seeing as I can't really improve my "empire" I'll probably call it quits in my 150+ levels. I am buying 200+ GP every month (more because I understand the costs of the game) but I'm not willing to pay for what other people got for way less. Especially when the people in question can basically take the things I payed for with money using their "free" acquired goodies. Kind of an upsetting thought. It's not a rant or a whine. It's just how I see things. IMHO, the DEVs are too lazy or ignorant to construe the proper logic for attaining the good Planets, Artifacts, Weapons, etc. The more a player receives, the harder it should be for THAT individual player to receive another of the same type, as opposed to making them harder for EVERYONE to receive.
You DEVs screwed over the wrong Design Engineer. 
Last edited by integrityseeks on Wed Nov 03, 2010 10:12 pm, edited 1 time in total.
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Wed Nov 03, 2010 9:55 pm |
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Y2KJMan
Joined: Wed Sep 08, 2010 2:17 am Posts: 298
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Give it a xxxxing rest dude.
We all get it, you love the game and hate the dev. You also hate yourself for sucking.
I know a website that caters to Emo's needs... if you like I can send you it over pm.
_________________
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Wed Nov 03, 2010 10:05 pm |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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ya I don't think that just because we are higher ranking we get better artifacts. The only thing I can see that would make you think that is because we have higher artifact production there for we get more artifacts giving us a better chance of getting the good ones. I have yet to get any great artifacts from production that being things such as expanders, terraformers, and planet fluxes. integrityseeks wrote: Yes it is an impressive combo, but only if you have the DYSONIAN FAVOR of the DEV GODS. I have seen the 4 NPC slots of RAREs in your Legion thread. I am lucky if I see 2 RARE NPCs a week. I would assume DYSONIANS recieve similar FAVOR while Recieving Artifact Shipments. Given those circumstances, it doesn't matter much what logical course a Dysonian chooses!
Please have a Blessed day. Now about that. You are only lucky to see that many RARE NPCs a week because you don't kill very many. The only time I see that many is when I go on a huge kill rampage. I'm talking 1,000 kills in a matter of an hour and a half. MAX! Now if I kill that many NPCs that fast of coarse I'm going to see more NPCs than the normal joe out there who only kills 25 - 100 a day. Think about it. I don't know what our rank is but I bet you are no where near my kill points. I up to date have killed 13,811 NPCs. So now can you see how I can have that many rares up at once? I hope so. Nocifer Deathblade wrote: Mojo is actually the best NPC killer with most deadly NPC-slaying ship in the galaxy and I'm glad to have him in our legion. Thanks Noc.  I'm glad to be apart of the mayhem of killing NPCs. 
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Thu Nov 04, 2010 12:34 am |
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Frail
Joined: Sun Oct 24, 2010 1:09 am Posts: 413
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DMDMDM wrote: SpoonyJank wrote: Every artifact nerf only seems to help the higher levels of the game, myself included to some degree. It just makes catching up flat out impossible for lower levels. If an exploit has already been exploited and it isn't really an exploit, then I don't see why it would be eliminated. That hit the nail. Honestly, I don't see myself paying for the 8 terraformers I got left in that quest or, God forbid, the 10 quasi-expanders afterwards. So probably, if I get one or two more scan rushes like the last one, that is utter useless planets from 99% down to 21% or so, seeing as I can't really improve my "empire" I'll probably call it quits in my 150+ levels. I am buying 200+ GP every month (more because I understand the costs of the game) but I'm not willing to pay for what other people got for way less. Especially when the people in question can basically take the things I payed for with money using their "free" acquired goodies. Kind of an upsetting thought. It's not a rant or a whine. It's just how I see things. The first 3500 NPCs that I killed dropped a total of 0 terraformers and planet fluxes. The last 2000 has dropped 7 terraformers and 3 planet fluxes. So either Dan increased the drop rate or I went through a freakish run of bad luck followed by good luck. Still haven't seen a quasi-expander. SpoonyJank, I think your just on a bad streak. I've had decent luck on the prisoners recently.
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Thu Nov 04, 2010 1:45 am |
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DMDMDM
Joined: Wed Sep 22, 2010 10:35 am Posts: 906
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Frail wrote: DMDMDM wrote: SpoonyJank wrote: Every artifact nerf only seems to help the higher levels of the game, myself included to some degree. It just makes catching up flat out impossible for lower levels. If an exploit has already been exploited and it isn't really an exploit, then I don't see why it would be eliminated. That hit the nail. Honestly, I don't see myself paying for the 8 terraformers I got left in that quest or, God forbid, the 10 quasi-expanders afterwards. So probably, if I get one or two more scan rushes like the last one, that is utter useless planets from 99% down to 21% or so, seeing as I can't really improve my "empire" I'll probably call it quits in my 150+ levels. I am buying 200+ GP every month (more because I understand the costs of the game) but I'm not willing to pay for what other people got for way less. Especially when the people in question can basically take the things I payed for with money using their "free" acquired goodies. Kind of an upsetting thought. It's not a rant or a whine. It's just how I see things. The first 3500 NPCs that I killed dropped a total of 0 terraformers and planet fluxes. The last 2000 has dropped 7 terraformers and 3 planet fluxes. So either Dan increased the drop rate or I went through a freakish run of bad luck followed by good luck. Still haven't seen a quasi-expander. SpoonyJank, I think your just on a bad streak. I've had decent luck on the prisoners recently. Well the drop rate of terraformers is basically close to 100% as long as you can get those T.O. Troop Carriers to spawn. : ) There you need luck. I am rather dismayed by the close to total nerf as far as AP shipments go. As people describe it you have a one in a life time chance of seeing one of the "terraformer,quasi expander,planet flux,mass surface melter". I can be semi-fine with terraformer and quasi expander, although a bit higher % wouldn't really kill anyone. Planet flux rarity means that basically only the people in better legions/way higher levels will conquer without having a never ending war. Mass surface melter rarity means that people playing since last year have 40 massive artifact rich planets, new people (like me) won't. A solution would be to put the "Gaia Seed" and the "Gamma Crystallizer" in the artifact bin, even with the rare or whatever the terraformer has. Maybe implement some equivalent devices for the other uncommon planet (toxic) and why not the 3 types of common planets. I'm not that crazy about the idea of improving the gaming experience by adding new types of planets as long as they are extremely rare. I have 182 planets on my planet tab, 25 colonized by me (from which 2-3 I would abandon on the spot if I would have better), 3-4 enemy planets I would try and conquer if it wouldn't drag me and my legion in a never ending war, 4-5 volcanic/toxic I keep for colonizing every 20 levels and the rest (150 or so) planets I wouldn't touch with a long stick. Obviously not all planets are born equal but those little/awful planets won't ever stand a chance, as far as I am concerned. Given the real opportunity of getting some kind of improving artifacts for those I would probably get 20-30 out of those 150 if not more. Alas, the chances are infinitesimal. And the worst part is as higher in level you get basically your chances of getting better (or well more decent) planets decreases given the exponential RP price of the scanners. Don't get me wrong, I love the game. It's just that some of its mechanics are pretty frustrating.
_________________"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?" 
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Thu Nov 04, 2010 7:24 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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DMDMDM wrote: I love the game. It's just that some of its mechanics are pretty frustrating. I think this is the reoccurring theme in the game.
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Thu Nov 04, 2010 12:37 pm |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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I think the frustration is caused by the game being tweaked; people that have actually seen one of those "things the NPCs never drop anymore" are pissed that they don't appear anymore, while newer players don't know any different. I assume it got to a point that people with high AP could just sit and improve their planets over and over when those things were more common, and I guess in the long run it would lead to some balance issues. I'm just thankful I can get ship-boosting artifacts still.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Thu Nov 04, 2010 9:04 pm |
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QCubed
Joined: Sun Jun 20, 2010 4:50 am Posts: 569
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SpoonyJank wrote: obvious troll is obvious.
QFT!!
_________________ Join Us Today! http://apps.facebook.com/galaxylegion/loader.php?q=bGVnaW9uaW5mby5waHA/YWN0aW9uPXJlcXVlc3QmbGVnaW9uaWQ9MjY3When a man of genius speaks, a confederacy of dunces swells up to denounce him. -Jonathan Swift
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Fri Nov 05, 2010 12:19 am |
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