View unanswered posts | View active topics It is currently Tue Jul 22, 2025 9:34 am



Reply to topic  [ 14 posts ] 
 Level 8 Base Suggestion 
Author Message
User avatar

Joined: Mon May 03, 2010 5:48 am
Posts: 1945
Reply with quote
Hello,

Level 8 base is the only base that have wasted standard space. Max modules available for level 8 is 148/160.. We have 12 free standard space unable to fill.. It would be nice to add some new standard modules for any bases to enjoy and, at the same time, we finally have reason to max out 160 space..

Also, since we would be stuck with level 8 for LONG time maybe a year. We would love to have new upgraded pictures made just for level 8. It would be welcome for you to add set of pictures for level 6, 7 and 8... We have level 5 base picture and would love to have level 8 to use same level 5 model but upgraded version instead of entirely new pictures different from level 5 models..

Thanks..

_________________
Nocifer Deathblade, Founder and Leader of the Dysonians
Image


Last edited by Nocifer Deathblade on Sat Feb 11, 2012 9:54 pm, edited 1 time in total.



Sat Feb 11, 2012 9:50 pm
Profile
User avatar

Joined: Sat Dec 25, 2010 11:53 pm
Posts: 3756
Location: Aboard my floating fortress of ineptitude
Reply with quote
viewtopic.php?f=6&t=20745
Perfect time for this, methinks.

_________________
Image
Inventor of Invisible SandTM


Sat Feb 11, 2012 9:52 pm
Profile WWW
User avatar

Joined: Mon May 03, 2010 5:48 am
Posts: 1945
Reply with quote
Bluecifer wrote:
http://galaxylegion.com/forum/viewtopic.php?f=6&t=20745
Perfect time for this, methinks.


Nooo.. Don't need more special space modules.. We have too many choices with limited special space size.. Standard space is the one that needs to be improved..

_________________
Nocifer Deathblade, Founder and Leader of the Dysonians
Image


Sat Feb 11, 2012 9:55 pm
Profile
User avatar

Joined: Sat Dec 25, 2010 11:53 pm
Posts: 3756
Location: Aboard my floating fortress of ineptitude
Reply with quote
Then an increase in module limits to 13 for each type (hull, defenses etc.)

_________________
Image
Inventor of Invisible SandTM


Sat Feb 11, 2012 10:13 pm
Profile WWW
User avatar

Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
Reply with quote
If we are finally running out of standard space, i would think that its finally time to introduce base cloak. Can only be used on bases level 6+.

With the introduction of cloak, must also come the introduction of base scan. Base scan would be what counteracts cloak in bases. So, finding cloaked bases would depend on how much scan your base has, much like it works with the bt.

just a thought. i figured it would be a bit more interesting than just expanding the number of hull/shield/attack/defense modules you can get.

_________________
Image
Image


Sat Feb 11, 2012 10:18 pm
Profile

Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
Reply with quote
considering how u r short on special still while having too much standard....

Tactical Platform:
req: base lvl 8
Size: 3 standard
Effect: +2 special space.
Note: you may not demolish a Tactical Platform if there is less than 2 free special spaces. Limit 4 platforms.

And there can be an upgrade version of this for lv 9 base and so on so all space is always used up(for example, strategic platform 8 standard +5 special req lv9)

at least until some new stuff(like perhaps base scan/cloak) is added.... that might very well be the solution....

And if anyone think this is OP, the space given from effect can always be reduced to +1, but I think lv 8 base that maxed out its standard space kinda deserve this...

Another solution is to have giant rank 800-9999 NPCs Stellar Fortress that drops base chassis that can build something on the base, like Steller Bunk standard size 5 hull+40000. should be hard to kill, but only drop 1 item(thou shareable NPC, the drop is only useful for base anyway)

_________________
当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Sat Feb 11, 2012 10:29 pm
Profile
User avatar

Joined: Mon May 03, 2010 5:48 am
Posts: 1945
Reply with quote
Bluecifer wrote:
Then an increase in module limits to 13 for each type (hull, defenses etc.)


I like it! Easiest fix ever.. :)

_________________
Nocifer Deathblade, Founder and Leader of the Dysonians
Image


Sun Feb 12, 2012 6:43 am
Profile
User avatar

Joined: Tue Jun 21, 2011 6:32 pm
Posts: 1543
Reply with quote
Nocifer Deathblade wrote:
Bluecifer wrote:
Then an increase in module limits to 13 for each type (hull, defenses etc.)


I like it! Easiest fix ever.. :)

Or, how about you increase the module limits with base level? This could lead to some bases being easier to disable, meaning that crates are more accessible to more people.

_________________
Image ImageImageImageImageImageImageImageImage


Sun Feb 12, 2012 10:39 am
Profile
User avatar

Joined: Thu Nov 25, 2010 6:49 pm
Posts: 8964
Reply with quote
spyder wrote:
Nocifer Deathblade wrote:
Bluecifer wrote:
Then an increase in module limits to 13 for each type (hull, defenses etc.)


I like it! Easiest fix ever.. :)

Or, how about you increase the module limits with base level? This could lead to some bases being easier to disable, meaning that crates are more accessible to more people.


If by that you mean retroactively LOWER the limit on 6's and 7's... Way bad idea. These things are supposed to be HARD to take down. We manage to do it 3x a day because we forged a STRONG alliance. By weakening those bases so that weaker groups can start disabling them, you not only devalue the work that a legion has done to build their base, but you also devalue the reward. People #$&*@ and moan because we keep dropping bases within minutes. You want it to be even EASIER for us?

If by that you mean increasing the limits starting from level 8.... Pretty sure that's what Bluecifer said in the quote within your quote.

_________________
Ranks 400+ Join us in exploring..
ImageImage

[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Sun Feb 12, 2012 11:08 am
Profile WWW
User avatar

Joined: Sat Dec 25, 2010 11:53 pm
Posts: 3756
Location: Aboard my floating fortress of ineptitude
Reply with quote
No Darth, he meant RAISE the limits, not lower them. Hence, making them harder to kill w/ more attack, hull etc.

_________________
Image
Inventor of Invisible SandTM


Sun Feb 12, 2012 12:38 pm
Profile WWW
User avatar

Joined: Tue Jun 21, 2011 6:32 pm
Posts: 1543
Reply with quote
Something like lower the limit on 5s by 1, keep it as it is for 6s, raise by 1 for 7s, raise by 2 for 8s, or something similar.

_________________
Image ImageImageImageImageImageImageImageImage


Sun Feb 12, 2012 12:54 pm
Profile
User avatar

Joined: Sat Dec 25, 2010 11:53 pm
Posts: 3756
Location: Aboard my floating fortress of ineptitude
Reply with quote
spyder wrote:
Something like lower the limit on 5s by 1, keep it as it is for 6s, raise by 1 for 7s, raise by 2 for 8s, or something similar.

+1 I don't think you can have all 12 of everything on lvl 5's

_________________
Image
Inventor of Invisible SandTM


Sun Feb 12, 2012 1:21 pm
Profile WWW
User avatar

Joined: Sat Oct 29, 2011 12:39 pm
Posts: 1430
Reply with quote
Check this out > viewtopic.php?f=6&t=18393
That's what your after.

_________________
Image


Mon Feb 13, 2012 6:39 am
Profile

Joined: Thu Jan 06, 2011 2:16 pm
Posts: 916
Reply with quote
How about a simplified base cloak module?

Max of 10 Base Cloaks installed.

Helical Cloaking Device - Space 2 - Reduces chance your base will be found on a scan by 1% - Requires Advanced Logistics

Double Helical Cloaking Device - Space 2 - Reduces chance your base will be found on a scan by 2% - Requires Sub-Quantum Logistics

Trinal Cloaking Device - Space 2 - Reduces chance your base will be found on a scan by 3% - Requires Hyper-Logistics


The concept is simple, add a check when scanning for a base - if a base is found, and it has cloak, see if the cloak works. If it does, alert the player that a cloaked base evaded detection. If it does not, then let them lock the base.

_________________
Image
Image


Mon Feb 13, 2012 6:40 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 14 posts ] 

Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.