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 Decks overrated???? 
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DMDMDM wrote:
There is the problem with the game. You have 392 found planets and 96 colonized and you say that 95% of those are rare or better. And you have NO gas planets at al because they suck. Well let me tell you how a "new" player stands. Out of my 181 planets I have 10 rares or better. And that number will grow using quests (hence in a forced manner) to maximum 23. Do you see any disparity ? Oh and basically all my research planets are gas. Please don't tell me that there is skill involved.


Do you realize that there are many missions that actually converts common/uncommon planets into rare+?? I invaded or colonized many decent common/uncommon and just convert them into rare+. You will see when you are higher in rank and it comes easier.. Also, you rank up slower as you go up so it's easier to get lot of alien charts (they really are awesome at high rank) per rank up so just use them if you have planet spot.

I have invaded many good ones.. Also, I got some good rare+ that other legion members shared.. Also, some are lucky find from scan blitz (I seems to get more rare+ from charts than scan blitz). I think that there is only one advantage that I had over new players is ice melters. That's it.. I only abandoned planets maybe 6 times in my entire GL career.. so that translates to little GP waste.. I actually colonized 3 gas planets when I first joined GL, but of course, they are all abandoned..

Bottom line, it seems is MUCH MUCH easier to get rare+ planets at my rank than low rank area all thanks to charts plus nice missions that give nice planetary changes.. Just rank up alot then you'll find yourself in similar position as mine.. High AP production will help a lot.. One thing that you'll never match mine is very high % of oceanic planets that I was fortunate to get from easy ice melters shipments.. You still can get other type of rares just like I do.. Just get high rank + high AP production that you'll get there..

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Fri Nov 05, 2010 1:29 pm
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DMDMDM wrote:
ODragon wrote:
And a lot of GP to abandon crappy planets when better are found.

Oh don't worry I would pay double. The main problem is I hardly can find anything proper to colonize in the first place : (

It must be you... 31 of the 43 I've colonized are Rare (I am including a pimped out Toxic in that). Star charts have been good to me and so has scanning. Maybe you are scanning too often? Do less scanning usually gives you better chances of getting good things.

ND is right about the objects that make common planets better.

Gaia Seeds
Mass Ice Melters
Gamma Crystallizers
Toxic Purifiers
Terraforming Devices
Quasi-Spacial Expanders
Planetary Data Optimizers

There are probably others I am forgetting/don't know about.

Either way, I wouldn't worry about having the best planets, I would try to make the best of the planets you have. If you've already colonized a Gas Giant, put the Planetary Data Optimizers on it. They are usually already a great size so you are just making it better.


Fri Nov 05, 2010 1:40 pm
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You forgot planetary sentiox..

Also, two missions to allow you to create an Exotic planet out of most junk, tiny planet that you can find extremely easy and also a Dyson out of worst metallic planet..

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Fri Nov 05, 2010 1:48 pm
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Nocifer Deathblade wrote:
You forgot planetary sentiox..


wiki doesnt seem to have this can you tell me what one of these does please ?

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Fri Nov 05, 2010 1:54 pm
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For the record. There are exactly 15 devices obtained from quests that will make un-commons into rares. 5 x Mass Surface Melter's + 10 Gamma Crystallizer's. Zero devices from quests that will make commons to better. And that's that. The rest you bring in discussion will change terra's to gaia's and so on. That is rares to even more rarer.

You, Nocifer, unlike me, had the opportunity of getting lots (I'm taking after your own saying) of Mass Surface Melter's and what not from artifact shipments. That's the problem. If you see/get one of my better planets on your scanners and you fancy it, what are chances of ever keeping it? Slim to none I reckon.

ODragon, what do you mean with "It must be you". My numbers are accurate. 181 planets out of which 10 are rares or better. Mind you I already used a Mass Surface Melter from the quest. So it's actually 9 out of 181. As for "Maybe you are scanning too often?"... What ? How much you scan has nothing to do with anything. Anecdotally I found my best planet, a very large terran, at under 10% scanning chance, in a scanning spree down from 99%. I scan every other 8 levels or so, given the RP price on scanners and their price/upkeep. From, hopefully, 99% down to whatever the scanner says when I found 2-3 decent planets. That being 20%+ or even worse. Last scan spree netted zero decent planets.

P.S.

You reposted whilst I was writing Nocifer. 10 terraforming devices +10 hyper expanders are the hard to impossible part. Not the two tiny planets and the metallic.

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Fri Nov 05, 2010 2:00 pm
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boomsly wrote:
Nocifer Deathblade wrote:
You forgot planetary sentiox..


wiki doesnt seem to have this can you tell me what one of these does please ?


The Planetary sentiox does the same thing as the crystallizer but to a Barren world. It makes it a Sentient would but it also adds 200 attack and 200 defense as a passive ability. :D

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Fri Nov 05, 2010 2:22 pm
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DMDMDM wrote:
For the record. There are exactly 15 devices obtained from quests that will make un-commons into rares. 5 x Mass Surface Melter's + 10 Gamma Crystallizer's. Zero devices from quests that will make commons to better. And that's that. The rest you bring in discussion will change terra's to gaia's and so on. That is rares to even more rarer.

I consider Toxic Purifiers as an item that will make an uncommon into a rare. I don't care if it's listed as a uncommon, when you get to 3x Mega or better, you planet is rare! As these toxic purifiers can bring the planet up to 15x mega, that is pretty rare!

DMDMDM wrote:
ODragon, what do you mean with "It must be you". As for "Maybe you are scanning too often?"... What ? How much you scan has nothing to do with anything. Anecdotally I found my best planet, a very large terran, at under 10% scanning chance, in a scanning spree down from 99%. I scan every other 8 levels or so, given the RP price on scanners and their price/upkeep. From, hopefully, 99% down to whatever the scanner says when I found 2-3 decent planets. That being 20%+ or even worse. Last scan spree netted zero decent planets.

To me, scanning every 8 levels or so is too often. I believe you should be scanning every 4 to 6 scanner upgrades. So if you scan at subspace sensors, don't scan again until you reach Quantum Resonance Sensor - Mark II or higher. Scanning infrequently will save you money (not upgrading your sensors so often) and energy (higher chance of finding planets). As your chance of finding a planet is higher, your chance of finding something good is higher.

My "Scan Blitz" walk-through:
Quote:
1) Start by gathering an energy cube or three
2) Use all the Star chart purgers you have to reduce the number of planets you've found. Use them on crappy planets you have no use for. Honestly, you should be doing this all the time. No reason to keep those planets around if you have the purgers.
3) Equip 5 of the best scanners you can have, even if it means selling replaceable things on your ship.
4) Equip any and every module that has bonus towards scanning. +10 is still more than you had before.
Examples of some of them:
  • Sha'din Supercomputer +25 Scan
  • Sha'din AI Core +35 Scan
  • Prejor Beacon Sensor +40 Scan
  • Stryll Hunt Sensor +50 Scan
  • AI Supercomputer +5 Scan
  • Tachyon Router + 25 Scan
  • Stryll Transponder + 20 Scan
  • Stryll Prey Tracker + 75 Scan
  • Flux Ringdisc + 30 Scan
5) Use Tachyon Cylinder (+50 Scan), Subspace Seeker (+150 Scan) (If you don't have them, ask your legion for some. They will help you out) and Stryll Seeker (+10% Scan, not shareable) artifacts.
6) Scan until your percent until you run out of energy or your percentage gets down to a level that you don't think it is worth wasting energy on anymore.
7) Repeat this when you've gotten 4 to 6 scanner upgrades. (So if you scan at subspace sensors, don't scan again until you reach Quantum Resonance Sensor - Mark II or higher).


Fri Nov 05, 2010 2:37 pm
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mojo311 wrote:
boomsly wrote:
Nocifer Deathblade wrote:
You forgot planetary sentiox..


wiki doesnt seem to have this can you tell me what one of these does please ?


The Planetary sentiox does the same thing as the crystallizer but to a Barren world. It makes it a Sentient would but it also adds 200 attack and 200 defense as a passive ability. :D


sounds very cool cheers for that :)

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Fri Nov 05, 2010 5:18 pm
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ODragon my current scan research level is "Sub-Dimensional Sensors". The "step" from my previous scan power is 46*5=230 more scan. Add to that another Stryll Hunt Sensor so that's 280+20%=330 or so scan over my previous round which stopped at 23% or so. Over 70% probably.

Yes, I did basically how you said since I started the game. Scan at every 3 Mks (at Mk3 scanners) with 5 scanners fully buffed(tachyon+seeker+stryll seeker) and all that. But that is beside the point since, like I told you my scans always started from 80%-99%. Obviously the modules you listed there are good but then again I can't spawn NPC's at will nor I can influence what they drop. Au contraire. My drop luck was ultra-bad since start. Thanks for the tips tho. I appreciate the effort.

Speaking of buffs, in my opinion (stated in another thread as well) the tachyon cylinder and the Subspace Seeker could use a re-vamp given their usefulness at medium to high levels. I mean, sure 200 extra scan at lvl 1 is a lot. At 100+... Not so much. So maybe they could get changed as based on % . Like Ancient Crystal Foci (+5% attack) and Crimson Obelisk (+10% attack).

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Fri Nov 05, 2010 7:04 pm
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My advice is to pray to the RNG goddess. You obviously didn't.. That's your problem..

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Fri Nov 05, 2010 7:30 pm
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DMDMDM wrote:
ODragon my current scan research level is "Sub-Dimensional Sensors". The "step" from my previous scan power is 46*5=230 more scan. Add to that another Stryll Hunt Sensor so that's 280+20%=330 or so scan over my previous round which stopped at 23% or so. Over 70% probably.

Ok. In the long run, I think it is going to cost you a lot of extra money/energy to scan so often.

I went from Sub-Dimensional Sensor - Mark II (+298) to X-Manifold Detector (+516). My total scan after buffs, 5 scanners and all scanning modules was 3549 which only gave me an 18% chance to find a planet. I believe I found 30 planets, 2 of them were useful to me at this point.


Fri Nov 05, 2010 7:37 pm
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My personal 'Rarity %:' 24 out of 270 planets scanned are rare, 123 are uncommon, and 123 are common. 0 are exotic or other extremely rare planets. I have never found anything better than my Large 3x Mega-Rich Terra. But I DO have a PQI of 130. :mrgreen:


Sat Nov 06, 2010 12:06 am
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PQI?

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Sat Nov 06, 2010 3:44 am
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Give it time they will come. Noc's been playing a lot lot longer than you have. Also a good idea is to keep 1 or 2 empty planet slots open and a planet flux or 2 handy for the rare time that your guildy shares an exotic planet, or you hack the location from someone. Realy that's how you'll find them most of the time and when you do you'd have better already be prepared to take it and take it FAST! Waiting around to get your ducks in a row to take a planet, either by having to level up, get a flux, etc. means your probably going to miss out on the oportunity. And don't rely on legion mates to help you keep it for any length of time either. After 2 to 3 days they're gonna start wandering off to other things, and believe me the original owner will come back for it. No one lets an exotic much less a dyson go easily. With a flux on the other hand, assuming I pass the invasion roll, I can knock down the pop, invade and flux a planet in less than 30 seconds. BAM! kiss it bye bye!


Sun Nov 07, 2010 12:38 pm
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I like that someone is thinking of new tactics for a game in which most people had only thought of one...BUT compared to most of yall this will be nothing but at lvl 95 i was a heavy dreadnaught which means i should have the biggest ship around lvl 300-350....what im trying to propose is that instead of using a TON of energy to disable someone i try to use the energy i DO have to efficiently take down an NPC in one or two hits...and most players within 10-20 lvls above me i can take down in 7 hits i could NOT do this if i only focused on energy...so ill give you good points on thinking of new strategies but i still believe it is more practical to go the only decks route. thank you

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Tue Dec 14, 2010 6:49 am
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Armaggedon wrote:
I like that someone is thinking of new tactics for a game in which most people had only thought of one...BUT compared to most of yall this will be nothing but at lvl 95 i was a heavy dreadnaught which means i should have the biggest ship around lvl 300-350....what im trying to propose is that instead of using a TON of energy to disable someone i try to use the energy i DO have to efficiently take down an NPC in one or two hits...and most players within 10-20 lvls above me i can take down in 7 hits i could NOT do this if i only focused on energy...so ill give you good points on thinking of new strategies but i still believe it is more practical to go the only decks route. thank you


I'm not sure what you mean by practical.

Going all deck route is ineffective (unless your willing to buy a lot of energy refills). If more decks equated to more dmg directly, then it might work up to a point. But a smaller ship can still have the same att str as a larger ship as long as they have all the same att modules equipped.

As I've stated several times (I wish people would actually read before responding), I don't advocate an all energy strategy. More towards a 50/50 split. Doing that, you will level at least 2 times faster than going the all deck route, allowing you to colonize more planets which gives more planetary production which makes you stronger in the long run.

People seem to continue to believe a large ship=invulnerability. But, by the time you reach that 300-350 rank your talking about. No matter how large your ship is, anyone in that same range will be able to disable you pretty easily once they get past your traps. But, since your going the all deck route, I doubt you'll be able to reach 350 within the next 12 months.


Tue Dec 14, 2010 9:46 pm
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[quote="Frail"](The reason I'm not a much higher level is that I run through artifacts quicker than I can get them[quote]
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Thu Jun 23, 2011 9:53 pm
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You invest in energy to rank faster, to get more planets, to increase AP, to get prisoners/bots, that boosts energy and/or decks. Frail is a fully developed energy build (high decks), I had 700-800 decks for a very long time and just swapped modules to qualify for missions (it's enough with high tech to unlock most of them). It's not a small ship "strategy" its just that getting full decks is delayed in favor of boosting it when energy, AP and options are more plentiful.

First 100 ranks = 5 decks or 5 cargo as needed (since it'll be an issue for module swapping for awhile). After that energy and energy techs first. Something like that. It WILL be painful to do a pure energy build, and you will NOT pvp easily without the space for def etc. You will be running mostly missions for the first few hundred levels or more until most of them are done. Most people do a 3/2 split, or do decks and get energy later when NPC'ing is fairly efficient (low rank, high tech level/decks).

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Last edited by BinaryMan on Thu Jun 23, 2011 10:41 pm, edited 1 time in total.



Thu Jun 23, 2011 10:33 pm
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I started out like this, until I got disabled enough to be weak and picked on, so I put some things into decks and and just so you know, I think I reached zero point energy in research at like rank 85 or 90, I've started to research other stuff since rank 95.

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Thu Jun 23, 2011 10:39 pm
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So what, repair cost is nothing at that rank. Just ignore pvp, you can only get hit a few times a day. From a ship and resource development perspective, pvp is not efficient at all. Although, picking up the 4 dom cannons may be worth it while you can. You can't pick on someone who doesn't care. That said there are a lot of sensitive ppl on GL who spin their wheels all day long on pvp or get angry all the time, I just don't see the point.

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Thu Jun 23, 2011 10:44 pm
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