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 Home Planet 
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Joined: Tue Jan 10, 2012 12:14 pm
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Having this topic mentioned before in other endless topics, I would like to mention it again for i find it an exciting and interesting disscusion to ponder.

Every player would be assined 1 planet that would be there home planet (that cannot be traded/taken/or plunged) However can be attacked and invaded for the resourses.
For this planet i have 3 ideas:
1st) For every time you would level in ship rank you would be given a home planet rank point to invest in ether a resource (increase the artifact, mining or research by 1)
keep in mind when and if Dan or you guys like the idea it would have to regardless of your rank you would start out with only one point to invest in the planet and every resource would start out abundent.

2nd) to beable to upgrade your planet it could be like how the bases are set up and you would have to donate resourses to the planet and everytime you level the planet you would have to give more and more to get to the next level.
now i dont personaly like this perticular idea because it would alow the high ranked players to beable to increase the planet significently in a matter of time.

3rd) my finnal idea to upgrade the planet would be to combined both 1 and 2 ideas meaning having to rank up by 1 and also have to give perticulare resourses to beable to upgrade the planet.

The home planet would NOT beable to be taken or traded but can be attacked (to get ride of the pop then instead of taking the planet you would just raid the planet with no cost) (also maby we could get another type of bage introduced).
When succesfully raided the player who raided the planet would get resources or whatever is decided as the prize. (like how the bases are when disabled)
Players could only invade other home planets by 1st scanning for them
2nd it would have to be the same level as your own planet or higher.

(only one person can attack a home planet for there is no sharring the planet)

For the player who owns the planet that got raided and failed to defend it then wouldnt get the resource income from the planet at the end of the day.

What do you think what should or shouldnt be ?
Please if you write something explanin yourself

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Fri Feb 17, 2012 5:05 pm
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I like +1

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Fri Feb 17, 2012 5:12 pm
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Bluecifer wrote:
I like +1


:) lol which of the 3 ideas do you like ?

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Fri Feb 17, 2012 5:14 pm
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I recommend every 10 ranks allows you to increase a resource by 1; maybe even every 15 or 20. If you could increase a resource by 1 every rank, by Rank 100 you could have a 93x Mega Rich Artifact planet (starting from Abundant like you suggested).

Also, what would the size be; L, VL, M, VM?

Also, when attacked and "invaded", do you mean raided for resources? How much would this take out, a tenth of an hour's production? How would you stop someone from just constantly raiding your planet?

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Fri Feb 17, 2012 5:19 pm
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RigorMortis wrote:
I recommend every 10 ranks allows you to increase a resource by 1; maybe even every 15 or 20. If you could increase a resource by 1 every rank, by Rank 100 you could have a 93x Mega Rich Artifact planet (starting from Abundant like you suggested).

Also, what would the size be; L, VL, M, VM?

Also, when attacked and "invaded", do you mean raided for resources? How much would this take out, a tenth of an hour's production? How would you stop someone from just constantly raiding your planet?


The size for every starting planet would be veary large regardless of rank
and yes i do mean raided for resources
the amount of resources you would get would be how well that player has the planet upgraded or it could be based on rank.....
A player would only beable to raid the planet once then the home planet disapears and they would have to scan again for another home planet ... Get my drift? or not
for defending the planet of course there would be ither planet structures you could use or dan could make anoter tab in the research tree for the planet......

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Fri Feb 17, 2012 5:25 pm
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nobody O.o wishes to imply anything :( to this awsome idea?

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Fri Feb 17, 2012 5:58 pm
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I think dan's working on a similar project to do with homeworlds (correct me if I'm wrong) but if he isn't then I like the upgradeable idea cause despite high ranks having the best planets, the resource cost would grow so that at the end they'd be stuck on a level slowly trying to upgrade it a bit like bases.


Fri Feb 17, 2012 6:02 pm
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I'd say make it like the bases - as it gets more abundant, it costs more points to upgrade 1 level.
Also, how about for a large point cost you can increase the size, all the way up to colossal?

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Fri Feb 17, 2012 6:38 pm
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I like the ideas of non-stealable homeworlds in general, but my favourite part would have to be the "resource point" part of the idea

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Fri Feb 17, 2012 7:19 pm
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It would be better if after a raid on the home planet (successful or not) the planet was removed form the attacker's scans.

That way there'd be no farming home planets - but each player would have to continuously be scanning for them.

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Fri Feb 17, 2012 7:28 pm
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Or it's like scanning bases, cost maybe 2 blue badges? Lower level homeworlds cant be raided like bases. The reward scales with each level like bases and the target lock expires like bases maybe every 4 hours? And then you cant lock one again for another 4 hours?


Fri Feb 17, 2012 7:31 pm
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Here is my idea that I had months ago about Home Worlds. Dan should create a set of non-invadable, uncolonizable planets that we cannot interact with whatsoever. These are the Home Worlds of every single race in the Galaxy. The Home Worlds of the six basic races should be automatically placed in every single planet database. For all of the new races we encounter in the weekly missions, like the Mylarai, or the Kronyn, than those planets should be incorporated into the list of uninteractive planets. Each one of these Home Worlds should have a description of the Planet and talk a little bit about the native, sentient species.

Ex.; The Konqul are a Reptilian species that evolved on a volcanically active planet. Good land is sparse, this made them constantly fight for survival. This constant fighting created their warrior mentality.


Sat Feb 18, 2012 8:25 pm
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Cdv91 wrote:
Here is my idea that I had months ago about Home Worlds. Dan should create a set of non-invadable, uncolonizable planets that we cannot interact with whatsoever. These are the Home Worlds of every single race in the Galaxy. The Home Worlds of the six basic races should be automatically placed in every single planet database. For all of the new races we encounter in the weekly missions, like the Mylarai, or the Kronyn, than those planets should be incorporated into the list of uninteractive planets. Each one of these Home Worlds should have a description of the Planet and talk a little bit about the native, sentient species.

Ex.; The Konqul are a Reptilian species that evolved on a volcanically active planet. Good land is sparse, this made them constantly fight for survival. This constant fighting created their warrior mentality.

....and ? sounds cool for aesthetic reasons , but what would be the purpose ? unless you had missions from the homeworld , or bounties on things like npc's . hmmmm

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Sat Feb 18, 2012 8:32 pm
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I would like to see storage of minerals/art/res to be included in this idea, maybe up to a max of say 5k of each?

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Sat Feb 18, 2012 9:30 pm
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detregets wrote:
Cdv91 wrote:
Here is my idea that I had months ago about Home Worlds. Dan should create a set of non-invadable, uncolonizable planets that we cannot interact with whatsoever. These are the Home Worlds of every single race in the Galaxy. The Home Worlds of the six basic races should be automatically placed in every single planet database. For all of the new races we encounter in the weekly missions, like the Mylarai, or the Kronyn, than those planets should be incorporated into the list of uninteractive planets. Each one of these Home Worlds should have a description of the Planet and talk a little bit about the native, sentient species.

Ex.; The Konqul are a Reptilian species that evolved on a volcanically active planet. Good land is sparse, this made them constantly fight for survival. This constant fighting created their warrior mentality.

....and ? sounds cool for aesthetic reasons , but what would be the purpose ? unless you had missions from the homeworld , or bounties on things like npc's . hmmmm


Why does there always have to be a purpose to evrything. Why not just have a little background info for the races. In a real life situation, these planets would be in the database of every single ship.


Sat Feb 18, 2012 11:34 pm
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lol, good idea! kinda reminds me about my idea for artificial planets
viewtopic.php?f=6&t=8145

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Sun Feb 19, 2012 3:33 am
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Cdv91 wrote:
detregets wrote:
Cdv91 wrote:
Here is my idea that I had months ago about Home Worlds. Dan should create a set of non-invadable, uncolonizable planets that we cannot interact with whatsoever. These are the Home Worlds of every single race in the Galaxy. The Home Worlds of the six basic races should be automatically placed in every single planet database. For all of the new races we encounter in the weekly missions, like the Mylarai, or the Kronyn, than those planets should be incorporated into the list of uninteractive planets. Each one of these Home Worlds should have a description of the Planet and talk a little bit about the native, sentient species.

Ex.; The Konqul are a Reptilian species that evolved on a volcanically active planet. Good land is sparse, this made them constantly fight for survival. This constant fighting created their warrior mentality.

....and ? sounds cool for aesthetic reasons , but what would be the purpose ? unless you had missions from the homeworld , or bounties on things like npc's . hmmmm


Why does there always have to be a purpose to evrything. Why not just have a little background info for the races. In a real life situation, these planets would be in the database of every single ship.

don't get me wrong , i think it would be cool, too, but for it to be added to this game there has to be a reason or purpose

race-specific missions from the homeworld , or having to disable a number of a certain type of npc for a reward as a bounty for the homeworld race would be a good start

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Sun Feb 19, 2012 5:14 am
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spyder wrote:
I'd say make it like the bases - as it gets more abundant, it costs more points to upgrade 1 level.
Also, how about for a large point cost you can increase the size, all the way up to colossal?


There would be not resourse or size limit (it would only be limited by what rank you were)

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Sun Feb 19, 2012 8:20 am
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No, I think Colossal should be the size limit, but and a 48x resource limit to stop people getting 300x artifact monstrosities that pump out 25k/hr

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Sun Feb 19, 2012 8:54 am
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Bluecifer wrote:
No, I think Colossal should be the size limit, but and a 48x resource limit to stop people getting 300x artifact monstrosities that pump out 25k/hr


That's true got a point there.....
Well maby when you hit the resource gap for all 3 resources on the planet, and the size gap then there could be a section were we could have "naturall" storage for the resources upon the plant. And beable to increase the amount of holding capacities for every level your planet is upgraded...
(Any ideas)

Well i hope dan geats a look at this tab for maby he could get some ideas lol....

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Mon Feb 20, 2012 8:39 am
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