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UlrixVonZybold
Joined: Fri Sep 17, 2010 9:22 pm Posts: 132 Location: Orlando, Florida
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If this has been suggested already then another vote in favor of it. Suggesting >100 CTP be made available as one of the random daily rewards.
CTP has gained enough in game value to be worth a random windfall offering. Thank you for your consideration.
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Wed Mar 28, 2012 6:42 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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I think 50 CTP AT ABSOLUTE MOST would be better...100 is a little too much, no one would trade anymore if this were the case.
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Wed Mar 28, 2012 6:45 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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-1 Lowers then chances of Tri's and ECubes
_________________ Inventor of Invisible SandTM
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Wed Mar 28, 2012 6:47 pm |
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UlrixVonZybold
Joined: Fri Sep 17, 2010 9:22 pm Posts: 132 Location: Orlando, Florida
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Open on the amount, whatever the community feels is fair. Thanks for replying.
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Wed Mar 28, 2012 6:48 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Bluecifer wrote: -1 Lowers then chances of Tri's and ECubes Add to this to counteract this say a 50% energy refill artifact too. As for the calculation: Sqrt rank * 4 that's 69 CTP for a rank 300. But no matter the calculation, +1 from me.
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Wed Mar 28, 2012 6:49 pm |
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UlrixVonZybold
Joined: Fri Sep 17, 2010 9:22 pm Posts: 132 Location: Orlando, Florida
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Bluecifer wrote: -1 Lowers then chances of Tri's and ECubes Possibly. I would rather get CTP than mineral units though which are of no use to me and more frequently the reward i get over both of those.
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Wed Mar 28, 2012 6:53 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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I like all of the daily rewards, honestly. I got 2 billion from today's reward. That's 2 more days upkeep. I prefer some more then others, but I'd only go for CTP if it means I get research less often.
_________________ Inventor of Invisible SandTM
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Wed Mar 28, 2012 6:55 pm |
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UlrixVonZybold
Joined: Fri Sep 17, 2010 9:22 pm Posts: 132 Location: Orlando, Florida
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spyder wrote: Bluecifer wrote: -1 Lowers then chances of Tri's and ECubes Add to this to counteract this say a 50% energy refill artifact too. As for the calculation: Sqrt rank * 4 that's 69 CTP for a rank 300. But no matter the calculation, +1 from me. A rank scaling payout is appealing. I cannot see this killing the market as the reward is only given to so many people per day randomly.
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Wed Mar 28, 2012 7:00 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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-1.. Drops the rate of Ecubes and Trimats. One full energy bar I can get well more than 100 or sqrt(R)*4 or pretty much any non-OP formula you can come up with, just from NPCs. Plus all the other goodies.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Mar 28, 2012 7:05 pm |
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UlrixVonZybold
Joined: Fri Sep 17, 2010 9:22 pm Posts: 132 Location: Orlando, Florida
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Bluecifer wrote: I like all of the daily rewards, honestly. I got 2 billion from today's reward. That's 2 more days upkeep. I prefer some more then others, but I'd only go for CTP if it means I get research less often. My upkeep is over 16 billion daily and covered by mining. I have to buy CTP with minerals or arti so any opening for CTP to show up is going to be welcomed by me. One or two from an NPC drop is not going to get this Level 7 base finished lol. Just a suggestion I enjoy the game and the community.
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Wed Mar 28, 2012 7:09 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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One or two? It doesn't take a few thousand energy to kill an NPC
_________________ Inventor of Invisible SandTM
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Wed Mar 28, 2012 7:13 pm |
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UlrixVonZybold
Joined: Fri Sep 17, 2010 9:22 pm Posts: 132 Location: Orlando, Florida
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Darth Flagitious wrote: -1.. Drops the rate of Ecubes and Trimats. One full energy bar I can get well more than 100 or sqrt(R)*4 or pretty much any non-OP formula you can come up with, just from NPCs. Plus all the other goodies. I concede that an entire energy bar dedicated to hunting tech parts should yield more than a reward formula would. Could still be nice to not have to do if I have other uses in mind for my energy like base dumps.
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Wed Mar 28, 2012 7:16 pm |
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UlrixVonZybold
Joined: Fri Sep 17, 2010 9:22 pm Posts: 132 Location: Orlando, Florida
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Bluecifer wrote: One or two? It doesn't take a few thousand energy to kill an NPC One or two tech parts from the NPC drop. Have not gotten any more than that off them.
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Wed Mar 28, 2012 7:17 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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UlrixVonZybold wrote: Bluecifer wrote: One or two? It doesn't take a few thousand energy to kill an NPC One or two tech parts from the NPC drop. Have not gotten any more than that off them. But you'd kill more then one in one energy bar.
_________________ Inventor of Invisible SandTM
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Wed Mar 28, 2012 8:16 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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100% -1
We already have enough options for the daily reward, we don't need another one which is quite frankly pointless.
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Wed Mar 28, 2012 8:56 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Fact: the % chance of the various daily rewards are not the same, namely GP is rare..... Therefore, it is perfectly possible CTP can take proc away from SOME other rewards while leaving others untouched. Therefore, the counterargument of "CTP will lower tri-max/E cube" can be bypassed(circum... somethingy, can't spell that word~)
However, Mineral is part of the daily reward draw Minerals-->CR-->KU(purchase or save up by not selling)-->trade for CTP As much as I like the nature of GL where community and random friending is not forced upon the player, I feel this minimal amount of player interaction is acceptable, and therefore the above described method is sufficent for all intents and purposes.
Therefore, I neither support nor oppose the CTP addition. however, should CTP addition be made, it should be under the condition that it does not affect tri-max/E cube rates as above described.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Wed Mar 28, 2012 10:02 pm |
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kellmaster
Joined: Sun Feb 19, 2012 4:36 am Posts: 319
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Uy23e wrote: Fact: the % chance of the various daily rewards are not the same, namely GP is rare..... Therefore, it is perfectly possible CTP can take proc away from SOME other rewards while leaving others untouched. Therefore, the counterargument of "CTP will lower tri-max/E cube" can be bypassed(circum... somethingy, can't spell that word~)
circumvented I like CTP as a daily idea, preferably a set amount instead of rank based though.
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Thu Mar 29, 2012 2:39 am |
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The Exterminator
Joined: Wed Jan 25, 2012 6:17 pm Posts: 1232
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If this does get in, Replace the PoS Rank Point reward with this...4 Attack..Cmon?
_________________Lumberjack, Konqul Excavator, Officer of Empire of the Sun Currently looking for a tree.
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Thu Mar 29, 2012 3:10 pm |
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romanoid
Joined: Mon Aug 29, 2011 12:14 pm Posts: 516
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-1
well Exterm. i rather get 4 att/4 energy that stupid 100 ctp which you can farm within half an hour
_________________
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Thu Mar 29, 2012 3:13 pm |
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Absolutely Nothing
Joined: Sat Jul 02, 2011 4:32 am Posts: 302 Location: NYC
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-1 for any high rank. It will reduce ecube/tri chances and 4 hours worth of mineral or research (if converted via contract) is enough to buy a lot of ctp even at current appreciated prices. +1 if it replaces the 2 rank points
_________________
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Thu Mar 29, 2012 3:17 pm |
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