Base Raiding / Base Crates
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QCubed
Joined: Sun Jun 20, 2010 4:50 am Posts: 569
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Please consider these changes to the Base Raiding and Base Crates system:
1. Change the rewards for each base to be the crates currently offered by the next level base crates. -(ie. L4 Bases Drop "Large" Base Crates, L5 Bases Drop "Massive" Base Crates, L6 Bases Drop "Colossal" Base Crates, L7 Bases Drop a new base crate that woudl have dropped for L8 Bases)
2. Allow Raiding L3 Bases, have them drop "Standard" Base Crates currently dropped by L4 bases.
The Reward system feels off, I have had many more Tri-Phasic Upgrades then my fair share from "Large" and "Massive" Base Crates. Recently I saved up 10 Large Base Crates and got 10 Tri-Phasics, I would have though I would at least get one adumbrate station in that process.
Tri-phasic upgrades, though 'nice', are in no way worth the effort put into an L5 or L6 Base, and should not be an option, but seem a perfectly reasonable reward for L4 bases. Likewise L4 bases always are disappointing base raids because 20 CTP can't even pay for 1 Universal Service Terminal upgrade, however they would be a perfectly acceptable outcome from an L3 base.
Silver badges, though 'nice', lose their luster pretty quickly, and we can only attack one base every 8 hours regardless of whether it's a base that is feasible for the legion to take on.
Why are the current rewards "Unreasonable" You ask? 1. You have to put A LOT of resources (Artifacts, GP, Time) into killing these bases, (if you can find one which also takes a lot of resources). 2. If you do disable the bases, then you only have a chance to get a crate, which only gives you a chance at the items it provides, and is not bases on how much effort you put into the base (Top damagers routinely report the worst reward). 3. I estimate a top 10 damager on an L5 Base is using about 50 Artifacts, and 2 GP. (but may not even get a base crate because the base is not disabled) 4. I estimate a top 20 damager on an L6 Base is using about 200 Artifacts, and 10 GP. (but may not even get a base crate because the base is not disabled)
All of this makes each reward you get from a base crate Very "Expensive" to the players who get them. I know every player I have spoken with has been frustrated by the rewards they get for their efforts, often they feel rewards are not worth the efforts.
In Essence:
Simply moving the base crates dropped down by one set of bases as I suggested above would Create more interest in base battles by across the board and encourage participation even by lower-ranked players to participate.
The Lower ranked players will also be incredibly happy to get 20 to 40 CTP with a chance of a tri-phasic from an L3, and happy to get a Tri-phasic from an L4, while the higher players will be happy to be getting better drops from L5 and L6 bases, and no be so frustrated with the amount of effort they have been putting in verses the rewards they are garnering.
-Q
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Thu Mar 01, 2012 1:34 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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+1 I actually kinda want a couple tri-phases, but still. Lol
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Thu Mar 01, 2012 5:51 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Love this idea, being in a training legion, not many of us can do that much damage so practically no base crates. While level 3's are relatively easy theres no real incentive to take them out over level 2's. At my legion's level 4's aren't very easy at all so getting a better reward would be gladly accepted.
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Thu Mar 01, 2012 7:10 pm |
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KxG Ryoko
Joined: Tue Nov 01, 2011 7:31 am Posts: 945 Location: Midchilda Section Six
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+1 to this!
I'm in a legion with a level 3 base, we're a very small legion and I'm the highest ranking player at rank 124.
with how much ctp prices have gone up in the past week, it's going to take conceivably longer to level up to 4.
this'll help everyone, legions that kill higher ranked bases get better rewards, lower level legions can build their base without having to pay extortionate prices for ctp
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Thu Mar 01, 2012 8:13 pm |
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LIBING
Joined: Fri Apr 15, 2011 4:35 pm Posts: 558
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+1 pls give something which interesting ..
maybe QSE from collosal crate ?
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Fri Mar 02, 2012 12:50 pm |
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romanoid
Joined: Mon Aug 29, 2011 12:14 pm Posts: 516
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+1
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Fri Mar 02, 2012 1:29 pm |
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Callandros
Joined: Wed May 25, 2011 5:54 pm Posts: 30
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+1
Other thoughts : -- I'd suggest 3 categories of possible drops for each case: ship module, planet module, temporary artifact. - Each crate should drop 2 rewards: one module and one temporary artifact. - Ship modules could be the same thing for each crate, but progressively better. Actually, same thing for planet modules and temporary artifacts. - More planet modules, not just tri-phasic.
Callandros
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Fri Mar 02, 2012 4:15 pm |
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QCubed
Joined: Sun Jun 20, 2010 4:50 am Posts: 569
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bump
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Tue Mar 06, 2012 12:57 pm |
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The Exterminator
Joined: Wed Jan 25, 2012 6:17 pm Posts: 1232
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Yes, Fantastic Idea... +1 I say this from an outsiders point of view, Not from the Triumvirate... The Level 7 bases NEED a new reward! The best reward for effort on these would be an upgraded space elevator (+3, 150 Pop)...It's not that OP because you have to put in so much to get them. WebGuyDan @ September 5 2011 wrote: Re: Patches and Updates - September After a base is disabled, legions can now return to the base to review combat damage and stats until the lock has expired.
Base Raids Bases that are level 4 and higher can now be raided for extra bonuses after they are disabled. Raiding bases works differently than raiding ships, however:
* Each ship that has dealt damage to the base can attempt 1 raid on the base. * The chance of a successful raid is based on the amount of damage dealt to the base. * Raiders (and those with other % bonuses to raiding) will have their success chance increased proportionally.
Successful raiders will receive a ‘Base Crate’, a new type of artifact that contains random rewards. Higher level bases will reward much better crates, some carrying unique rewards.
Unlike ship raids, bases do not lose anything for being raided - it is merely a reward given to ships for its defeat.
Crates can be re-itemized at later intervals to keep things fresh. Good luck!
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Tue Mar 06, 2012 1:07 pm |
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gert
Joined: Sat May 14, 2011 7:07 am Posts: 838 Location: South Africa
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Great Idea!+1
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Tue Mar 06, 2012 1:33 pm |
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QCubed
Joined: Sun Jun 20, 2010 4:50 am Posts: 569
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Yeah L7 bases should definitely have a new reward, at current they drop the SAME base crate as an L6, and don't get me wrong I'm happy that I got an enumeration crystal for the 50K damage I did in disabling the Dysonian's Base, but I was a top-30 attacker, the other members of that list were basically screwed royally!
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Wed Mar 21, 2012 11:41 am |
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QCubed
Joined: Sun Jun 20, 2010 4:50 am Posts: 569
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Any feedback or categorization for this?
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Thu Apr 05, 2012 12:14 am |
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Thon-Ni-Maa
Joined: Fri May 13, 2011 5:27 pm Posts: 302
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+1, oh absolutely. Dear lord do I think the rewards for bases are weak. I help because I'm a legion leader and it's my responsibility, but honestly, aside from Enumeration crystals i don't really need any of that stuff or the badges, which I have loads of.
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Thu Apr 05, 2012 3:44 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Am I the only one who sees the logic behind the crates?
lvl 3--> super easy kills, I could solo probably any 3 out there right now and I am not not even in the top 500 players. Worthy of a reward maybe, but not a standard crate... maybe a cracked crate that drops small amounts of ctp.
lvl 4--> bit harder to kill, can install a few higher mods and a few can get pretty strong. Worthy of a base crate
lvl 5--> can have ANY top base mod, can potentially have all defense and hull mods + a few attack mods if fully extended, pretty hard to kill a few of these suckers.
lvl 6--> same as a 5, but pretty much all mods installed not too much difference, enough for a change in drops from crates oh and a larger damage cap.
lvl 7--> same as 6 few more shields and a higher damage cap...pretty much evens out exact same drops.
lvl 8--> all mods installed, higher damage cap pretty much a wash again exact same drops as 6 and 7.
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Thu Apr 05, 2012 7:21 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Littlefluffy wrote: Am I the only one who sees the logic behind the crates?
lvl 3--> super easy kills, I could solo probably any 3 out there right now and I am not not even in the top 500 players. Worthy of a reward maybe, but not a standard crate... maybe a cracked crate that drops small amounts of ctp.
lvl 4--> bit harder to kill, can install a few higher mods and a few can get pretty strong. Worthy of a base crate
lvl 5--> can have ANY top base mod, can potentially have all defense and hull mods + a few attack mods if fully extended, pretty hard to kill a few of these suckers.
lvl 6--> same as a 5, but pretty much all mods installed not too much difference, enough for a change in drops from crates oh and a larger damage cap.
lvl 7--> same as 6 few more shields and a higher damage cap...pretty much evens out exact same drops.
lvl 8--> all mods installed, higher damage cap pretty much a wash again exact same drops as 6 and 7. but what rank are you? Im rank 331 and i could easily solo most level 3's i come accross but this is a flush suggestion so that it benefits everyone, someone rank 100 - 200 wont have as easy of a time soloing a level 3 base. Giving low players starting new legions / joining training legions the ability to raid bases gives them more drive to be more active because it lets them do more. Personally I think everybase should be raidable, its not like the DONT produce something. I think at level 3+ you should get arti's for your raid, they dont have to be extravagent, or new. Could be something like a ship bot, or other perm ship improvement, just as long as its something. Case in point: My legion saw its first level 4 base attack not to long ago, apparently I was the only one who read that portion of the wiki. Because of the "rewards" people got when raiding a base, noone in my legion will target lock them becuase they view it as a waste, a POV that I share. Getting 4 silver badges is cool and all but to go through alot of effort, and coordination to get 25 CTP, something i could kill a vortal for in about 4 seconds, not worth it.
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Fri Apr 06, 2012 4:23 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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elerian wrote: but what rank are you? Im rank 331 and i could easily solo most level 3's i come accross but this is a flush suggestion so that it benefits everyone, someone rank 100 - 200 wont have as easy of a time soloing a level 3 base.
Giving low players starting new legions / joining training legions the ability to raid bases gives them more drive to be more active because it lets them do more.
Personally I think everybase should be raidable, its not like the DONT produce something. I think at level 3+ you should get arti's for your raid, they dont have to be extravagent, or new. Could be something like a ship bot, or other perm ship improvement, just as long as its something.
Case in point: My legion saw its first level 4 base attack not to long ago, apparently I was the only one who read that portion of the wiki. Because of the "rewards" people got when raiding a base, noone in my legion will target lock them becuase they view it as a waste, a POV that I share. Getting 4 silver badges is cool and all but to go through alot of effort, and coordination to get 25 CTP, something i could kill a vortal for in about 4 seconds, not worth it. rank 516 atm. You are not reading what I said, or at least not the way I am intending. It's not about the effort you put into taking down the base, it the base itself. There is almost no difference between a 6 and a 7 in terms of mods, the extra shields and AP you gain from leveling up are offset by the higher damage cap. That's why they are the same, same thing with 8s. The difference between 3s 4s and 5s are huge in terms of # and quality of mods they and throw on. That is the logic behind the crates. Don't get me wrong I would love new drops from crates, but saying 3s should have the raid function is kind of ridiculous and unless Dan adds on new tiers for research so newer mods can be added to higher levels then their crates should be the same as 6s.
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Fri Apr 06, 2012 5:38 pm |
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hpat
Joined: Thu Jan 05, 2012 8:34 am Posts: 328 Location: Trading Post, Normally.
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+Alot, I agree complety.
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Fri Apr 06, 2012 11:58 pm |
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Thon-Ni-Maa
Joined: Fri May 13, 2011 5:27 pm Posts: 302
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Sure, a rank 300 could solo a rank 3 base. But the question is would it take more effort to take out that one base (which currently nets zero CTP) or to take out, say, 20 Rogue Tech Collectors. because a Level 4 base's crate isn't worth an more than those RTCs.
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Sun Apr 08, 2012 4:15 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Thon-Ni-Maa wrote: Sure, a rank 300 could solo a rank 3 base. But the question is would it take more effort to take out that one base (which currently nets zero CTP) or to take out, say, 20 Rogue Tech Collectors. because a Level 4 base's crate isn't worth an more than those RTCs. Littlefluffy wrote: It's not about the effort you put into taking down the base, it the base itself.
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Sun Apr 08, 2012 4:23 pm |
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Thon-Ni-Maa
Joined: Fri May 13, 2011 5:27 pm Posts: 302
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Littlefluffy wrote: Thon-Ni-Maa wrote: Sure, a rank 300 could solo a rank 3 base. But the question is would it take more effort to take out that one base (which currently nets zero CTP) or to take out, say, 20 Rogue Tech Collectors. because a Level 4 base's crate isn't worth an more than those RTCs. Littlefluffy wrote: It's not about the effort you put into taking down the base, it the base itself.
lousy reason
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Sun Apr 08, 2012 5:19 pm |
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