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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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I'm wondering what structures are immune from SAB and CCM attacks.
soldiers outpost archaic stasis cells astrobiology ward symbiont test lab
so im wondering, which of these structures are sab/ccm targets.. or if they are 'permanent' additions.
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Tue Apr 10, 2012 12:04 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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I'm pretty certain (not 100% though) that anything that isn't a researched planetary offensive/defensives structure ("weapon" minefields and shields) are immune to sabs and CCMs.
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Tue Apr 10, 2012 1:20 pm |
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Jawwa
Joined: Thu Oct 13, 2011 10:12 am Posts: 497
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It can also take out pop buildings... researched ones.
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Tue Apr 10, 2012 2:35 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Jawwa wrote: It can also take out pop buildings... researched ones. Ah right yes, population buildings as well.
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Tue Apr 10, 2012 3:54 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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anything that is a planet artifact - a structure that is placed on a planet from the "actions" tab when your viewing a planet is immune to sab and ccm, everything else is fair game
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Tue Apr 10, 2012 5:16 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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elerian wrote: anything that is a planet artifact - a structure that is placed on a planet from the "actions" tab when your viewing a planet is immune to sab and ccm, everything else is fair game Another way to say this is anything that adds to planet defense you build from the structure tab is fair to a CCM, sabs only have one 1 more limitation, pop structures, which makes sense since the pop has to be less than 100 when they use their ability
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Tue Apr 10, 2012 6:19 pm |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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No, saboteurs can hit population structures, unfortunately.
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Tue Apr 10, 2012 6:23 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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have you seen it happen?
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Tue Apr 10, 2012 6:53 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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In Game Text wrote: Sabotage Destroys one standard defense, attack, or population structure at random on an enemy planet. The planet must recently be attacked with 100 or fewer population.
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Tue Apr 10, 2012 7:26 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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RE: OP
The following structures can be sabotaged: Attack Orbital Minefield Ion Minefield Plasma Minefield Phase Minefield Graviton Minefield Disruption Minefield Quantum Minefield Singularity Minefield Antimatter Minefield Null Minefield Thetacron Riftfield Quasi Minefield
Defence Surface Bunker Structural Shield City Shield Regional Shield Mass Shield Planetary Shield Obviation Barrier
Population Habitation Module Arcology Hypersphere Habitat Astrocore Habitat Transcore Hub Topolis Ring
Special Soldier Outpost Exotic Turret(?) Exotic Barrier(?) Council Base(?)
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Tue Apr 10, 2012 7:35 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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thunderbolta wrote: In Game Text wrote: Sabotage Destroys one standard defense, attack, or population structure at random on an enemy planet. The planet must recently be attacked with 100 or fewer population. then the wiki is wrong and needs to be updated "Ability Effect: Destroys one standard defense or attack structure at random on an enemy planet.The planet must recently be attacked with 100 or fewer population.(Has no effect on 'Unique' Structures.)"
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Wed Apr 11, 2012 12:46 am |
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Aliste
Joined: Fri Apr 29, 2011 6:06 pm Posts: 487
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I thought you were able to choose which structure to sab, didn't know it was random.
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Wed Apr 11, 2012 1:12 am |
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PaulHsiao
Joined: Tue Feb 14, 2012 1:08 am Posts: 837
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Aliste wrote: I thought you were able to choose which structure to sab, didn't know it was random. I wish  Nope, you can't
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Wed Apr 11, 2012 1:37 am |
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