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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Many, many, many war systems have been suggested, but I think we really need a war system, now this is my version.
Ok so for this little demonstration we'll say the Honey Badgers declare war on the Dysonians.
Now a leader of the Honey Badgers can go to the Dysonians page. There next to the pacts section there will be a button for saying "Declare War". Now this button doesn't cost anything.
As soon as he's clicked it, an alert is sent to the Dysonians, this war has to be approved by the Dysonians before it's declared (to stop farming of lower legions). All members can see it, but only leaders can accept it.
So the Dysonians accept it and alert is then sent back to The Honey Badgers that it's been accepted.
Now after it has been accepted there is a twenty four hour period, where both legion's members are totally nerfed, which means they can't do anything except for missions, npcs and donating to the base energy wise.. This means they have a chance to stockpile artis and such and also to get the word around.
Another benefit of this 24 hour period is that both legion have a chance to gather allies. Now again on the pacts section of a legion page there is a "Ask To Join War" button. So let's say the Honey Badgers invite The Knights Who Say Ni, The Champions Of Time and The Lords Of Infinity. An alert is then sent to corresponding legions and they are either accepted or denied by the leaders. Now let's say for the sake of this post The Dysonians invite The Unknown to the war. And also let's say all legions mentioned join.
Now the war has no fancy timer or such, it lasts simply until one legion and it's allies gives in or a legion gets 1k? points in front of the other legion for a week? (by offensive actions, attacking a player or planet once is not an offensive action, disabling or invading is).
There is a scoreboard for this war and on it is: Disables: Worth 10 points each, -1 point for any debuff arti active on the target player or any artis such as Krionite Torpedo's used in the last half an hour. Minimum of 1 point. Raids: Worth 5 points each again. Hacks: Worth 5 points each, -1 point for any cloak/scan debuff active on the target player. Minimum of 1 point. Planets Conquered: Worth 20 points each, -1 point for any debuffs active, or abilities/arties such as CCM's used in the last half hour. Resources Stolen: Worth 1 point for every 1k points stolen of any type. Base Disables: Worth 100 points, seeing as a high level base disable takes a ton of energy and artifacts. Overall Score: Total of all the points gained by the 'team'.
During this war the battle tab is transformed, it only shows players from the enemy legion and alliances that are in your badging range. But where the npc's should be, instead there are all the enemy players that hav been alerted, regardless of rank, so tat you don't have to cycle through your newsfeed constantly. Whether this alerts tab should also contain alerts from your allied legion i don't know.
You can add as many allied legions as you want to the fray, and also somewhere there would be a tab for other legion to see what wars are going on, but the display would come up as the original two legions so a bit like "The Honey Badgers and 3 allies" v "The Dysonians and 1 allies". If you click on "allies" you can see the names and leader board placements of all the allied legions. Other legions let's say Galaxy Wombats can then pledge their allegiance to one side or the other. The leaders of the original legion i.e. The Honey Badgers, can either accept or deny this pledge. If they accept the legion is added to their list of allies. Allies can pull out of the war at any point but they don't get a reward. Therefore if the legions are willing, this war has the potential to go galaxy wide. Something I would imagine would be utterly epic.
But this is a double edged sword, because if you win, the added up total of production from all the enemy players combined and their base production is reduced to zero for a day? I'm not sure on the time period but if this happens then the production from them is added up and then divided evenly between all the players involved on the winner's side. So therefore as you can imagine, winning against more/stronger players with less players is going to be a lot more profitable than winning against a lesser/weaker legion with more players.
Now onto mercing. Basically once a war is declared, "mercenaries" can post themselves up for hire on a special board. Both legions can see this board and can hire mercenaries. Mercenaries full stats are shown to the leaders of both legions and also the mercs post their hiring price. This is in ctp, em or ku. Maybe it should just be one payment system to make it simpler. Mercenaries don't take up a slot in the legion but they're greyed out with Mercenary written next to their name. Also whenever they say something they have Mercenary after their name or maybe just merc for short. Mercenaries have instant loyalty so alerting planets and attacking bases are instant. But they don't collect from base shipments and they lose their loyalty from their old legion. The leaders of the legion hiring the mercenary can 'terminate' their contract at any time. There is a limit to the number of mercs a legion can hire, the limit I haven't thought of yet, maybe 5?
Anyway, once war is declared there is a universal comm between all the allied legions. This comm is added on so the legion comm stays. Again officer comm on the universal comm is also universal but only officers and leaders from the allied leaders can see it.
After a war has ended, the winners gain a badge, these badges are displayed on the ship image, so everyone can see them, legion mates and enemies alike. If anyone clicks on the badge, then up comes the stats for the war, point wise. Underneath the stats for the war would be the player's personal stats in the war as in, how many disables, hack, raids he got, how much resources he stole, how many planets he took and his overall points. I suppose the leader who started the war should be allowed to name the war, or maybe the winning leaders decide on a suitable name after the war is finished I don't know, but it would be a cool edition. If a player was a merc in a war it would also get them a badge if they were on the winner's side, with one difference, which would be it'd say said player was a mercenary. This would also help leaders in other wars to decide on which mercenaries would be a good choice.
I understand this is a very complicated and hard to implement idea, but imagine what it'd do to the game, it'd be utterly transformed. I gladly accept any additions or criticism.
Last edited by Epicownage on Mon Apr 23, 2012 6:40 am, edited 1 time in total.
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Sun Apr 15, 2012 9:26 pm |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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+1 for organizing the random bloodshed that we call GL wars, I can't put my finger on it but I feel like it needs tweaking though
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Mon Apr 16, 2012 1:02 am |
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ajax77777
Joined: Mon Jun 13, 2011 4:49 pm Posts: 81
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I like the idea of some sort of system for winners/losers, but this seems like too much (a huge undertaking for adding to the game).
I think a tribute system might be cool, say a winning legion gets 10% of the losing legion's base production for a week.
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Mon Apr 16, 2012 2:35 am |
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Awesome813
Joined: Tue Nov 01, 2011 8:43 pm Posts: 444
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the base disable is too OP.....what if you locked a base then found 3 planets and 4 people then the war is over....needs to be like 2.5k points
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Mon Apr 16, 2012 10:52 am |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Ok that makes sense.
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Mon Apr 16, 2012 4:30 pm |
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Cdv91
Joined: Mon May 02, 2011 10:55 pm Posts: 179
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This is the version that we have all been waiting for for the best GL War System. I give an epic +1000000
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Sat Apr 21, 2012 11:50 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Cdv91 wrote: This is the version that we have all been waiting for for the best GL War System. I give an epic +1000000 Thanks  .
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Sun Apr 22, 2012 8:48 am |
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Galvatron
Joined: Sat Apr 14, 2012 6:37 pm Posts: 210
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Too much and too complicated to add to the game!!! you just need to simplify it keep it basic!!!
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Sun Apr 22, 2012 1:30 pm |
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Cdv91
Joined: Mon May 02, 2011 10:55 pm Posts: 179
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Galvatron wrote: Too much and too complicated to add to the game!!! you just need to simplify it keep it basic!!! This is what we need. It is enough to interest everyone, let everyone have a fun time, and keep people from abusing the weaker legions. You starters need to get your heads out of this "simpler is better" state of mind. In case you haven't noticed, the game is much more complex than when it started. I started playing before the legions were organized. Now we have bases, badges, CT-Labs, and medals have just been introduced. And don't say Dan wants to avoid all the programming. Have you seen the new missions he has come out with lately, the pics that move and change colors. He is willing to up the complexity of the programming if it means gaining new players and keeping old ones, and it's obvious he will do it for the simplest things.
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Sun Apr 22, 2012 6:40 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Cdv91 wrote: Galvatron wrote: Too much and too complicated to add to the game!!! you just need to simplify it keep it basic!!! This is what we need. It is enough to interest everyone, let everyone have a fun time, and keep people from abusing the weaker legions. You starters need to get your heads out of this "simpler is better" state of mind. In case you haven't noticed, the game is much more complex than when it started. I started playing before the legions were organized. Now we have bases, badges, CT-Labs, and medals have just been introduced. And don't say Dan wants to avoid all the programming. Have you seen the new missions he has come out with lately, the pics that move and change colors. He is willing to up the complexity of the programming if it means gaining new players and keeping old ones, and it's obvious he will do it for the simplest things. I agree, I think we need more complex content, to make this game even better, but at the same time, i recognize that this would be a HUGE project to undertake.
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Sun Apr 22, 2012 9:21 pm |
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The Exterminator
Joined: Wed Jan 25, 2012 6:17 pm Posts: 1232
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The No. of points to win is too low. One person with 30 or so actions can get dropped down to 0 in these instances. That's 150 points, JUST with Hacks or Raids.
It needs to be closer to something like 500-1000. That's True war. Not a petty one day event.
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Mon Apr 23, 2012 12:01 am |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Good point.
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Mon Apr 23, 2012 6:38 am |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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Maybe the points can fluctuate with each action, adds on so many to your legion per disable/hack/raid just to drag it out a bit more
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Mon Apr 23, 2012 7:22 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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I love it. I have all ways wanted a war system to be put in the game and I think this is a great set up. I do agree that it needs to be complex and not just a basic thing because this game has way to many basic things and its what makes it boring for me and many others. This would make the game so much more fun for everyone. I do think that it needs some changes here and there but couldn't really point them out as of now. But all in all this is very well built. Thanks. 
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Mon Apr 23, 2012 4:17 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Billik so your saying have everything worth less points? And Mojo thanks, and I understand my idea's far from perfect and would needs work.
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Mon Apr 23, 2012 4:37 pm |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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Not saying everything be worth less points, but add on something like half the points from each successful action, so it can be a good dragged out war
_________________  A Necromancer Design Senatus et Populusque Imminente
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Mon Apr 23, 2012 6:38 pm |
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Mwchism
Joined: Wed Feb 16, 2011 3:46 am Posts: 602 Location: Everett, WA
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+1 for sure. I LOVE this idea! PVPing is my favorite part of GL. This would make it SO much more interesting. Also, I think keeping track of wins/losses would be cool.
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Tue Apr 24, 2012 2:11 am |
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Astral
Joined: Sun Oct 02, 2011 4:37 am Posts: 115
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Will be simpler if the war system is separated from the battle tab. Let's say, Dan makes a new arena-like system, where all the ships of all legions that join the war (two opposing legions with their allies) are registered automatically, and shown according to badging range. This will encourage
As for determining the winner, I propose that the winner is the side with the most ((disable+raid+hack)x coefficient) in 3x24 h. Coefficient is there to level the playing field. Let's say the challenger and its allies have a total strength of 200k and their opponents 100k. Then the challengers will have coefficient of 100/200, and the defenders 200/100.
The winner's base will then get the production bonus of the loser's base for 2 days. Let's say the winner's base has 20k AP production bonus and the loser's 20k RP, then the winner's base will produce 20k AP + 20k RP for 2 days. In the meanwhile, the loser's base is disabled and produces nothing.
Please note that many legions are not geared for war. And I think giving an option to reject the challenge is vital. Though this may result in several warlike legions end up fighting each other to boredom.
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Sun Apr 29, 2012 8:00 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Astral, I did think of making the war system time based, but I disregarded it almost immediately for 2 reasons. The first being when was the last war with a time limit you saw? And the second being that people could take advantage of a time limit by just bringing in a ton of heavy hitters for a few days which would be prefferable to a few weeks, which this idea was intended to last for.
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Fri May 04, 2012 3:45 pm |
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Astral
Joined: Sun Oct 02, 2011 4:37 am Posts: 115
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I made my suggestion based on an arena model. Time based because "war" should not be a protracted business. The faster a conflict can be resolved, the better. If your legion got beaten you can always issue a rematch challenge. Furthermore, a challenge can be accepted or rejected. Legions accepting a war challenge should be prepared for the worst.
Anyway you arrange it, there will be a side that tramples over everyone else. Even by your rules, legions with members from the same time zone will have great advantage by getting 1k war points more in a coordinated attack while the adversary struggles to coordinate their members who are scattered across the globe.
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Fri May 04, 2012 4:56 pm |
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