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[ 4 posts ] |
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What I don't get about upkeep
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destroyer43
Joined: Sun Jun 12, 2011 11:01 pm Posts: 2072
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What I don't get is that if you fail upkeep, by any amount, all your modules take damage and all your credits are deducted. My suggestion is, if you manage to make at least 10% of your upkeep, some of your modules are spared damaged as you could afford to maintain those modules. so my idea is IF (amount of credits on hand paid/upkeep)>=0.1 THEN (amount of credits on hand paid/upkeep)*total modules=amount of modules spared damage. like if you have a 4 bil upkeep, but you could only pay 2bil, and there are 100 modules installed on your ship, then 50 random modules would be spared damage, or as a pessimist would say, 50 random modules would be damaged. However, say if you have a 4bil upkeep, and you could only pay 200 mil, then regardless of the number of modules installed on your ship all your modules would take damage as 200mil is less than 10% on 4 bil.
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Wed Apr 18, 2012 11:12 pm |
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Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
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destroyer43 wrote: What I don't get is that if you fail upkeep, by any amount, all your modules take damage and all your credits are deducted webguydan wrote: Ships will no longer be required to pay upkeep after 3 days of being inactive. In addition, when ships do not have enough credits to pay for an upkeep, modules will still take damage as before, but the remaining credits will no longer be deducted.
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Wed Apr 18, 2012 11:22 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Dude I hope that's pseudocode as this isn't programmed in VB. Worst language EVER!
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
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Wed Apr 18, 2012 11:30 pm |
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destroyer43
Joined: Sun Jun 12, 2011 11:01 pm Posts: 2072
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Sparky wrote: destroyer43 wrote: What I don't get is that if you fail upkeep, by any amount, all your modules take damage and all your credits are deducted webguydan wrote: Ships will no longer be required to pay upkeep after 3 days of being inactive. In addition, when ships do not have enough credits to pay for an upkeep, modules will still take damage as before, but the remaining credits will no longer be deducted. oh, missed that, thanks!
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Thu Apr 19, 2012 3:16 am |
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