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 Trap Medal 
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Joined: Wed Dec 21, 2011 8:55 am
Posts: 245
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Can we please have 2 more medal types? One for Triggering, one for having a trap triggered?
Completely open to suggestions/comments
Example of the medals/rewards:


0/500 Traps triggered
Reward "title "Thief""

0/1000 Traps triggered
Reward "title "Rogue""

0/2000 Traps Triggered
Reward "title "Master Rogue""

0/4500 Traps Triggered
Reward "title "Minesweeper""

0/5000 Trap Triggered
Reward "Trapfinder"
Trapfinder (Device: Space:10, when performing an action which would set off a trap, 25% chance of triggering trap without any effect") - Or something.
_______
(set off meaning had a trap on your ship set off by someone else)

0/500 Traps set off
Reward "title "Minerlayer""

0/1000 Traps set off
Reward "title "Artful Ambusher"" (not sure about this one, could use some ideas)

0/2000 Traps set off
Reward "title "Trap Expert""

0/4500 Traps set off
Reward "title "MasterMined""

0/5000 Traps set off
Reward "Autotrap"
Autotrap (Device: Space:15, Whenever a trap is set off, if another trap of the same type is in cargo and is usable at the time the trap is set off, activate the trap from cargo instead of the trap that is currently on the ship) (basically auto-reset the trap as long as you have more in cargo).

If this has been suggested before, I'm sorry, I did not see it.


Mon Apr 23, 2012 10:47 pm
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Joined: Tue Nov 01, 2011 8:43 pm
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these are way to easy to get maybe at like 1k 5k 10k

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Mon Apr 23, 2012 10:48 pm
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Joined: Tue Mar 15, 2011 8:00 pm
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Jackie wrote:

0/50000 Traps set off
Reward "Autotrap"
Autotrap (Device: Space:500, Whenever a trap is set off, if another trap of the same type is in cargo and is usable at the time the trap is set off, activate the trap from cargo instead of the trap that is currently on the ship) (basically auto-reset the trap as long as you have more in cargo).

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Mon Apr 23, 2012 10:51 pm
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Joined: Wed Dec 21, 2011 8:55 am
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Sparky wrote:
Jackie wrote:

0/50000 Traps set off
Reward "Autotrap"
Autotrap (Device: Space:500, Whenever a trap is set off, if another trap of the same type is in cargo and is usable at the time the trap is set off, activate the trap from cargo instead of the trap that is currently on the ship) (basically auto-reset the trap as long as you have more in cargo).

While I appreciate the feedback, I disagree as to the suggested space. 500 deckspace would make this module extremely costly for many players. I agree that the size I suggested is perhaps too small, but 500 is far too big. Do you think you could suggest a slightly more moderate number?

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Mon Apr 23, 2012 11:04 pm
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Joined: Tue Mar 15, 2011 8:00 pm
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Jackie wrote:
Sparky wrote:
Jackie wrote:

0/50000 Traps set off
Reward "Autotrap"
Autotrap (Device: Space:500, Whenever a trap is set off, if another trap of the same type is in cargo and is usable at the time the trap is set off, activate the trap from cargo instead of the trap that is currently on the ship) (basically auto-reset the trap as long as you have more in cargo).

While I appreciate the feedback, I disagree as to the suggested space. 500 deckspace would make this module extremely costly for many players. I agree that the size I suggested is perhaps too small, but 500 is far too big. Do you think you could suggest a slightly more moderate number?


Something that auto resets traps would have to only work a limited amount of times, maybe 6 traps every 24 hours.
and the rate of null fuses would need to be increased significantly (npc that rewards them?)

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Mon Apr 23, 2012 11:19 pm
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hmm..how about 2 times per trap type per hour? Would that be ok?

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Mon Apr 23, 2012 11:21 pm
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How about resets after 1 hour to avoid someone hitting a trap over and over and over and over and over and over...











...and over and over and you get the idea.

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Mon Apr 23, 2012 11:25 pm
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could also have it so that it only effects 1 person 1 time per day or something, but that would require coding which would be much more complex.
Again, open to more ideas. title names. opinions. Stuff.

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Mon Apr 23, 2012 11:28 pm
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Joined: Fri Sep 16, 2011 12:04 am
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can't u trip a KVT even if you are already under KVT?
if u notice that they have the auto up, just dont fuse and burn their KVT

yeah, yeah, i know that there are a lot of KVT in most ppl's pocket... but if autotrap is there, that will quickly change.

It will cause a large problem when first introduced, but I think it will calm down after a while

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Mon Apr 23, 2012 11:40 pm
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anyone else have input?

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Tue Apr 24, 2012 2:17 am
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Joined: Fri May 13, 2011 5:27 pm
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The auto trap is a two-edged sword. Sure, for a while you'll be almost untouchable... and then people will get annoyed at you and keep attacking you until you have zero traps left. I can very easily see players deliberately setting off 100 or more Krionus on the same player just to burn through their stack. even the biggest stockpile could be burned through in a matter of minutes if there wasn't a limit to how often the trap resets.


Wed Apr 25, 2012 9:34 am
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