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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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Hi everyone, i would like some advice or guide to how i should play i have reset my account once and i played for about 3 months since then I have been told i have been well in the game Any advice or comments is appreciated     
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Sun Apr 29, 2012 1:01 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Well you on the right track for sure. Peronally id slow rank for a bit, let the research play out ahead of you. Also work on getting your def to at least 1/2 your attack, i cant stress how much i enjoy finding glass jaw pvpers on my BT. Other than that the only recommendation is to invest in some tac officers.
Nice stats
_________________ 
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Sun Apr 29, 2012 2:26 am |
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Elfling
Joined: Sat Jul 09, 2011 12:41 pm Posts: 147 Location: Australia
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What aspect of the game do you enjoy most (PVP, NPCs, missions, base battles)? Or, which aspect are your goals?
If you are into NPCs, you should up your scan a little. At your rank you need 200 scan to be able to see all available elite/boss NPCs. - But if NPCs aren't what you're after, don't bother with the extra scanning!
If you find that you are being disabled frequently, elerian's suggestion of more defense is a good one. Also consider adding some cloaking: if fewer ships can find you, fewer ships will disable you.
Your production looks good. I wouldn't worry about that part unless you find that one of them isn't high enough for what you are doing.
_________________ Some day you will be old enough to start reading fairy tales again. -- C.S. Lewis
Subspace Delta. Where the cookies are.
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Sun Apr 29, 2012 5:13 am |
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mysterion
Joined: Mon Dec 19, 2011 6:01 pm Posts: 1216
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Elfling wrote: What aspect of the game do you enjoy most (PVP, NPCs, missions, base battles)? Or, which aspect are your goals?
If you are into NPCs, you should up your scan a little. At your rank you need 200 scan to be able to see all available elite/boss NPCs. - But if NPCs aren't what you're after, don't bother with the extra scanning!
If you find that you are being disabled frequently, elerian's suggestion of more defense is a good one. Also consider adding some cloaking: if fewer ships can find you, fewer ships will disable you.
Your production looks good. I wouldn't worry about that part unless you find that one of them isn't high enough for what you are doing. Just put a subspace seeker on lol
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Mon Apr 30, 2012 7:24 am |
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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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I've looked at other threads in the beginners hub and i have determined imho, that i'm doing well. I increased my art to 3200, RP to 2700 and Mining to 1100. And i hit 1100 Decks. I have decided to research 1. Heavy Anti-Protons 2. Fermionic Plating (Tier 1 only) 3. Transtemporal thruster (Tier 1 only) And then i dunno which one to research next Hyperflux Signaling or Stellar Engineering I was thinking to research both in spite of limited Credits and then proceed to Intra-D colliders Any thoughts or recommendations? @Elfling : i enjoy all aspects of the game but i neglect missions since they benefits of it accomplishing them are low. I do enjoy reading the stories though. 
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Wed May 09, 2012 12:41 pm |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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You have got to get higher attack if you're serious PvP'er, I have a somewhat mix and match jack of all trades ship, and I have a higher attack for when I want to break things. Heavy antiprotons should be enough to get you to where you'll need to be to hit people who are defensed up burning less energy, and getting you more reds.
_________________  A Necromancer Design Senatus et Populusque Imminente
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Wed May 09, 2012 2:46 pm |
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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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Billik wrote: You have got to get higher attack if you're serious PvP'er, I have a somewhat mix and match jack of all trades ship, and I have a higher attack for when I want to break things. Heavy antiprotons should be enough to get you to where you'll need to be to hit people who are defensed up burning less energy, and getting you more reds. I have encountered very few "insane" combat reputation players that are superior to me. Most are equal, some stronger, some weaker. The only ones that i have a hard time fighting are small ships, they have few decks and im only able to inflict 100 damage or so, and they usually have a lot of hull. Increasing to Antiprotons won't help me fight them, i had increased defence if i encountered one again. Worgen is a notable one. Besides, i don't really pvp anymore, i have all the red badges i have ever needed. Also, most players that use Antiprotons only install 4 or 5, i have a full blown 8 Quantum Cannons with other small guns as a complement (dominion mark 3 , vortul blast phaser etc) that have equal attack power At the end of the day, i guess it doesn't matter  , im researching weapons now to improve my invasion strength and more energy efficient battles with NPCs. I have just finished Singularities and heading into Antiprotons. When i finish, i think i will have around 3500 attack power. I had thought my defence needed improvement, only ave 1100 defence, most players have more attack than that.
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Thu May 10, 2012 10:34 am |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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Nova149 wrote: Billik wrote: You have got to get higher attack if you're serious PvP'er, I have a somewhat mix and match jack of all trades ship, and I have a higher attack for when I want to break things. Heavy antiprotons should be enough to get you to where you'll need to be to hit people who are defensed up burning less energy, and getting you more reds. I have encountered very few "insane" combat reputation players that are superior to me. Most are equal, some stronger, some weaker. The only ones that i have a hard time fighting are small ships, they have few decks and im only able to inflict 100 damage or so, and they usually have a lot of hull. Increasing to Antiprotons won't help me fight them, i had increased defence if i encountered one again. Worgen is a notable one. Besides, i don't really pvp anymore, i have all the red badges i have ever needed. Also, most players that use Antiprotons only install 4 or 5, i have a full blown 8 Quantum Cannons with other small guns as a complement (dominion mark 3 , vortul blast phaser etc) that have equal attack power At the end of the day, i guess it doesn't matter  , im researching weapons now to improve my invasion strength and more energy efficient battles with NPCs. I have just finished Singularities and heading into Antiprotons. When i finish, i think i will have around 3500 attack power. I had thought my defence needed improvement, only ave 1100 defence, most players have more attack than that. Also helps with stuff like bases and NPC's and the like to have higher attack, I rock 5 regular antiprotons, and 2 of both mark 2's and 3's and some tacs for a total of 2221 atk. I'm also about 300 decks below average for my rank so I can afford a bit more attack without being as concerned about defense as most should be.
_________________  A Necromancer Design Senatus et Populusque Imminente
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Thu May 10, 2012 7:25 pm |
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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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lol i have 4 attack points more than you running 8 of my more primitive quantum cannons. Money and the amount of deck space i have decides what i research next. Cloaking and base research seems to be least useful Energy, Scanners and building are more useful
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Fri May 11, 2012 4:54 pm |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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actually it's quite a bit higher, I have about 90 tacs on you so take those out and you're attack is higher than mine. Cloak is useful if you want to try and hide you're planets or start hacking, bout it.
_________________  A Necromancer Design Senatus et Populusque Imminente
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Fri May 11, 2012 4:58 pm |
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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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Billik wrote: actually it's quite a bit higher, I have about 90 tacs on you so take those out and you're attack is higher than mine. Cloak is useful if you want to try and hide you're planets or start hacking, bout it. Hiding planets seem to be a highly inefficient form of defence to me, cloaking satelites get bigger and bigger. Attack and Defence shields size remains constant. Cloak on planets doesn't protect them from being hacked either. and besides there is like 5 million planets out there, the odds of someone finding my planets are low. Cloak is somewhat useful on ships, cloaking and hacking is just a bonus luxury stat i think. I get them if i have deck space.
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Fri May 11, 2012 5:03 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Nova149 wrote: lol i have 4 attack points more than you running 8 of my more primitive quantum cannons. Money and the amount of deck space i have decides what i research next. Cloaking and base research seems to be least useful Energy, Scanners and building are more useful Nova149 wrote: Billik wrote: actually it's quite a bit higher, I have about 90 tacs on you so take those out and you're attack is higher than mine. Cloak is useful if you want to try and hide you're planets or start hacking, bout it. Hiding planets seem to be a highly inefficient form of defence to me, cloaking satelites get bigger and bigger. Attack and Defence shields size remains constant. Cloak on planets doesn't protect them from being hacked either. and besides there is like 5 million planets out there, the odds of someone finding my planets are low. Cloak is somewhat useful on ships, cloaking and hacking is just a bonus luxury stat i think. I get them if i have deck space. "Advice please, but I'm going to ignore all of it."
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Fri May 11, 2012 6:13 pm |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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Well, your research is behind, but your productions are good, so you should catch up easily enough.
You defence should be equal to your decks, if not higher, and never less than 1/2 of your attack.
EDIT: For example. My attack is around 3k now that I no longer have Konqul, so my defence should be at least 1.5k. My decks are at 1.4k, so that works out nicely. In actual fact, my defence is nearly 4k, but I'm kind of powerful for my rank and I'm Aerlen.
_________________ ...Yawn... sleepy dragon.... Umm... rage!
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Sat May 12, 2012 11:02 am |
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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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strm avenger wrote: Well, your research is behind, but your productions are good, so you should catch up easily enough.
You defence should be equal to your decks, if not higher, and never less than 1/2 of your attack.
EDIT: For example. My attack is around 3k now that I no longer have Konqul, so my defence should be at least 1.5k. My decks are at 1.4k, so that works out nicely. In actual fact, my defence is nearly 4k, but I'm kind of powerful for my rank and I'm Aerlen. Yah i had a feeling my research was behind, i have doubled my defence now everyone was telling me to increase attack for some reason, i will put new pictures when there are more bigger changes to my ship. Question: how much mining per hour do i need to support the following technology ( just a rough guess ) Trans Temporal Engines x4 Fermionic Hull x5 Null Cannons x8 Intra D Reactors x3 and one last question, should i have "8 def modules" or "4 def mods and 5 shields modules" ?
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Sat May 12, 2012 1:47 pm |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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Depends on your rank, but 2k mining would easily cover that at 200. At 160, probably closer to 2.5k.
Also, 8 defences first, THEN 5 shields.
_________________ ...Yawn... sleepy dragon.... Umm... rage!
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Sat May 12, 2012 1:57 pm |
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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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Hi everyone! Update to my thread - Size Class Heavy Goliath ( Rank 165 . 1305 Decks ) Vygoid Excavator Weapons Heavy Antiproton Cannon x8, Dominion Cannon - Mark III x4, Vortul Blast Phaser x3, Ion Pulse Ballistae, Psionic Amplifier, Lazuli Mind Controller x2, Crimson Auto-Phaser, Prototype Mech XV Energy Dark Energy Core - Mark IV x3, Surge Plexus x3, Q-Pedd Logic Servo x2, Drannik Power Core x4, Isomorphic Repeater x4, Omicron Injector Sensors AI Supercomputer Hull Merged Nexus Armor x5, Vortul Plating x2, Protean Armory x2 ( Researching This ) Shields T.O. Harmonic MegaPulser x2, T.O. Harmonic Pulser, Q-Phase Battery Array, Harmonic Resonator Cloaking CipherBot, Gamma Channeler Defenses Energy Nullifier - Mark III x3, BM50 Convoy Shuttle x3, Dark Ring Thruster x4, Auto-Evasion Node, Thrust Stabilizer Attack 3070 Defence 2200~ Hull 4800 Shields 500 2982 Research 3655 Artifact 1255 Mining ---------------------- I have plans to research Level 10s then Hyperflux sensors before going into the 300,000 RP hardware ( Temporal Nacelle , Null Rays , Fermionic Armor ) and then finally go into energy and get supernovas. I haven't been doing much pvp, my kills are about 1200 and 90 deaths. I have been accumulating alot silver badges buying barrier nexus's. I have used most of my energy NPC'ing and missions nearly 1500 kills but still haven't encountered the infamous Troop Carrier. Some rank 100 from my legion found 3 in 2 days and only has 400 NPC kills  How often do these things appear? i'm eager to start my mission exotic. Any suggestions, comments, yay or nay 
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Sun May 27, 2012 1:52 pm |
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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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Also another interesting thing i thought i might share : I had just recently invaded a rank 355s VL 1x Gaia and i was suprised i invaded it successfully!  I was precautious so i placed 8 planetary shields on it to protect it. I'm only rank 165 so i haven't unlocked the gaia mission and then i promptly went to sleep and then i woke up to find : 4 hours, 37 mins ago From: Nortas 223 Artifact Points were stolen from you by Nortas 4 hours, 37 mins ago From: Nortas Your ship has been disabled by Nortas! View Your Ship 4 hours, 39 mins ago From: Nortas Nortas attacked you and set off your Krionus Virus Trap! 4 hours, 39 mins ago From: Nortas Nortas attacked you and set off your Omicron Mine Trap! 4 hours, 45 mins ago From: Nortas One of your scanned planets is no longer visible. Its owner has used a device to remove it from your database 4 hours, 54 mins ago From: Nortas Bruindegal has been conquered by Nortas! 4 hours, 55 mins ago From: PheonexLt PheonexLt has launched a Crimson Cluster Missile against Bruindegal, destroying one of its structures. 4 hours, 55 mins ago From: PheonexLt PheonexLt has launched a Crimson Cluster Missile against Bruindegal, destroying one of its structures. 4 hours, 55 mins ago From: PheonexLt PheonexLt has launched a Crimson Cluster Missile against Bruindegal, destroying one of its structures. 4 hours, 55 mins ago From: PheonexLt PheonexLt has launched a Crimson Cluster Missile against Bruindegal, destroying one of its structures. 4 hours, 55 mins ago From: PheonexLt PheonexLt has launched a Crimson Cluster Missile against Bruindegal, destroying one of its structures. 4 hours, 56 mins ago From: Nortas An Orbital mass-disruption has been unleashed on Bruindegal - reducing the planet's attack by 30% for 2 hours 4 hours, 56 mins ago From: PheonexLt PheonexLt has launched a Crimson Cluster Missile against Bruindegal, destroying one of its structures. 4 hours, 56 mins ago From: PheonexLt A strong ion storm has been unleashed on Bruindegal - reducing the planet's defenses by 15% for an hour 4 hours, 56 mins ago From: PheonexLt PheonexLt has launched a Crimson Cluster Missile against Bruindegal, destroying one of its structures. 4 hours, 56 mins ago From: PheonexLt PheonexLt has launched a Crimson Cluster Missile against Bruindegal, destroying one of its structures. 4 hours, 56 mins ago From: Nortas Nortas has launched a Crimson Cluster Missile against Bruindegal, destroying one of its structures. 4 hours, 56 mins ago From: PheonexLt PheonexLt attacked Bruindegal and set off its Grav-Whip Trap! 4 hours, 56 mins ago From: PheonexLt PheonexLt attacked Bruindegal and set off its Drannik Swarm Trap! 4 hours, 56 mins ago From: PheonexLt PheonexLt attacked Bruindegal and set off its Alarm Sentry Trap! 4 hours, 56 mins ago Bruindegal is under attack! t4 hours, 56 mins ago From: PheonexLt PheonexLt has used a device to warp you away from Bruindegal. It is no longer being guarded. I just wanted to say that enemy was fought for it pretty well and thought it was interesting story to share.  Although sadly my gaia s gone  ( That guy phoenix was pretty generous to use 8 crimson cluster missiles on it, from i can tell, they're extremely useful artifacts )
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Sun May 27, 2012 1:58 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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Excellent growth. I would recommend:
+10's Fermionics Trans-Temporal Nacelles Get Nulls online by rank 200
To support that comfortably, I'd say a ball-park figure of 3k mining. Do not attempt to install Thetacrons with anything less than 5k mining, or a butt-load of trading.
TO Carriers show up every few hundred NPC's. I've seen estimates from every 400 (said by a few) to one every thousand (PheonixRev). They are very difficult to find at lower levels, but they will start showing up eventually, along with Harvesters (who show everyday for me) to LabPods (haven't seen any in a month).
Edit: come that thin pinned down! Try get a Planet Flux ASAP.
_________________ Inventor of Invisible SandTM
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Sun May 27, 2012 2:03 pm |
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D3m0n5h4d0w
Joined: Wed Nov 02, 2011 1:22 pm Posts: 140
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Researching hull, then +10s is the right way to go. You won't be able to afford trans-temporal, nulls, or ferms with your current mining. I suggest getting your AP up some more, once you hit 4k-ish you can use only ship-bots for decks and put points entirely into officers and engineers. I use antiprotons, ferms, and trans-temporal at rank 240 with 3k mining.
Oh, and, I want to say that 8 CCMs for that gaia is a *slight* waste.
_________________ Rank 750+ Taltherian Excavator #20ish on stat farmers leaderboard #10ish raids board #20ish hacks board. Hacking sucks.
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Sun May 27, 2012 2:12 pm |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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Bluecifer wrote: To support that comfortably, I'd say a ball-park figure of 3k mining. It is do-able on 2.5k mining. At 200 it's about 30k minerals for every bil. 60k minerals will then bring you 2B/day +mineral rewards.  Quote: Do not attempt to install Thetacrons with anything less than 5k mining, or a butt-load of trading. Again, do-able (though tough) on 4k. You'd want to sell stuff to buy stuff, if you get what I mean. I intend to do it myself on 4k. It's about a 3B income, 2B is upkeep. Max repairs give you 2 repairs @400M and a 600M profit. Be careful with money and do not take a planet any more often than once a week, and you should be fine. Just do +12 upgrades before thetas. Seriously.
_________________ ...Yawn... sleepy dragon.... Umm... rage!
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Sun May 27, 2012 4:53 pm |
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