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 personal log for periodic ranks.. rank 214-962+ 
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Joined: Wed Jan 18, 2012 3:00 am
Posts: 1154
If you slow rank with that artifact production its should help building your ship tough if you have any interest I can propose you a ... nice ship building but only by PM .


Sun May 13, 2012 2:27 am
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Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
No major update, added the new timed mission mod X3, for extra energy and scan.
changed races to aerlen excavator, so att and def are quite balanced now, and arti production is upto 15K/hr
Did a medium scan spree with the best tech.. cost 30Bill when all said and done for 5 new planets and one theft.
time to go slow rank as much as possible

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This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
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Fri May 18, 2012 9:03 pm
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Joined: Tue Oct 25, 2011 3:25 am
Posts: 2360
Location: New York
thank you again for letting me use your CT lab, those veloxes jumped my defense by a little over 2k, and double my shields :)

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Sun May 20, 2012 3:01 pm
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Joined: Mon Jan 16, 2012 6:02 pm
Posts: 1327
you seem to be doing well but i would have expected you to have Heavy null rays by the time you are lv 300, i have them and i am not even lv 200. Good luck in getting better mate!

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Sun May 20, 2012 4:28 pm
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Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
congratulations on reading SOME of the posts... not all researched tech is installed IMMEDIATELY... costs/upkeep is always factored into any equations of upgrades. as well as 'immediate' gains versus what goals are being done atm.

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This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
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Sun May 20, 2012 5:01 pm
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Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
why do i care about your page??

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This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
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Wed May 23, 2012 12:31 pm
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Joined: Mon Jan 16, 2012 6:02 pm
Posts: 1327
rank 194
Size Class: Goliath
Space: 1180 / 1189
Attack: 2776
Defense: 1880
Scan: 506
Cloak: 500
Cargo: 354 / 920
Upkeep: 599.9M
Konqul: Attack +20%
Miner: Mining +10%

Weapons Heavy Null Ray x6, Vortul Blast Phaser, Dominion Cannon x3, Combat Analyzer, Prototype Mech XV
Energy Intra-D Collider - Mark IV x3, Drannik Power Core x3, Isomorphic Repeater x4, Omicron Injector, Chron-Transistor
Sensors Sha'din AI Core x4, Stryll Transponder x2, Voliir Modulator x3, Stryll Hunt Sensor x2, Decryption Quad-Frame x4, AI Supercomputer
Hull Deep Core Neutronium Armor x3, Vortul Plating, Protean Armory
Shields T.O. Force Barrier x2, T.O. Harmonic GigaPulser x4, Harmonic Resonator, Q-Phase Battery Array
Cloaking CipherBot x3, Kronyn Anomaly Engine, Zolazin Jammer x2, Gamma Channeler
Defenses Energy Nullifier - Mark III x3, Dark Complex Thruster x2, Dark Ring Thruster x2, Thrust Stabilizer, Subspace Compressor

Battles 17440 (Grand Master) balanced
Player Kills 210
Deaths from Players 203
Non-Player Kills 510
Planets Found 107
Planets Occupied 48
Planets Captured 12
Missions Completed 522
Scans Performed 502
Successful Hacks 741
Successful Raids 182

energy: max 1010, 44 per hour
hull: 4640
shields: 1366

minerals: 1736 units / hour
artifact: 1127 points / hour
research: 2075 points / hour

Currently working towards upgrading dom cannons and getting last 2 protean armory and adding hull ( trying to max out!)
Any suggestions?

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Wed May 23, 2012 4:36 pm
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Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
Rank 456
energy 4100
hull 15.5K
shield 3400

decks 2606
att ~5500
def 7050

14220 Cargo
2381 Engineers
1589 Tactical Officers
522 Helmsmen
2121 Scientists


Mining 6500
Arti 16K
Res 10.3


Energy mods.
all 3 plasma hubs.

Hull
Scythe plating
stryll confinement chamber x4

Working on the taltherian chain still. good lord ill be happy when its over.

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This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
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Thu May 31, 2012 11:21 pm
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Joined: Tue Oct 25, 2011 3:25 am
Posts: 2360
Location: New York
lol im still pluggin along at rank 349 :mrgreen: throwing everything into tac officers

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Fri Jun 01, 2012 2:26 am
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Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
rank 482

Size Class: Massive Star Destroyer
Space: 2784 / 2784
Attack: 4123
Defense: 11743
Scan: 2977
Cloak: 485
Cargo: 9081.8 / 15990

energy: 4640 with relays on.
24647 / 24647 Hull <----buffed.
8110 / 8110 Shield <-----buffed.



Weapons, down sized to only 3 nulls for mission requirements.

2861 Engineers +2 Engineers
- Tactical Officers +2 Tactical Officers
782 Helmsmen +2 Helmsmen
2476 Scientists +3 Scientists



Mining: 7200/hr
AP:18.5/hr
RES:10.7/hr

working on base research so i can donate as much as possible when unable to rank before sleeping.
all planetary modules have been researched except topopolis rings.

Still planning on freezing/slowing majorly once unlocking talth. only 3 full parts left to go, 165K energy to go.

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This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
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Sun Jun 17, 2012 5:41 pm
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Joined: Tue Oct 25, 2011 3:25 am
Posts: 2360
Location: New York
zooming up there, still a konqul or no?

our defense is almost the same mine is up to 11084
like you i have weapons offline, my attack is a sad 3811 but i dont have any researchable weapons mods on.

You've got me way outclassed though in the power field, im only cranking 1302 with relays off

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all my points are going into tac officers at the moment, trying to hit 12k attack / defense at rank 400.

and nice arti / hour im jealous.

MP: 9347
AP: 11628
RP: 11975

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Sun Jun 17, 2012 8:56 pm
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Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
im AERLEN Excavator now, thats helping my arti along for an extra ~1.6-1.7K.

ill be putting weapons back on ASAP, i HATE not having any attack.

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This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
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Sun Jun 17, 2012 9:22 pm
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Joined: Tue Oct 25, 2011 3:25 am
Posts: 2360
Location: New York
ahh, im still a mylarai explorer looking for Caelon / hybrids while i slow / freeze rank my way up. I feel ya on not liking the low attack, but since i dont really attack anything at the moment, except for the stray crimson hawk an Troop Carrier that breezes on my BT tis not really all that important to me. My scan / cloak are both riding 3k and im working on hacking right now. Wanted to get on teh hacking leaderboards for a while now so thats my main focus at the moment.

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Sun Jun 17, 2012 9:44 pm
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Joined: Sat Jul 03, 2010 1:18 pm
Posts: 604
icarium81 wrote:
rank 482

Size Class: Massive Star Destroyer
Space: 2784 / 2784
Attack: 4123
Defense: 11743
Scan: 2977
Cloak: 485
Cargo: 9081.8 / 15990

energy: 4640 with relays on.
24647 / 24647 Hull <----buffed.
8110 / 8110 Shield <-----buffed.



Weapons, down sized to only 3 nulls for mission requirements.

2861 Engineers +2 Engineers
- Tactical Officers +2 Tactical Officers
782 Helmsmen +2 Helmsmen
2476 Scientists +3 Scientists



Mining: 7200/hr
AP:18.5/hr
RES:10.7/hr

working on base research so i can donate as much as possible when unable to rank before sleeping.
all planetary modules have been researched except topopolis rings.

Still planning on freezing/slowing majorly once unlocking talth. only 3 full parts left to go, 165K energy to go.



I can attest that he is getting harder to kill

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Once Fabulon, now known as Thebloodynine
Most exasperated leader at Project Anarchy. Don't talk to me till the caffeine hit is in
Have given up caffeine- probably best just not to talk to me


Thu Jun 21, 2012 1:13 pm
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Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
thanks bloodynine, I'm working on my arti production STILL lol... its quite an addiction. i can see why mento is buying everything on the forums lol. Ill never be that bad, but im working for a respectable income :)
I think ill start saving all ship upgrades each week and use them on sat or sun. with the exception of prisoners/rankpoints, which are all energy until im satisfied.

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This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
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Thu Jun 21, 2012 1:39 pm
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Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
Size Class: Colossal Star Destroyer
Space: 2991 / 2994
Attack: 9138
Defense: 10172
Scan: 1561
Cloak: 690
Cargo: 10033.4 / 18180
Upkeep: 2.7B
Taltherian: Urbanize
Excavator: Artifact +10%
all stats are buffed.

542 / 5200 Energy
27803 / 27803 Hull
7665 / 9567 Shield in

Battles 145476 (Epic Legend)
Player Kills 1292
Deaths from Players 547
Non-Player Kills 10906
Planets Found 570
Planets Occupied 131
Planets Captured 85
Missions Completed 945
Scans Performed 3074
Successful Hacks 478
Successful Raids 750


3331 Engineers
2575 Tactical Officers
1453 Helmsmen
2949 Scientists

Weapons, soon to be upgraded to heavy thetas.
Heavy Null Ray x8,
Dominion Cannon - Mark III x4
Taltherian Sentry x4
Modulated Xecti Disruptor x4
Korteth Twin-Blaster x4
Leviathan Rift-Emitter x4
Composite Ray - Type S x2
Overcharged Bane Emitter

Defenses
Trans-Temporal Nacelle - Mark III x4
Velox Thruster x3
Sha'din Forcevoider x4
Silthion T-Phase Utricle x4
Dark Phase Engine x4
BM50 Convoy Shuttle x3
Scruuge X-Deflector x4
Octafari Deflector x4
Prejoran Power-Diffuser x4
Trinity-Core Drive x2


HULL
Perfect Syncopated Plating x5
Kalvium Fortified Plating x2
Scythe Plating x2
Mylarai Plasma Lance x4
Korteth Plating x2
BioMimetic Sealer II x4
Stryll Confinement Chamber x4
Silthion Exo-Plating x4
Protean Armory x3

Cloak
Triaxial Array - Mark II x3
Bio-Signature Scrambler


planets are coming along nicely, MCs are X18, X15, X5.


Income : storage
Minerals 8608 78,500
Artifacts 20625 202,000
Research 11999 104,650

Been fighting nicely with the CN members who arent under halc... which is the majority, but a few will come out to play. B9 is always there for some good online action.


No big changes, working on getting a couple stealth screened planets for storage sheds... buying a x18 irradiated later in the week, that should keep me sorted for income/upkeep.
going to try doing NPCing ONLY on even '10' ranks.. 530, 540, 550 etc...
opened 2 more npc slots as well.

So i guess its time to slow down the ranking a lot more then i have been, keep growing stronger and harder to kill.
Just been increasing TO's, ill continue that until i surpass engineers by a good chunk, maybe stop at 5K and go back to energy.

If anyone sees me and hits me, let me know what you think of my ship.

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This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
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Thu Jul 05, 2012 12:44 pm
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Joined: Tue Oct 25, 2011 3:25 am
Posts: 2360
Location: New York
Well your not outside of my BT range yet, so if i see ya ill give ya a go for sure.

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Thu Jul 05, 2012 2:14 pm
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Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
weirdly forgot to post my rank on the last one..

rank 556
3128 Decks
22300 Cargo
3331 Engineers
3358 Tactical Officers
1799 Helmsmen
3400 Scientists


mining 10.8K/hr
arti 22K/hr
research 12.5K/hr

contract available and good for ~3bill when at full capacity

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This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
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Sat Jul 21, 2012 7:06 pm
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Joined: Mon Apr 09, 2012 5:13 pm
Posts: 2711
Location: Somewhere trying to find a way to increase the use of Time Manipulators.
Love the Crew Size (You don't need Heavy Theta's). Artifact/Hr is crazy as always. Would suggest to get Exergonic Inverter Mark III, other than that the ship looks good.

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Sat Jul 21, 2012 8:05 pm
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Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
using the contract atm to get credits.
dont really NEED the def boost.. so meh..
arti is always increasing.. its the only way to play and grow harder and stronger

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This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
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Sat Jul 21, 2012 8:07 pm
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