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 So what do you want Dan ? (Replied to by Webguydan) 
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Joined: Thu Sep 15, 2011 11:49 pm
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playret0195x wrote:
webguydan wrote:
Generally, we are looking for ideas that involve more legion coop tasks. Medals are currently solo, and although we have plans to eventually roll out "Legion Medals" at some point, we'll need more than just base battles and upgrades to be exciting.

For instance, one of the things we hear often is that battle is simply too repetitive. Some disparate ideas have come up relating to ways to allow a legion to make strategic decisions about an encounter instead of relying solely on damage done. We'd like to work on something like that. GL doesn't really have a concept of traditional RPG roles (healer, tank, dps, support, etc), however, but perhaps having distinct choices during encounters would make them much more interesting.

Of course, this would be in addition (rather than replacing) to the system already in place.

Obviously, we need to consider how this will fit in without a complete re-design of combat, and it can't be too complex :)


Medals:
I got your back!: Disable an enemy ship (Who's in your rank range) who's been alerted by a legion member via disable
High Roller: Donate 1B Credits to a base
Wingman: Get locks on 10 different NPCs shared by 1 legion member
All-Seeing: Find and share the location of 25 Boss NPCs
Look What I found!: Share a enemy occupied Rift Planet
I Weakened It For You: Eliminate 500 Population from an enemy occupied planet that eventually becomes conquered by a legion member

NPC Ideas
Add much more tougher NPC Bosses
(If you add player roles) Add NPCs that require players with different roles to disable it

Game Ideas
Roles: Different Roles based on the stats of a ship, based on Rarek's Idea
Hacker: More Hacks than any other stat on ship
Raider: More Raids than most stats on ship
NPCer: More NPC Kills than any other stat on ship
Avenger: High ratio of revenge kills (If added to game)
Destroyer: More PvP Disables than any other stat on ship
Explorer: High ratio of Planets found
Conquerer: Moderate ratio of planets conquered
Warlord: Very High ratio of battles

Revenge Kills: A 24-hour time frame where if you disable a player who's disabled you, then you also earn a revenge kill


Love some of the badge ideas indeed, High roller.

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Sat May 19, 2012 8:47 am
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How a clock could fit in:
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Just give the option in settings to set it to 1 time. Either:
() Game time (predetermined, same for everyone)
() Custom time [dropdown menu to choose a timezone]

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Sat May 19, 2012 9:24 am
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I would like to see a race added to the game ...


Mercenary units ... with special abilities .......... for the sole purpose of taking out the big bully .. when needed ..


Just wanted to share.. my thoughts on this one .............

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Sat May 19, 2012 9:49 am
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*Dan posts on suggestions forum*
*20 ideas spring out of nowwhere*

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Sat May 19, 2012 9:59 am
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Bluecifer wrote:
*Dan posts on suggestions forum*
*20 ideas spring out of nowwhere*


Just goes to show there is plenty of good ideas out there, people just feel they are unheeded since there is very rarely a mod reply.

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Sat May 19, 2012 11:22 am
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webguydan wrote:
Generally, we are looking for ideas that involve more legion coop tasks. Medals are currently solo, and although we have plans to eventually roll out "Legion Medals" at some point, we'll need more than just base battles and upgrades to be exciting.

For instance, one of the things we hear often is that battle is simply too repetitive. Some disparate ideas have come up relating to ways to allow a legion to make strategic decisions about an encounter instead of relying solely on damage done. We'd like to work on something like that. GL doesn't really have a concept of traditional RPG roles (healer, tank, dps, support, etc), however, but perhaps having distinct choices during encounters would make them much more interesting.

Of course, this would be in addition (rather than replacing) to the system already in place.

Obviously, we need to consider how this will fit in without a complete re-design of combat, and it can't be too complex :)


U want more legion coop stuff, well i posted an idea a while back suggesting legion leaders set mission's or tasks for their legioners.
viewtopic.php?f=6&t=24048

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Sat May 19, 2012 1:13 pm
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How about in the battle tab next to enemy bases put a npc/pvp legion battle tab. You could set requirements such as size and strength.

Now the way it'd work is like the regular battle tab it'd bring multiple enemies in at once that the whole legion could see and to defeat the enemy forces all ships must be destroyed or have a time limit in there like base battles. Could have medals for completing a total wipe out of enemy forces (like defeating a base). Npc legions fights would have some big strong ships mixed with fighters and such.

Also next to research it looks like you can add another tab. How about abilities tab; One could utilize scan to do better critical hits; Cloak to do sneak attacks or set traps; Ships with high attack stronger weapons, Defensive ships draw enemy fire (defender would have to mark someone they're protecting). Ship abilities that could strengthen legion shields and hull and or heal shield and hull;

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Sat May 19, 2012 5:21 pm
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Bluecifer wrote:
*Dan posts on suggestions forum*
*20 ideas spring out of nowwhere*


And as usual, 19 of them are either pointless or sucky....

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Sat May 19, 2012 6:12 pm
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Darth Flagitious wrote:
And as usual, 19 of them are either pointless or sucky....


And the one he listens to is the one I care about least...sorry game clock<action counter.

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Sat May 19, 2012 7:14 pm
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Littlefluffy wrote:
Darth Flagitious wrote:
And as usual, 19 of them are either pointless or sucky....


And the one he listens to is the one I care about least...sorry game clock<action counter.


Agreed... The action counter would be a greater benefit than the clock, but I really don't see why both can't be easily done.

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Sat May 19, 2012 7:27 pm
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Littlefluffy wrote:
Darth Flagitious wrote:
And as usual, 19 of them are either pointless or sucky....


And the one he listens to is the one I care about least...sorry game clock<action counter.


Your Summer 2012 update - The Game Clock Invasion!!!
(it's just a game clock)
Be ready for the next exciting content update in 2013 - "Return of Another Damn Research Structure!"

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Sat May 19, 2012 9:27 pm
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Toastar wrote:
Littlefluffy wrote:
Darth Flagitious wrote:
And as usual, 19 of them are either pointless or sucky....


And the one he listens to is the one I care about least...sorry game clock<action counter.


Your Summer 2012 update - The Game Clock Invasion!!!
(it's just a game clock)
Be ready for the next exciting content update in 2013 - "Return of Another Damn Research Structure!"


Don't forget the newest GP item coming.

The Quantum Screw
Ship size: 25 +1 screw you
When your ship is attacked the opponent's ship mods all take damage, once broken they can't be repair. Works for hacks as well.

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Sat May 19, 2012 11:49 pm
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Littlefluffy wrote:
Don't forget the newest GP item coming.

The Quantum Screw
Ship size: 25 +1 screw you
When your ship is attacked the opponent's ship mods all take damage, once broken they can't be repair. Works for hacks as well.


Cuz yeah, a thread with this level of intelligence will TOTALLY get Dans attention.

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Sun May 20, 2012 4:35 am
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webguydan wrote:
Generally, we are looking for ideas that involve more legion coop tasks. Medals are currently solo, and although we have plans to eventually roll out "Legion Medals" at some point, we'll need more than just base battles and upgrades to be exciting.

For instance, one of the things we hear often is that battle is simply too repetitive. Some disparate ideas have come up relating to ways to allow a legion to make strategic decisions about an encounter instead of relying solely on damage done. We'd like to work on something like that. GL doesn't really have a concept of traditional RPG roles (healer, tank, dps, support, etc), however, but perhaps having distinct choices during encounters would make them much more interesting.

Of course, this would be in addition (rather than replacing) to the system already in place.

Obviously, we need to consider how this will fit in without a complete re-design of combat, and it can't be too complex :)


Dear Dan; Fleet warfare: viewtopic.php?f=6&t=25036

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Last edited by hpat on Mon May 21, 2012 3:53 am, edited 1 time in total.



Sun May 20, 2012 5:16 am
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Well i have already Suggested a "Legion War" topic for discussion along time ago.

Many liked the idea, but sadly i'm not even sure if it was Considered. Given how the bases are set up, it could give ground to the idea of Searching for/LOCKING a particular Legion, (Maybe any legion in the game can auto lock the top 5 or top ten legions, like you can with the top ten players with the most kills) where only the locked legions ships appear in the battletab, instead of the random disables. Ofcourse, this is a time limited event prolly about the same time as a base lock. Then you can add in "War Badges" and/or "War Dropped" Gear/arts, prizes to the ships with the most kills/disables, prizes to the ships that defended off the most attacks without being taken out, highest hacks, highest raids, and a Legion Winner Bonus modifier for any other bonus legion prestige points for different things they (or you) can come up with.

(Just an outline)

I'd Say to prevent Grieving on Legions, a war pact would have to be signed by both leaders to initiate the war, and a countdown would ensue after the agreement was made say, 24 hrs after both leaders agree to it, to give the legions both time to prepare for Legion war operations. once the war is over, Winners get Braggin rights, badges, medals war drop gear (whatever) and the losers go home with some "thanks for playing" parting gifts (Planet arts or other such meager conciliatory prizes for participating maybe an energy cube/trimatrix)

When a legion is at war, they are effectively out of phase on the battletab and only the legion your at war with can see your ship(s)

this is just a brainstorm of ideas, so please feel free to add to the discussion. Maybe it'll spark some interest from the powers that be to bring something out of it.

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Sun May 20, 2012 2:06 pm
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William Murphy wrote:
Well i have already Suggested a "Legion War" topic for discussion along time ago.

Many liked the idea, but sadly i'm not even sure if it was Considered. Given how the bases are set up, it could give ground to the idea of Searching for/LOCKING a particular Legion, (Maybe any legion in the game can auto lock the top 5 or top ten legions, like you can with the top ten players with the most kills) where only the locked legions ships appear in the battletab, instead of the random disables. Ofcourse, this is a time limited event prolly about the same time as a base lock. Then you can add in "War Badges" and/or "War Dropped" Gear/arts, prizes to the ships with the most kills/disables, prizes to the ships that defended off the most attacks without being taken out, highest hacks, highest raids, and a Legion Winner Bonus modifier for any other bonus legion prestige points for different things they (or you) can come up with.

(Just an outline)

I'd Say to prevent Grieving on Legions, a war pact would have to be signed by both leaders to initiate the war, and a countdown would ensue after the agreement was made say, 24 hrs after both leaders agree to it, to give the legions both time to prepare for Legion war operations. once the war is over, Winners get Braggin rights, badges, medals war drop gear (whatever) and the losers go home with some "thanks for playing" parting gifts (Planet arts or other such meager conciliatory prizes for participating maybe an energy cube/trimatrix)

When a legion is at war, they are effectively out of phase on the battletab and only the legion your at war with can see your ship(s)

this is just a brainstorm of ideas, so please feel free to add to the discussion. Maybe it'll spark some interest from the powers that be to bring something out of it.


No offence ment, but did you even read the post? It isn't quite like this - Bit different to 'legion wars'.

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Mon May 21, 2012 3:57 am
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Well I guess I'll join the bandwagon
viewtopic.php?f=6&t=25067

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Mon May 21, 2012 4:24 am
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There is another game out there i have not played in a very long while because it had nothing else that could really keep my attention but its called battlestation it has a system that has defenders and these defender will matched with people of like strength. it is pretty broad so you could work that in.


In simplest terms take exotica most players don't even know what happens there but the base could have defenders the base takes a percentage of damage or no damage at all if they cant get past the guards. This system should not be so complex to implement as it already exists on the planet system.


This would add some more group activities and more participation, it will also add more strategy as defenders can take out the heavy hitters. This will avoid the issues of people using halcs and other lame tactics.

The only issue is that strong legions will again have an advantage but more active legions can use strategy to stop or slow large legions down.. Battles like this dont affect players stats at all. another possible issue bases maybe considered too hard to take down.

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Mon May 21, 2012 6:10 am
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how about :

mini-bosses that can only reward 2 players ?

a "hunter" profession that increases the chances of elites appearing, and/or increases the number of awards given ? or they could CHOOSE their reward from the possible ones given?

base duels ? opposing legions' bases are pitted head to head in direct base warfare ?

more upgrades to the repair ability that adds a buff based on the repairer's race ? this would work like the new ability to buff the hull of the repaired ship that is gained thru a medal

base blockades ?

daily missions for legion members to perform that buff base shipments ?

the ability for 2 or more ships to combine their scan for increased planet scan capability ? scanned planets would go to all the participating ships' scan list, and all participants would have to be online simultaneously

base armory/storage

goals a leader can assign to legion members, with small reward packets leaders can give for completion of the assignment.....or tickets that the legion members can accumulate to cash in for special buffs

give biologists the engineered virus ability

advanced base abilities for the other races not currently represented

when upgrading/installing structures on a planet , a button to buy the minerals needed without going to the trade tab

collect/sell all for the mineral points, also add a dark rootnode button on the mineral sub-tab

when using artifacts that you may use multiples of, for instance ship-bots, the ability to select the NUMBER of them to be used, instead of clicking one at a time.... if i have 50 of them , it would be cool to just type "50" into quantity and then just hit "use" to use 50 of them instead of clicking it 50 times....

just a few of the ideas/suggestions that hae been rolling around in my head lately....

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Mon May 21, 2012 6:53 am
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If we have a galactic time clock, mouseover/click could list all timers.

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Can we please have this but with all timers.

e.g. neural interface and RSL should always be at the top, others should be organised by first to run out.

We should try to keep Galactic time neutral, but i.m. guessing time will be as Dan's location, for convenience.

A 20 hour Galactic Day would be nice.

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Mon May 21, 2012 8:55 am
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