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LukeD
Joined: Tue Jan 25, 2011 8:04 pm Posts: 280
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Slightly similar to legion bases, the ancient derelict can be built up in order to give a legion various bonuses.
*Background to this is that some ancient race, now extinct after millennia or even aeons, had previously built stations around the galaxy in order to maintain control over their space, defending themselves from hostile species or just as supply posts. However after the millennia since their creators had died the stations have been discovered, and are now heavily damaged.
*The combined efforts of a legion can attempt to repair these, by donating thing such as energy, EM, CTP, certain minerals, and maybe political favour and badges. As the derelict is repaired further, more of its bonuses and abilities become available to the legion, as will its abilities to defend itself.
*A legion that controls a derelict gains benefits based upon its level (and possibly type?). For a level 1 (essentially bare minimum repaired, has basic life support and other functions) the legion would gain a additional % boost to their planets, so maybe an extra 2% to legion bonus. However a derelict at level 4 (majority repaired and operational) would gain a additional 8% boost to planets legion bonus.
*A new research tree could be made to help legions improve these derelicts, in order to further repair efforts, and to improve the condition of the stations different factors.
*The derelict would come with its own in-built hull, shields, turrets and defences, however at a low repair level they will not be useful, however as more efforts are made to repair the station they'll improve. We could also build our own researched items to further improve its defensive capabilities. The derelict could also have a version of the CT lab in order for legion members to attempt to research the Ancient race's controls over the stations systems.
*A legion could control up to two of these derelicts, and could defend them (one at a time) like on planets. Other legions can engage them in combat, in order to either damage them (effectively undoing some efforts of the controlling legion), or could attempt to invade them to take control of them. If a derelict is chosen to be damaged, its hull will only go down to a pre-determined point (weaker hull fragments have been destroyed, leaving only the strongest points), at this point the attacking legion will be able to raid it, with prizes based off the current base raid crates, but in different combos. New modules could be added as a reward instead of using the continuum parser for higher derelicts. For the defending legion, those who are not guarding the derelict can have members of the attacking legion(s, through pacts) appear more commonly in their battle tab, providing a more offensive way of defending it. If a derelict is taken over by the attacking legion, all repairs/upgrades that had been made will stay on it, nothing is lost/undone.
*Like legion bases, different races/professions will have an effect on the derelict, either through new abilities, or by helping with providing the materials needed for repairs. Also like legion bases, the derelict can have different avatars, unlocked when it reaches different stages of being repaired, eventually arriving at a point when it has options for how the fully repaired station looks.
*Different types of derelicts could be found, however each legion could only control one of each type. -Frontier Station = Believed to be found at the edges of the Ancient races spacial borders, these stations provided early warnings of any form of hostile attack.For 150 energy you can receive a 6 hour, +10% boost to scan. -Marker Station = Thought to be established at proposed planets of interest, these grant a 10% boost to one resource on a legion base, added in after availability bonus but before other bonuses, lasting for 20 hours. -Orbital System Battery = Defensive space turrets often used to destroy large meteors, or large capital class hostile cruisers. costs 50 energy to gain a 15% attack boost for 3 hours, cannot be removed by artefacts. -Fleet Repair Dock = Containing different servos and schematics of a variety of ship designs from numerous races, this station is helps with repairing ships. Costs 200 energy to activate ability, which allows you to either reduce your ship repair timer by 50%, or you can reduce ship repair cost by 25%, lasts 4 hours, option must be chosen when activating ability.
*When a derelict reaches a certain level, all members of the owning legion can see a mission that gives some new form of Ancient alien technology, which can be some form of ship module or a planet item. (Names and further ideas needed)
Any comments or feedback, or further ideas?
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Sat May 19, 2012 9:30 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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With the last part with the mission, what if someone joins a legion, whose station is already high level, does the mission become automatically unlocked (maybe have it as a mission prerequisite)?
_________________ Inventor of Invisible SandTM
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Sat May 19, 2012 10:19 pm |
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f3ar3dlegend
Joined: Wed Feb 01, 2012 10:18 pm Posts: 549
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LukeD wrote: Slightly similar to legion bases, the ancient derelict can be built up in order to give a legion various bonuses.
-Marker Station = Thought to be established at proposed planets of interest, these grant a 10% boost to one resource on a legion base, added in after availability bonus but before other bonuses, lasting for 20 hours.
Any comments or feedback, or further ideas? The order of the bonuses does not matter. The bonuses are applied as multipliers (hence, multiplied to the production). For any bonus percent, you add 100% then divide by 100 to get the multiplier. For example, the 10% "boost" is actually 110% of any given point in the production. 110% is 1.1x the original production. Whether you activate trade-route (or any other resource-boosting ability) or this bonus first, they still multiply to the production from the modules as well as the defender, loyalty, and level bonus. The order does not matter, it is all factored into one final product. Since it is being multiplied, when it comes in won't affect the final production. On another note, I like the idea, but it seems very complex and probably difficult to code. In addition, it is like letting a legion have multiple bases. Although this is feasible to do, only the highest, strongest legions would be willing to "occupy" a derelict: why waste your EM, CTP, Energy, minerals, and anything else on a "derelict" that doesn't have a great bonus when you could donate them to your base, which would be more worthwhile of your resources. Also, rather than introducing a new research chain, it would be better if it were integrated into the existing legion-base research chain.
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Sat May 19, 2012 10:45 pm |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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I Really like this idea but would like to make a few suggestions:
If you can attack them how would they be scanned etc and would they be on base timers etc
Personally i'd prefer it if they were like the Nightfighters from the medal awards and the stats they have were added onto the current base, this would sort the problems of bases becoming easier as peoples attack get higher.
Also dont think they should be able to be stolen imagine putting in tons of work for months and having somebody steal it though i think that legions disabling these when attacking a base should get an addintional reward like the current base crate system.
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Mon May 21, 2012 12:37 am |
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