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neogoterra wrote:
why should you have the right to use artifacts that harm others even in a indirect manner?

Why should pvpers have the right to attack however they want in whatever manner they choose?

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Golgotha wrote:
its the attitude of being willing to take on the shark with the right harpoon that sets you above most


Fri May 25, 2012 11:58 pm
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Imagine the amount of posts that would come in from non PvP'ers asking how to start defending themselves, do we really want to respond to all those posts, do we?

In all seriousness though, PvP is a frustrating trial, to get a disable you have to sift through a lot of targets, yes it makes life difficult, and if there was a way to get around maybe one halc a day, that would be awesome. But until we get something along the lines of what Uy23e suggested we're going to have to pull off what I did today, found someone with no hull mods on and kill him before the trap triggers. Stop flaming up this thread, Flagitous got trolled enough the other day, Neo you're not going to win on this one, these guys can post FOREVER, they've got like 11k posts between them.

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Sat May 26, 2012 12:03 am
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Cuz the core of the game is PVP? Besides you are ignoring what im saying or your just trolling me. Regardless the idea i just put forward benefits both the pvpers and the non-pvpers. The halc lasts for 2 hours the game browser resets every hour so by the time the halc wears off they will of vanished from the BT of the one who set off the halc, as someone else said unless they are doing something they shouldn't namely hacking/exploiting.
This doesn't make it easier at all for a pvper to disable someone hiding behind a halc at all in fact it might even make it slightly harder to do seeing as the one using the halc gets 2 hours for the shield to recharge, also the one who set it off more then likely has spent the 2 hours hunting other players so they have ran out of energy already.


(ps im a home bound person with poor health im on the computer at the very least 12 hours a day.....i have all the time in the world)

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Sat May 26, 2012 12:06 am
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We are not ignoring you and we are not trolling you.
And as a certain someone said...
Xzien wrote:
The game isn't designed to give preference to anyone. if you pvp then you have your artis, mods and traps. If you go against bases you have your artis and mods for that. If you focus on planets, you have your artis and mods for that. if you do missions you have your stuff for that.
Those that don't pvp have every right to put up both a kvt and halcyon as does everyone else. They don't want to pvp, so there is their defense. If you don't like it, right down the igns of people who use both traps and avoid them. Problem solved.



One more thing:
neogoterra wrote:
I will say it one last time

Thought you weren't gonna continue this, or were you bluffing?

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Golgotha wrote:
its the attitude of being willing to take on the shark with the right harpoon that sets you above most


Sat May 26, 2012 12:18 am
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What the hell does post count have to do with right and wrong?!?

Let's review the History of Halcyon, shall we?

  1. Complaints were made because people would leave multiple tabs open so they could wait out a KVT and/or Halcyon effect and still get a disable.
  2. Dan added the forced refresh.
  3. Complaints were made because PvPers couldn't kill anyone because the Halcyon effect too often overlapped the forced refresh and they lost the target they were working on.
  4. Dan added the Null Fuse.
  5. PvPers complained because it was so expensive to get a disable (usually 2 Null Fuses) AND Non-PvPers complained because they had no defense from getting disabled.
  6. Halcyon was changed to protect the defender the way it was supposed to in the first place.
  7. People are now complaining because they can't kill people with Halcyons on.

Giving people a way of nullifying Halcyons would be at least one step backwards. PvPers now have the ability to get kills at the cost of 1 null fuse and Non-PvPers have a sense of security knowing they won't get killed nearly as often. The only thing that could possibly make the current situation better for everybody would be having halcyons auto-trip on the second shot. I've said that since the first day of the "new" halcyon effect. That gives people the chance to bump on the first shot without setting off someone's Htrap which leaves them protected against the next person to hit them.

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Sat May 26, 2012 1:25 am
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I changed my mind seeing as the people I'm talking to are ether ignoring what I've said despite saying they aren't that or they are just to thick headed to realize what I'm saying. I was also talking about having to repeat myself over and over, the idea of making the Halc have priority so even if its set after other traps is beneficial to both the pvper and the non-pvper.

The reason why seeing as you cant see it because only a idiot would argue with the logic behind it is as follows, with the way things are now they have the old halc set off so they reset it making there KTV go off first in the next attacker making the attacker use a null wasting it when they run into the halc, now then the 2 hour timer on the halc wears off unless they log on right away then they are more or less a sitting duck for anyone to attack without any traps to protect them.

With the idea I've put forward , the halc is reset and this now takes priority so the first person that attacks them sets off the halc, they don't have to use up a precious null only to waste more energy to get stopped by the halc after, now with the halc getting set off say when the shields on the passive players ship goes down it stops any more attacks before any real damage to the hull happens giveing the player who was attacked a 2 hour grace period for there shields to recover, and seeing as they still have the other traps set I.E. the KTV, omnis, etc. etc. they aren't defenseless in the time after the two hours protection phase of the halc trap. Meaning if they cant log on before the timer runs out they still have something to protect them, instead of nothing seeing as all the other traps was already set off.

Granted a KTV is no where as effective as a halc in protecting the user, but then that's your problem for not checking in on your ship. Now then if you notice this idea i put forward doesn't in a single way make the halc weaker or keep it from protecting its user in fact it could be said it protects them better seeing as it preserves the other traps, while at the same time it doesn't make the pvper rage at wasting a null.

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Sat May 26, 2012 1:41 am
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The guy above me is not, I repeat, IS NOT, full of himself.

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Golgotha wrote:
its the attitude of being willing to take on the shark with the right harpoon that sets you above most


Sat May 26, 2012 1:44 am
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Well seeing as you couldn't understand that i was saying something else all together i try'ed to say it as simple as possible. :roll:
Now then you will have to understand if i sit back and let myself be amused by your stupid smart mouth reply's. :ugeek:

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Sat May 26, 2012 1:52 am
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players have a right, IMO, to use KVT in front of halc if they consider annoying any that dare approch them is more important than the added security of KVT behind halc.

That's why I support rearranging/cancel traps so that player won't end up in the less protected position due to circumstance as opposed to choice, but I won't exactly support making halc always go in front of halc.

that answer ur point, neo?

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Sat May 26, 2012 2:07 am
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neogoterra wrote:
Well seeing as you couldn't understand that i was saying something else all together i try'ed to say it as simple as possible. :roll:
Now then you will have to understand if i sit back and let myself be amused by your stupid smart mouth reply's. :ugeek:

I understood what you were saying, as did everyone else. The thing is, we don't agree with you.
We didn't ignore you. We didn't troll you. We didn't agree with you.
Saying we're idiots for not agreeing with you, your logic is better, and you're bedridden isn't going to get people to agree with you. In fact it will do the opposite.
Food for thought when trying to get your way.

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Golgotha wrote:
its the attitude of being willing to take on the shark with the right harpoon that sets you above most


Sat May 26, 2012 2:15 am
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@Darth, brought up post count to discourage him from attempting a posting marathon until you and Xzien gave up

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Sat May 26, 2012 2:33 am
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Wasn't trying to get people to do anything then realize I've got all the time in the world and i never said bedridden i said house bound not quite the same thing.
Also what would make this a bad idea then? This would benefit all party's involved if you want to intentionally set your traps in a manner as to be annoying then why should you be able to do that and i cant have a ability to counteract that and bypass your defenses? AS you pointed out that isn't fair is it? On the other shoe how is it fair for you to make a KTV trigger before a halc forcing someone to use a null for nothing when they could of used it on some other fight that isn't a fruitless waste of time?
To sum it up is no its not fair, as a matter of fact its rather bloody one sided and that's something you've been rather adamant about the idea of being able to go around the halc, we have a rather word for this, Hypocritical speaking about being fair to you when your not going to be fair to others.

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Sat May 26, 2012 2:36 am
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neogoterra wrote:
Wasn't trying to get people to do anything then realize I've got all the time in the world and i never said bedridden i said house bound not quite the same thing.
Also what would make this a bad idea then? This would benefit all party's involved if you want to intentionally set your traps in a manner as to be annoying then why should you be able to do that and i cant have a ability to counteract that and bypass your defenses? AS you pointed out that isn't fair is it? On the other shoe how is it fair for you to make a KTV trigger before a halc forcing someone to use a null for nothing when they could of used it on some other fight that isn't a fruitless waste of time?
To sum it up is no its not fair, as a matter of fact its rather bloody one sided and that's something you've been rather adamant about the idea of being able to go around the halc, we have a rather word for this, Hypocritical speaking about being fair to you when your not going to be fair to others.


and hence the VICT suggestion under the condition of reorder/remove trap option given so it can be made sure that they had the malicious intend

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Sat May 26, 2012 2:40 am
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Not our fault our KVT sometimes goes first.
Why should YOU have the ability to bypass MY defenses when YOU have 9 more targets on your bt? Suck it up. As I said, write down the IGNs of those with halcs on and avoid them in the future.

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Golgotha wrote:
its the attitude of being willing to take on the shark with the right harpoon that sets you above most


Sat May 26, 2012 2:41 am
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Honestly I don't really care at this point neo and go ahead and call me a hypocrite, I know full well how terrible the halc is for PvP I hit enough of them, but I've seen enough of these posts to know, throw up my +1 then wait for Darth to come in with his, no this will never happen you idiots speech, try and convince him we want to make it a fair compromise, more people jump in on both sides, cause a flame war everyone tries to convince each other that the other side is wrong, someone actually makes a useful suggestion, then we forget all about it and keep on with our little flame war. I'm sick of this topic that I've been fighting for for over 6 months now to see nothing happen to satisfy the PvP'ers, until we can stop the arguing between non-PvP and PvP'ers (hint, it won't) and actually agree on something that works for both of us, then nothing will get done

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Sat May 26, 2012 2:46 am
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Just some food for thought for those that want to eliminate halcyons and whatnot...

Halcyon Trap wrote:
[ Trap - 1 Week ] When applied, an attacking ship
has a chance to cause you to be pacified for 2 hours,
being unable to attack or be attacked by others.
This trap will be removed if you perform any offensive actions against other players.


There is no guarantee that you will set off the trap.

@Billik... Say what you want, but I will argue and debate with anyone that wants to "fix" something that isn't broken just to suit their own desires.

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Sat May 26, 2012 2:51 am
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Darth Flagitious wrote:
Just some food for thought for those that want to eliminate halcyons and whatnot...

Halcyon Trap wrote:
[ Trap - 1 Week ] When applied, an attacking ship
has a chance to cause you to be pacified for 2 hours,
being unable to attack or be attacked by others.
This trap will be removed if you perform any offensive actions against other players.


There is no guarantee that you will set off the trap.

@Billik... Say what you want, but I will argue and debate with anyone that wants to "fix" something that isn't broken just to suit their own desires.


Just using you as an example, I know you're not the only one, just the one who usually responds first

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Sat May 26, 2012 2:56 am
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And my idea makes it so the KTV wouldn't go first regardless of how it was set i don't get to bypass your defenses in fact you get left a second line of defense after the halc. If you don't want to have a strong defense then why would you even bother setting the halc in that case? As darth pointed out the VICT idea isnt very fair at all seeing as there last halc might of been triggered making it so they are handicapped becuase of someone else's actions.

@Xzien @Darthflagitious despite what you like to think im on your side the halcs effect is perfect as is right now, the simple matter of fact is players abuse the nature of them.
For along time recent updates and add on's have made PvP hard if not impossible at times as well as frustrating. Can you point out one single reason why changing coding on the halc's so they are set to trigger first before other traps is a bad or unfair idea?

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Sat May 26, 2012 2:58 am
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neogoterra wrote:
And my idea makes it so the KTV wouldn't go first regardless of how it was set i don't get to bypass your defenses in fact you get left a second line of defense after the halc. If you don't want to have a strong defense then why would you even bother setting the halc in that case? As darth pointed out the VICT idea isnt very fair at all seeing as there last halc might of been triggered making it so they are handicapped becuase of someone else's actions.

@Xzien @Darthflagitious despite what you like to think im on your side the halcs effect is perfect as is right now, the simple matter of fact is players abuse the nature of them.
For along time recent updates and add on's have made PvP hard if not impossible at times as well as frustrating. Can you point out one single reason why changing coding on the halc's so they are set to trigger first before other traps is a bad or unfair idea?


hence the rider bill
allow reorder/cancelation of existing traps so that those who want a strong defence can always make their KVT 2nd.
don't read suggestions in parts.

and again, players have a right to annoy at an increased risk to their own health

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Sat May 26, 2012 3:50 am
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