Generally, we are looking for ideas that involve more legion coop tasks.
Medals are currently solo, and although we have plans to eventually roll out "Legion Medals" at some point, we'll need more than just base battles and upgrades to be exciting.
For instance, one of the things we hear often is that battle is simply too repetitive. Some disparate ideas have come up relating to ways to allow a legion to make strategic decisions about an encounter instead of relying solely on damage done. We'd like to work on something like that. GL doesn't really have a concept of traditional RPG roles (healer, tank, dps, support, etc), however, but perhaps having distinct choices during encounters would make them much more interesting.
Of course, this would be in addition (rather than replacing) to the system already in place.
Obviously, we need to consider how this will fit in without a complete re-design of combat, and it can't be too complex
