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 another tier for planetary construction 
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Joined: Mon Apr 18, 2011 9:37 am
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I know this idea will never be implemented, but I'm throwing it out there anyway. How about another tier of planetary construction be added? Unlike other tiers, this one would upgrade star lifting structures, rather than replace them. It'd have to be quite expensive, though, to prevent players from advancing their planet tech too quickly.

Improved Star Lifting
5.4 million research points/level
Star Lifter Upgrade, Hypernode Brain Upgrade, Hyerforge Fabricator Upgrade

An upgrade would increase production of a +12 structure to +14 without increasing it's size. It would cost 2.4 billion credits, 40 aidonium, 50 energy.


Thu May 31, 2012 5:34 am
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doesnt cost enough research by far

and the upgrade cost isnt that high either

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Thu May 31, 2012 5:44 am
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failname wrote:
doesnt cost enough research by far

and the upgrade cost isnt that high either


What do you suggest? I was wondering whether or not my suggestion was expensive enough to be reasonable.


Thu May 31, 2012 5:45 am
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Now that I think about it, 5.4 million/level isn't enough. I'm currently 8 million points through level 1 of hyper logistics and it really didn't take too long for me to get that far into it.


Thu May 31, 2012 5:50 am
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IF a next tier would not increase size you are supposed to put effort into it , and not 1 weeks research

but there do have to be next tiers for all groups , except maybe scan and cloak for the balance

and have to be rank locked to, so a rank 50 ship cant have a size 100, attack 700 weapon for instance

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Thu May 31, 2012 5:54 am
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I like it something like 20m each and double the price you have listed. I would love to add more. :D And this may make KU worth more again in the market. :D

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Thu May 31, 2012 2:20 pm
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Or +15's...

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Thu May 31, 2012 2:29 pm
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Bluecifer wrote:
Or +15's...


I personally feel that all techs should be doubled asap and that we should get like 4 new minerals as well to keep the game going but I don't see that ever happening either.

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Thu May 31, 2012 2:32 pm
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mojo311 wrote:
Bluecifer wrote:
Or +15's...


I personally feel that all techs should be doubled asap and that we should get like 4 new minerals as well to keep the game going but I don't see that ever happening either.


dan MUST make twice as much tech except for scan and cloak, and all other techs must be able to start at a rank

if he want people to keep playing, right now it doesnt take long to finish all tech and what else is there to do?, trade?,rank?
not very interesting when youve done everything

"why all tech except scan and cloak?"
because that would take the balance out of the game, with a second group of tech your scan wil probably be around 15000
and some people wil have enough cloak to NEVER be found on the bt

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Thu May 31, 2012 2:39 pm
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failname wrote:
mojo311 wrote:
Bluecifer wrote:
Or +15's...


I personally feel that all techs should be doubled asap and that we should get like 4 new minerals as well to keep the game going but I don't see that ever happening either.


dan MUST make twice as much tech except for scan and cloak, and all other techs must be able to start at a rank

if he want people to keep playing, right now it doesnt take long to finish all tech and what else is there to do?, trade?,rank?
not very interesting when youve done everything

"why all tech except scan and cloak?"
because that would take the balance out of the game, with a second group of tech your scan wil probably be around 15000
and some people wil have enough cloak to NEVER be found on the bt


I don't agree with this I think that their should aslo be scan and cloak in there. More scan you have more you can find others and worlds and the more cloak you have the harder it would. Even have new cloak buildings to put on your worlds to make them harder yet to find. Its part of growing in the game.

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Thu May 31, 2012 2:44 pm
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Quote:
I personally feel that all techs should be doubled asap and that we should get like 4 new minerals as well to keep the game going but I don't see that ever happening either.
Quote:

dan MUST make twice as much tech except for scan and cloak, and all other techs must be able to start at a rank

if he want people to keep playing, right now it doesnt take long to finish all tech and what else is there to do?, trade?,rank?
not very interesting when youve done everything

"why all tech except scan and cloak?"
because that would take the balance out of the game, with a second group of tech your scan wil probably be around 15000
and some people wil have enough cloak to NEVER be found on the bt
Quote:

I don't agree with this I think that their should aslo be scan and cloak in there. More scan you have more you can find others and worlds and the more cloak you have the harder it would. Even have new cloak buildings to put on your worlds to make them harder yet to find. Its part of growing in the game.



it would only be DECENT if it is rank locked
low ranks should NOT be able to scan over 2000 planets

if he would just put new scan tech out there without a rank lock, he would need to redo the whole planet scan rates

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Thu May 31, 2012 2:48 pm
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That I will agree with it should be rank locked.

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Thu May 31, 2012 2:50 pm
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more scan needs adding so that absolutely no worlds are cloaked enough that they cannot be scanned.

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Thu May 31, 2012 2:58 pm
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Sparky wrote:
more scan needs adding so that absolutely no worlds are cloaked enough that they cannot be scanned.

your saying planets may not be cloaked?

dude seriously? this is a selfish idea of you to find dysons and great planets wich people put weeks of effort into

cloak would become useless , this certainly aint gonna happen

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Thu May 31, 2012 3:09 pm
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failname wrote:
Sparky wrote:
more scan needs adding so that absolutely no worlds are cloaked enough that they cannot be scanned.

your saying planets may not be cloaked?

dude seriously? this is a selfish idea of you to find dysons and great planets wich people put weeks of effort into

cloak would become useless , this certainly aint gonna happen


He's saying that they shouldn't be able to be cloaked so much that there is no way you can find them. As it stands now there are some worlds out there that can never be scanned because the player has that much cloak on them.

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Thu May 31, 2012 3:21 pm
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Sparky wrote:
more scan needs adding so that absolutely no worlds are cloaked enough that they cannot be scanned.

-1 There goes the reason to have cloak on planets at all.

I think that all tech should be doubled, except for scan and cloak, which should have 2-3 more tiers each

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Thu May 31, 2012 3:25 pm
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Bluecifer wrote:
Sparky wrote:
more scan needs adding so that absolutely no worlds are cloaked enough that they cannot be scanned.

-1 There goes the reason to have cloak on planets at all.

I think that all tech should be doubled, except for scan and cloak, which should have 2-3 more tiers each


problem solved, 3 to 1 are saying all techs except scan/cloak this would just take the whole game out of balance

-edit

there could be a new type of scan to increase npc scanning but NOT for planets

"bio signature scanner" size X npc scan X

but not and i repeat NOT planet scan

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Thu May 31, 2012 3:28 pm
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failname wrote:
Bluecifer wrote:
Sparky wrote:
more scan needs adding so that absolutely no worlds are cloaked enough that they cannot be scanned.

-1 There goes the reason to have cloak on planets at all.

I think that all tech should be doubled, except for scan and cloak, which should have 2-3 more tiers each


problem solved, 3 to 1 are saying all techs except scan/cloak this would just take the whole game out of balance

-edit

there could be a new type of scan to increase npc scanning but NOT for planets

"bio signature scanner" size X npc scan X

but not and i repeat NOT planet scan



3 to 1? Its 2 to 2 right now. lol But I would be fine with just 3 or 4 scan/cloak being added and double everything else.

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Thu May 31, 2012 3:31 pm
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mojo311 wrote:
failname wrote:
Bluecifer wrote:
-1 There goes the reason to have cloak on planets at all.

I think that all tech should be doubled, except for scan and cloak, which should have 2-3 more tiers each


problem solved, 3 to 1 are saying all techs except scan/cloak this would just take the whole game out of balance

-edit

there could be a new type of scan to increase npc scanning but NOT for planets

"bio signature scanner" size X npc scan X

but not and i repeat NOT planet scan



3 to 1? Its 2 to 2 right now. lol But I would be fine with just 3 or 4 scan/cloak being added and double everything else.


even 3 modules would give at least 400 per module more and thats way to much

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Thu May 31, 2012 3:34 pm
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well i have made my point

more scan and cloak wil destroy the game balance

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Thu May 31, 2012 3:38 pm
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