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 The "second wind" battery reconditioner 
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Joined: Tue May 29, 2012 1:38 pm
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How annoying is it when you are so close to ranking up, but you know whatever you do you are gonna fall just short of having enough energy. You know you can't hang around, but you also know that by the time you come back in 9 or 10 hours time, you will have so much energy you are going to have to see it go to waste...

Enter, the "second wind" battery reconditioner. An artifact that gives you an hours worth of energy at your current rate, but also drops your max energy temporarily by the same amount for an hour. The beauty of this is that you dont actually get any extra energy, you are just "borrowing" it. When you level up, your limit would be lower so you have paid it back.

There would need to be a 48 hour cooldown on it to prevent abuse and make people look at using it for levelling efficiently which is as it is designed.


...oooooor if that idea sucks, how about a chargable battery pack... You charge it by feeding say 100 energy into it from your own store, changing it into a charged battery pack artifact, which you can then use at a later date. Again, you don't gain anything, it's your energy to start with, and the charged pack would be non-transferrable. Just allows you to level up more efficiently if you have a couple of these in reserve


Fri Jun 01, 2012 11:15 am
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There is an arti out there that gives you 100 extra energy. You get them from killing Silthion Queen's. When you kill them you have a chance get three Silthion Energy Sacs each time. In order to get them you have to do the mission Controlling the Silthion at least once. If you want to know the other missions in that chain look it up on the wiki. lol

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Fri Jun 01, 2012 12:01 pm
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I am aware of it, but I haven't even got that far yet and this makes more difference at lower levels before they even get that far. Point taken though, maybe 100 is a lot, esp as there is already one available at that level. Maybe 50?

The main difference though is not to give you something for nothing, it is just to help you be less wasteful of energy, and as you arent actually getting anything for free, I think the hives are a lot to have to fight off to get them.


Fri Jun 01, 2012 12:16 pm
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+1. I've thought of this as well. Something you can put your energy into to store it, and then use it at a later date. However, it should be more, not less.

I'd say a max of 500 enegy. It's useful to store when you have an excess and don't want to waste any right before you level...

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Fri Jun 01, 2012 12:23 pm
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Its not the hives you have to kill for them its the queens. (Though I do think that hives should of dropped them too) And ya I do get what you mean but where for you 100 energy is a lot for me it is not. I can rank up with 8K energy left over if I wanted to. And other times such as when I base fight I have to use a tri or cube to rank off it. 100 energy wouldn't even let me do a part of a mission. lol Maybe if anything have it go off of the players rank. All the same I don't think this will ever happen because as it stands Dan hates auto rankers and wants them gone. This would just help more players get there faster.

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Fri Jun 01, 2012 12:27 pm
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...thats kinda what the thinking behind the first idea was. Based on an hours worth, it would allow it to be aligned to your level of development.


Fri Jun 01, 2012 12:35 pm
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Again this may be nice for lower ranks but for higher ranks its nothing at all. I want to see something that would effect everyone in the game not just one group (again). If you can change it somehow so that it wouldn't be over powering and would help everyone in the game I think it could have a chance.

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Fri Jun 01, 2012 12:40 pm
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10 hours is at most 1200 energy
that wont go to waste for most pplz, not many bases are ahead on energy

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Fri Jun 01, 2012 1:24 pm
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I know theres the problem that people think this will help auto ranking, but if there was a limit of only having one of these artis at one time, I think it would be ok.

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Fri Jun 01, 2012 4:51 pm
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I know theres the problem that people think this will help auto ranking, but if there was a limit of only having one of these artis at one time, I think it would be ok.


+1 :)

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Fri Jun 01, 2012 4:58 pm
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I have the idea in my head, hope i can word it right...
Instantly restore a certain amount of energy, at max 5 hours worth, so up to 600 energy, IF you use this energy to level, your max energy is reduced by however much you regenerated, restoring based on your own energy regen. If you do NOT level off this your energy stops regenerating until you would have earned as much as you used for the instant restore.
So, either way you are not getting any bonus energy, as both ways need you to repay it.
Uses for when not leveling could be... finishing off a boss NPC before someone else gets it, or if the timer is running out. Helping out with a base fight when you have no energy and need to make that push. remember 600 energy is 120 attacks, which could mean success if several members need to use it to beat a base.
Or if you are planning on being out all night/day and your energy would normally max out before you get back on, you can use this artifact, use the energy, leaving you an extra 5 hours before your energy fills and you lose out on potential exp.

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Fri Jun 01, 2012 5:04 pm
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kellmaster wrote:
I have the idea in my head, hope i can word it right...
Instantly restore a certain amount of energy, at max 5 hours worth, so up to 600 energy, IF you use this energy to level, your max energy is reduced by however much you regenerated, restoring based on your own energy regen. If you do NOT level off this your energy stops regenerating until you would have earned as much as you used for the instant restore.
So, either way you are not getting any bonus energy, as both ways need you to repay it.
Uses for when not leveling could be... finishing off a boss NPC before someone else gets it, or if the timer is running out. Helping out with a base fight when you have no energy and need to make that push. remember 600 energy is 120 attacks, which could mean success if several members need to use it to beat a base.
Or if you are planning on being out all night/day and your energy would normally max out before you get back on, you can use this artifact, use the energy, leaving you an extra 5 hours before your energy fills and you lose out on potential exp.


the first example(base+NPC) is where Dan makes a lot of his money--energy refills. That's what it appears this would be kinda replacing, so that would be counter-incentive, IMO, for dan to make this, unless this thing also cost some GP to buy or something to that effect.
The second one... unless u r going tiny build, it's hardly ever an issue. Let's not give tiny builds more edge.

Make no mistake, I would like something like this for PERSONAL benefit.
HOWEVER, i do believe it is bad for the game and/or Dan, so I will oppose this and I seriously doubt this will ever come into existence.

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Fri Jun 01, 2012 7:05 pm
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Just put energy into your bases, I'm sure they could all use it. And I see this as a impatient way to get to your goals a couple of hours later. Just wait, that is a huge part of this game. Waiting.


Fri Jun 01, 2012 8:45 pm
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+1 I like the idea.

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Fri Jun 01, 2012 9:49 pm
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I'm surprised it took this long to mention donations lol. There are a lot of people that may be unable to donate at the level their base is at. I really don't want to see it as a way of being abused because I do see it as useful. It's why I suggested the 48 hour cooldown so it is only really of any use, as intended, at the point of levelling. It wouldn't even be any use if going on a power levelling binge with a stock of tri matrix and energy cubes. Perhaps even 48 hours is too short a time...

Problem is, with a very long cooldown, it needs to be perhaps a medal or mission reward and changed to an ability rather than an artifact, as at higher levels the drops would be way more often than the cooldown period


Fri Jun 01, 2012 9:57 pm
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wavey_dave_76 wrote:
I'm surprised it took this long to mention donations lol. There are a lot of people that may be unable to donate at the level their base is at. I really don't want to see it as a way of being abused because I do see it as useful. It's why I suggested the 48 hour cooldown so it is only really of any use, as intended, at the point of levelling. It wouldn't even be any use if going on a power levelling binge with a stock of tri matrix and energy cubes. Perhaps even 48 hours is too short a time...

Problem is, with a very long cooldown, it needs to be perhaps a medal or mission reward and changed to an ability rather than an artifact, as at higher levels the drops would be way more often than the cooldown period


Uy23e wrote:
10 hours is at most 1200 energy
that wont go to waste for most pplz, not many bases are ahead on energy


err... if u read carefully.....


Anyway, the fact that some ppl are just riding in big legions, some created as training legions is, IMO, not what dan imagined legion/base to be. So... for those that can't donate due to tech insufficiency, i really can't symphesize. In the least, they are getting very very above par resource, so losing some energy over it is fair if you ask me.

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Fri Jun 01, 2012 10:27 pm
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You do like trying to pick me up on my posts don't you? Not quite sure what I have done to get your back up but meh...

If YOU read carefully, and tell me where it says I wasn't referring to what you said? I haven't posted anything else since you wrote that so I think just assuming it was aimed at someone else was somewhat premature don't you think?

Anyhow, I do SORT OF agree with what you are saying, but for the fact that there is actually a huge jump to a level 3 base and level 5 base. There is no requirements at the level 2 and 4 stages so people tend to get enough to donate for their current level then stop. By the time they hit the level 3 or 5, they then have a massive amount to catch up on.

Besides that, I don't think it is problem to be in a legion which is above your tech level and not something you should be penalised for. Most legions apart from the very well established ones will have quite a range of players. Most cannot fill and keep filled all their places, and so take lower ranked players to fill their loyalty bonus. There is a lot of give and take, and donating is not everything. Yes, those players are getting a big benefit to their res/art/min income, but they still are restricted to the size of mods they can install regardless of what they research and they are still going to find themselves wasting energy the same as everyone else. And what about those not even in a legion?


Fri Jun 01, 2012 11:10 pm
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wavey_dave_76 wrote:
You do like trying to pick me up on my posts don't you? Not quite sure what I have done to get your back up but meh...

If YOU read carefully, and tell me where it says I wasn't referring to what you said? I haven't posted anything else since you wrote that so I think just assuming it was aimed at someone else was somewhat premature don't you think?

Anyhow, I do SORT OF agree with what you are saying, but for the fact that there is actually a huge jump to a level 3 base and level 5 base. There is no requirements at the level 2 and 4 stages so people tend to get enough to donate for their current level then stop. By the time they hit the level 3 or 5, they then have a massive amount to catch up on.

Besides that, I don't think it is problem to be in a legion which is above your tech level and not something you should be penalised for. Most legions apart from the very well established ones will have quite a range of players. Most cannot fill and keep filled all their places, and so take lower ranked players to fill their loyalty bonus. There is a lot of give and take, and donating is not everything. Yes, those players are getting a big benefit to their res/art/min income, but they still are restricted to the size of mods they can install regardless of what they research and they are still going to find themselves wasting energy the same as everyone else. And what about those not even in a legion?


I actually dont pay attention to the poster name to avoid biased opinion lol. So I didn't notice the fact that u never posted after mine~
I generally assume ppl to be responding to the latest post unless there is a quote.

In any case, i feel that the game offers a wide range of freedom. It's fine to be in a legion that is too big for you, it's fine to be w/o a legion. But if you do, there will be repercussions. I wont quite go as far as saying it's a penalty thou... I consider it a trade off, waste energy and gain more resource, or dont waste energy and gain less resource.

In any case, for ppl riding in big legions:
AP based legion: never hurt to have too much AP, so this is always a +. If there isn't enough cargo, scrap/sell will be your options
MP based legion: save up CR, turn them into KU/CTP(probably latter as it doesnt require cargo) and then, when you have enough, buy an awesome planet. You will never have too many MP, so ppl always benefit from this.
RP based legion: From the two above, I would guess you meant this type when you say "restricted to the size of mods they can install regardless of what they research". Well, here is the thing: if that's true, that means they have excess RP pt, right? well, that could go into the base research branch XD. Rly doesn't take too long to catch up from base production alone on the first few tiers, thou it might be a bit hard for Dimensional and above which is usually the elite legions. So for RP one, either they can use the RP to their advantage well, or they can catch up with the research fairly easily to not waste much energy, I think they are fine too.

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Sat Jun 02, 2012 12:36 am
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