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 halc,s have pvp nerfed 
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Joined: Sun Sep 12, 2010 10:05 pm
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Can we cut back the number of halcyons seems like every target Ive hit pvp has ended with a halcyon today I want badges not wasted energy its just ridiculous the number of halcyons im comin across :twisted:

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Sat Jun 02, 2012 10:05 pm
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Yet again another person not checking how many actions their target has. Anything other then 3/5/5 almost guarantees that you'll get a kill

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Sat Jun 02, 2012 10:11 pm
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http://galaxylegion.com/wiki/index.php/ ... Trap_Probe

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Sat Jun 02, 2012 10:25 pm
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Has anyone resubmitted lately that a halc is okay if you would just make it go off first hit!? The player employing the halc doesnt want to lose any hull either!! So let it go off first!
No more halcs after krios!!!
No more halcs after krios!!!


Ejjakai
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Sun Jun 03, 2012 10:45 pm
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Ejjakai wrote:
Has anyone resubmitted lately that a halc is okay if you would just make it go off first hit!? The player employing the halc doesnt want to lose any hull either!! So let it go off first!
No more halcs after krios!!!
No more halcs after krios!!!


Ejjakai
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It's way better to check the Actions Tab than posting repeatedly in the forum for nerfing. It takes a second to click on the Actions Tab to see if the target might or might not have any Halc.

Wait, a second is too long compared to the time it takes to write whining posts?

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Mon Jun 04, 2012 1:25 am
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vladd13 wrote:
Can we cut back the number of halcyons seems like every target Ive hit pvp has ended with a halcyon today I want badges not wasted energy its just ridiculous the number of halcyons im comin across :twisted:


people can use it if they want to. like me


Mon Jun 04, 2012 3:39 am
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http://galaxylegion.com/forum/viewtopic.php?f=6&t=24864

OMG yet more whiny babies crying cos they cant kill everything on their battle tabs and people that don't want to pvp run with traps on.... Read this thread, it's been done to death. PVP isn't broken, play smarter.

As for halcs after krios yay I love making attackers waste nulls. You want the pacifist to waste traps you should waste nulls. As per previous times this subject was shot down in flames traps should NOT be triggered first shot that is how you bump them off your tab.

PVP isn't a case of guaranteed badges work for them.

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Mon Jun 04, 2012 5:54 am
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LoL

Thanks for the tip on the action counters, I'll be sure to use it... Haha

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Mon Jun 04, 2012 6:30 pm
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I don't have a problem with halcs anymore because I don't hit laughables often.
And when I do hit a laughable now the halc goes off in the first 5-10 hits.

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Mon Jun 04, 2012 11:00 pm
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Biz i cant I'm surprised its been this long and you STILL don't get what i was trying to point out on that thread....

As for your idea of counting actions while its good in idea its not so practical seeing as so few people make any attacks at all so you can go through 50 people on the tabs that all have 3,5,5.

Vladd there's no point even wasting your breath on these halc abusers any comment you even say the post you even say "halc" in all the people who farm up to insane combat rank and then spam halcs for the rest of the game will just freak out get the wrong idea or just out right not listen to you thinking your saying something all together different.

While i do agree there should be some other limit to how halcs can be used even if you was to make a perfectly fair and balanced method those halc trolls will just put there heads up there butt puckers and act like your the one who made the stink.

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Wed Jun 06, 2012 6:45 am
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It's not that I don't get what you were saying.. It's that I think you are talking from an orifice on the lower half of you body.

There is no such thing as a halc abuser. There are people that don't want to pvp. You wish to enforce your play style on them. I haven't had a halc on for a week I've been attacked 4 times and disabled once. Meh who cares I got a red back. You want to get unlimited reds but if this was a realistic simulation it wouldn't happen. Perhaps if people that had stronger ships won when they were attacked rather than being debuffed to death or the attacker couldn't repair mid attack there would be some balance. You want to go on the bt and attack everyone on there and get reds every time. You want to force traps to be set in the order you want them. You want to have traps set off on the first hit. Where is your balance?

If you actually read through the previous thread you are the one that doesn't seem to comprehend the answers that were given several times your reply was either in the wrong thread or answered nothing of what you were asked.

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Wed Jun 06, 2012 1:26 pm
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Darth's Checklist

Insane Combat Reputation--Check
Ranked on Kills Leaderboard--Check
Continues to PvP--Check
Ignores growing pile of Halcyons in cargo--Check
Gone un-halc'd since the update--Check
Supports any form of Halcyon bypass/nerf--NO


I'm really getting tired of having to explain this. Under no circumstances should any change to the Halcyon system be made. It does EXACTLY what it is intended to do. Biz and I have both outlined in different threads exactly how you avoid hitting halcyons. If you are unable or unwilling to grasp that concept, that's your own fault. PvP isn't broken because of "halcyon spam." It's broken because you can get someone while they are offline, throw tons of stacking nerfs and take a super easy kill. It's broken because someone with 0 disables can toss all the artifacts they want at someone and remain basically untouchable.

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Wed Jun 06, 2012 1:40 pm
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trap probe. 4 to 6 traps and you know there's a halc on there. and action counter as others have pointed out.

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Wed Jun 06, 2012 1:42 pm
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darth biz you both are about to get on my list of "special" people to avoid. :roll:

Word of advice seeing as your not really addressing a single thing i said read it again and then reread it action counting is a great idea....on theory but in practice that advice is about as useful as finding a dirt clod the odds of finding someone who isn't 3,5,5 on the BT is well rather hard seeing as like i pointed out i can bump 50 people off my tab and only find maybe 3 who aren't having 3,5,5 showing on there action counters.

As for trap probes while i will agree they are priceless and rather useful but the amount of info they give you is in the end useless seeing as you dont have any clue what the traps are couple that with the fact just about everyone has unchanged action count it means i just wasted time npc hunting.

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Wed Jun 06, 2012 5:02 pm
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neogoterra wrote:
darth biz you both are about to get on my list of "special" people to avoid. :roll:


Only just about? What a shame you've been on my what a dumb f*** list since your second reply. Again you avoid responding to anything posted.

If you have to bump 50 people so be it. Either put in the work or don't get badges simple.. It isn't your right to click and kill a monkey could do that.


"You want to get unlimited reds but if this was a realistic simulation it wouldn't happen. Perhaps if people that had stronger ships won when they were attacked rather than being debuffed to death or the attacker couldn't repair mid attack there would be some balance. You want to go on the bt and attack everyone on there and get reds every time. You want to force traps to be set in the order you want them. You want to have traps set off on the first hit. Where is your balance?"

That's a pretty big paragraph not to have been seen and basically rounds up what you've said over 2 threads. Is there anything I missed?

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Wed Jun 06, 2012 5:27 pm
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Biz your comment just proved my point i never said ANY idea about always getting a red as a matter of fact the idea i put in the last thread would make HARDER to get a red it would just take out the frustration from someone setting a KV over a halc.

That's in no way going to let anyone get a red all the time like i hinted to get your head out of your nether regions and read what people are saying, you even admited you set KV's over halcs just to troll people.



moral of the story the halc trolls will rage over any idea that even has halc in its name because it would mean they cant annoy people and get away with it

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Wed Jun 06, 2012 5:52 pm
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neogoterra wrote:
Biz your comment just proved my point i never said ANY idea about always getting a red as a matter of fact the idea i put in the last thread would make HARDER to get a red it would just take out the frustration from someone setting a KV over a halc.

That's in no way going to let anyone get a red all the time like i hinted to get your head out of your nether regions and read what people are saying, you even admited you set KV's over halcs just to troll people.



moral of the story the halc trolls will rage over any idea that even has halc in its name because it would mean they cant annoy people and get away with it


you wanna cause damage to my ship, make me fork out credits to repair it, all while you benifit from being able to stack debuffs, attacking people when they are offline and not having to waste a null fuse to get your shiny imaginary badge...You bet I'll stick a KV on top of a halc. attackers have so much going for them, defenders have next to nothing. omicron and theta mines don't do a damn thing, krios are removable by nulls, and we have whiny little children like you wanting the halc to be nerfed.

Moral of the story gentlemen, little children should not be allowed near a game that has an attack button or pvp element of any kind.

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Wed Jun 06, 2012 6:43 pm
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I never wanted them nerfed yet again a halc troll doesn't read comments......

The ideas ive put forward in other threads would more be a halc Buff if anything seeing as it offers more protection.
In fact my idea would make it so you have to pay less for repairs if you have a halc seeing as it would trip before other traps and on the 2-3 hit more then likely before your shields even go down.

(P.s. as a rule of thumb i will zero the hacks of anyone that uses a KV over a halc)

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Wed Jun 06, 2012 7:11 pm
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your idea sounds nice, but in actuality what it's really doing is protecting the PvPer far more than the halc user.

I deliberately put a KV over a halc, because that way the attacker atleast has some negative impact to their action rather than two or three /wasted/ attacks.

as for your rule of thumb, that's just you inadvertantly reinforcing this image Image of everyone who complains about halcs tripping after a KV. you want PvP your way, alot of people that I know who use halcs would rather the PvP aspect be an opt in feature, but as they can't have it their way, neither can you.

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Wed Jun 06, 2012 7:24 pm
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And the fact that a halc provides a unstoppable unbreakable defense that theres no way around isnt over powered?
No my friend you could still use every single offensive artifact in the game every debuff and every buff and you STILL would come out the better just cuz of the halc.

You say the pvpers want things there way you could say the same thing about the halc users they want it there way to and are not willing to come to meet a happy medium that both sides can live with.

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Wed Jun 06, 2012 7:34 pm
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