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Nedrahl
Joined: Sat Oct 08, 2011 10:08 am Posts: 42
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Deck space while most of the time is an advantage, for pvpers a lack of decks can be a huge advantage. Adding decks is not too hard but if for some reason you have more decks than you want it is impossible to remove them. Could we have a CT lab item (using ship bots) that can remove them at the same rate they were first added.
While this will not be useful for most players it will solve issues for anyone that has over shot the maximum decks required for all modules. It will also allow pvpers an ability to strategically add or remove decks to match what they believe is their 'ideal' modules and then readjust when they change their minds or new items become available.
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Sun Jun 03, 2012 12:06 pm |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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I'd be okay with players spending shipbots and some small amount of energy to destroy decks. I think it's a bad strategic move unless they've significantly overshot the useful number of decks, but to each their own.
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Mon Jun 04, 2012 1:38 am |
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Astral
Joined: Sun Oct 02, 2011 4:37 am Posts: 115
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Why would someone want to destroy decks? I'm colossal star destroyer and I still don't have enough decks to install all the toys I have.
Adding blueprint anyone sure doesn't use is bad because it will add up to the difficulty of finding useful stuff in the CT lab.
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Mon Jun 04, 2012 1:41 am |
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Nedrahl
Joined: Sat Oct 08, 2011 10:08 am Posts: 42
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Astral wrote: Why would someone want to destroy decks? I'm colossal star destroyer and I still don't have enough decks to install all the toys I have.
Adding blueprint anyone sure doesn't use is bad because it will add up to the difficulty of finding useful stuff in the CT lab. As you probably know decks divided by two gives you maximum damage value. The amount of defense you have verses your enemies attack gives you a number between zero and asymptotically approaches half your deck value. The main reason someone would want to take it out is because either they have chosen as specific subset of the total available modules (ones giving most effect for least amount of space presumably) or they have significant amounts of attack and/or defense that is independent of how much space they have.
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Mon Jun 04, 2012 1:55 am |
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Astral
Joined: Sun Oct 02, 2011 4:37 am Posts: 115
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Nedrahl wrote: Astral wrote: Why would someone want to destroy decks? I'm colossal star destroyer and I still don't have enough decks to install all the toys I have.
Adding blueprint anyone sure doesn't use is bad because it will add up to the difficulty of finding useful stuff in the CT lab. As you probably know decks divided by two gives you maximum damage value. The amount of defense you have verses your enemies attack gives you a number between zero and asymptotically approaches half your deck value. The main reason someone would want to take it out is because either they have chosen as specific subset of the total available modules (ones giving most effect for least amount of space presumably) or they have significant amounts of attack and/or defense that is independent of how much space they have. I think you have defeated your own argument there. Install more def modules in those extra space. Or have you installed all 8 def modules + all extra modules from artifacts? If the latter is the case, maybe you have a point there. Now install more cloaking modules to get extra chance of Critical Defense (halving your enemy's attack, so in fact reducing the damage you take).
_________________“He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee.”Join Battlestar Galactica
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Mon Jun 04, 2012 1:59 am |
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Nedrahl
Joined: Sat Oct 08, 2011 10:08 am Posts: 42
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Astral wrote: Nedrahl wrote: Astral wrote: Why would someone want to destroy decks? I'm colossal star destroyer and I still don't have enough decks to install all the toys I have.
Adding blueprint anyone sure doesn't use is bad because it will add up to the difficulty of finding useful stuff in the CT lab. As you probably know decks divided by two gives you maximum damage value. The amount of defense you have verses your enemies attack gives you a number between zero and asymptotically approaches half your deck value. The main reason someone would want to take it out is because either they have chosen as specific subset of the total available modules (ones giving most effect for least amount of space presumably) or they have significant amounts of attack and/or defense that is independent of how much space they have. I think you have defeated your own argument there. Install more def modules in those extra space. Or have you installed all 8 def modules + all extra modules from artifacts? If the latter is the case, maybe you have a point there. Now install more cloaking modules to get extra chance of Critical Defense (halving your enemy's attack, so in fact reducing the damage you take). Actually no, you are right about scan/cloak they are a very good idea (because they can be gotten no other way than from modules). But items that can be replaces with AP pulls decrease in value severely. Both low level pvp players and all high level players with strong ships use ship bots/androids primarily as their source of stats.
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Mon Jun 04, 2012 2:14 am |
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Astral
Joined: Sun Oct 02, 2011 4:37 am Posts: 115
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If you just overshoot 1-2 decks, even 5 decks, just leave it there. There might be another good use of them later. Additional 5 decks only get you 3 additional damage, that is assuming your opponent can hit you at max damage. I save all my prisoners and bots until i have enough of them to acquire the number of decks I need, then use them up all at once then install the module I want. Usually I overshoot 1-2 decks this way. I just leave them on. Only +1 to max damage would not do me much harm.
Unless you want to destroy 100 decks (to save up to 50 damage). But I really, really fail to see how anyone would want to destroy 100 decks.
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Mon Jun 04, 2012 2:25 am |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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Size Class: Colossal Galaxy Destroyer Space: 5499 / 5504
Ship-Bot (Uses Left: 113)
I have all the most advanced researchable mods installed on my ship, in addition to all special mods I've acquired thus far. I'd like to do something with my ship-bots other than scrapping for a measly amount of credits. If I use them, it increases my damage cap. If I don't, they take up cargo space. I could scrap them, but they don't have much credit value and, who knows, there may one day be a ct lab artifact that requires them.
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Mon Jun 04, 2012 6:11 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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If I could remove decks I would be down to cloak and scan mods only. I can get the rest from artifact shipments...infinitely more.
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Mon Jun 04, 2012 6:39 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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Space: 6141 / 6141
Ship-Bot (Uses Left: 2883)
Now I would not use this idea because I'm happy with what I got. But I would really really love to use up these extra's. I nearly have enough to redo my whole deck space again with my shipbots. Its getting out of hand. These used to be priced arti's but now are just annoying. I was talking with another player a few days back who suggested that each ship bot just add one extra hull to your ship. That would be awesome for me. Or something like that. lol There have been lots of ideas bouncing around for this and I really really hope that Dan does something to fix this.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Mon Jun 04, 2012 12:04 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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mojo311 wrote: Space: 6141 / 6141
Ship-Bot (Uses Left: 2883)
Now I would not use this idea because I'm happy with what I got. But I would really really love to use up these extra's. I nearly have enough to redo my whole deck space again with my shipbots. Its getting out of hand. These used to be priced arti's but now are just annoying. I was talking with another player a few days back who suggested that each ship bot just add one extra hull to your ship. That would be awesome for me. Or something like that. lol There have been lots of ideas bouncing around for this and I really really hope that Dan does something to fix this. Let's just hope Dan never lets us reset with all our artifacts still there.
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Mon Jun 04, 2012 12:12 pm |
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CmdrApex
Joined: Tue Jan 10, 2012 7:08 pm Posts: 12
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Instead of scrapping bots for credits, you get 1 deck per 3 scrapped Bots???
_________________ CmdrApex, Lvl 1k something Founder of SSA Satellite
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Thu Jun 14, 2012 6:39 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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kiekens wrote: Instead of scrapping bots for credits, you get 1 deck per 3 scrapped Bots??? The excess bots is kinda because people don't want more decks.... 
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Thu Jun 14, 2012 6:41 pm |
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CmdrApex
Joined: Tue Jan 10, 2012 7:08 pm Posts: 12
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I meant 1 rank point per 3 scrapped bots
_________________ CmdrApex, Lvl 1k something Founder of SSA Satellite
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Thu Jun 14, 2012 8:05 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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kiekens wrote: I meant 1 rank point per 3 scrapped bots Egads... That's even worse... Just look at Mojo. He could scrap all his current ship bots and add about 2000 attack or 2000 energy or a combination of the two. Nothing like widening the gap between the top tier players and everyone else....
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Thu Jun 14, 2012 8:09 pm |
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