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 New planet trap/ctl item 
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Joined: Mon Sep 05, 2011 9:16 am
Posts: 2737
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Crimson Alarm Whip (very much up for revision)

Cost 50 energy 100 Obelisk 100 alarm sentries and 100 gravity whips

Trap last 1 week

When triggered the planet gains defense equal to 1/2 of the attacker's attack and deals damage equal to the attacker's attack.

OR

When triggered the planet gains att and defense equal to 1/4 of the attacker's attack. Pretty much makes the invasion chance down to about 60% if they have both atmospheric decimators

OR

+2500 and +10% att and defense

lasts 12 hrs

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Fri Jun 08, 2012 7:49 am
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Joined: Sun Nov 06, 2011 9:13 am
Posts: 1695
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so if you have 20k hull you would get 50k damage returned in one hit? a bit op

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Fri Jun 08, 2012 10:44 am
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Joined: Mon Sep 05, 2011 9:16 am
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failname wrote:
so if you have 20k hull you would get 50k damage returned in one hit? a bit op


how did you get that?

If you have 20k hull and 40k attack I would be impressed. From what I have seen most people have 2:1 hull:attack so it would do 1/4 your hull, fully buffed you might get close to 1/2 unbuffed hull or 1/3 buffed

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Fri Jun 08, 2012 12:00 pm
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its op as high ranks can make hundreds of these a week and spamm one planet full when its under attack

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Sat Jun 09, 2012 3:09 am
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Joined: Mon Sep 05, 2011 9:16 am
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failname wrote:
its op as high ranks can make hundreds of these a week and spamm one planet full when its under attack


can you be a bit more specific? maybe instead of just saying no, suggest how to tweak it...be constructive.

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Sat Jun 09, 2012 3:12 am
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Joined: Sun Nov 06, 2011 9:13 am
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the bonuses are to high except for the third option

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Sat Jun 09, 2012 3:24 am
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