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 Improving Game Interface 
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Joined: Sun Jan 23, 2011 8:38 am
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Just some ideas i thought could be useful , some are probably more useful than others :mrgreen: :

1. Display space remaining when on the build structure menu for a planet. That way, players won't have to switch back and forth looking at space remaining

2. Uninstall all relays, i think this action is done quite frequently amongst "normal" players, some others have some extreme strategies and don't bother with this. I just think this would be useful.

3. Display energy remaining whilst fighting NPCs. The box displaying battle details just blocks it.

4. Timer when production hits cap : I usually just do that math, the timer can be displayed when you hover mouse over the "?" next to the Resource and Production Column.

5. Close All Notifications : Can we have the "close all" tab at the top when there are numerous red boxes, sometimes red boxes just keep coming when some players launch excessive artis and the "close all" button keeps moving down and before you know it, it's under the comm chat..


Fri Jun 15, 2012 10:50 am
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Joined: Thu Jun 14, 2012 1:51 pm
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+1 on all of the above. The only other suggestions to that list I might add, is a "repair all relays" button next to "install/uninstall all relays" button. But thats not that big a deal.

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Fri Jun 15, 2012 2:14 pm
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Joined: Tue Apr 17, 2012 12:11 am
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Location: Alpha Legion 100
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whiskey.fixie wrote:
+1 on all of the above. The only other suggestions to that list I might add, is a "repair all relays" button next to "install/uninstall all relays" button. But thats not that big a deal.

if relays get to damaged people can replace or upgrade them. +1 to the original ideas suggested though

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Fri Jun 15, 2012 3:40 pm
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Joined: Thu Nov 25, 2010 6:49 pm
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(1) On the Build Structure interface, things you have room for have a green build button and things you don't have room for have a gray button.

(2) Not really needed. Click the Item header and your relays will all sort to the first page. This works until you install Proxy Universe Reactors. Why that changes though...

(3) People tend to keep shooting until the NPC is dead. Though shifting the battle window down slightly would be nice.

(4) If you're slightly unsure of how long until your resources cap, you are more likely to log on more often to check. You'll then be more likely to do some other stuff while you're online.

(5) Asked for several times before and still needed.

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Fri Jun 15, 2012 4:08 pm
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Joined: Thu Oct 13, 2011 8:37 pm
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Darth Flagitious wrote:
(1) On the Build Structure interface, things you have room for have a green build button and things you don't have room for have a gray button.

(2) Not really needed. Click the Item header and your relays will all sort to the first page. This works until you install Proxy Universe Reactors. Why that changes though...

(3) People tend to keep shooting until the NPC is dead. Though shifting the battle window down slightly would be nice.

(4) If you're slightly unsure of how long until your resources cap, you are more likely to log on more often to check. You'll then be more likely to do some other stuff while you're online.

(5) Asked for several times before and still needed.

+1


Fri Jun 15, 2012 6:44 pm
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Joined: Tue Aug 09, 2011 2:15 am
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as for the uninstall ALL relays, you only need to uninstall the four researched one. none of the others have any energy drawback

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Sat Jun 16, 2012 2:05 am
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icarium I think that is what he meant and I think number 5 would be good.

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Tue Jun 19, 2012 7:25 pm
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